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SSBM Decomp
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#include "ftFx_SpecialN.h"#include "ftFx_Init.h"#include "math.h"#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0877.h"#include "ft/ft_0881.h"#include "ft/ft_0892.h"#include "ft/ftanim.h"#include "ft/ftcommon.h"#include "ft/ftlib.h"#include "ft/ftparts.h"#include "ft/types.h"#include "ftCommon/forward.h"#include "ftCommon/ftCo_Fall.h"#include "ftCommon/ftCo_FallSpecial.h"#include "ftCommon/ftpickupitem.h"#include "ftFox/types.h"#include "it/it_26B1.h"#include "it/items/itfoxblaster.h"#include "lb/lb_00B0.h"#include "lb/lbrefract.h"#include <common_structs.h>#include <dolphin/os/OSError.h>#include <baselib/debug.h>#include <melee/it/items/itfoxlaser.h>Functions | |
| void | ftFx_SpecialN_FtGetHoldJoint (HSD_GObj *gobj, Vec3 *pos) |
| Get Fox/Falco's Item Hold Bone Position for Blaster GFX. | |
| void | ftFx_SpecialN_ItGetHoldJoint (HSD_GObj *gobj, Vec3 *pos) |
| Get Fox/Falco's Item Hold Bone Position for Blaster GFX again? | |
| void | ftFx_SpecialN_OnChangeAction (HSD_GObj *gobj) |
| 0x800E5D90 https://decomp.me/scratch/DRgo9 // Fox & Falco's Blaster OnMotionStateChange function | |
| bool | ftFx_SpecialN_CheckRemoveBlaster (HSD_GObj *gobj) |
| 0x800E5DC4 https://decomp.me/scratch/A0n4M // Check if Fox/Falco has a Blaster GOBj pointer | |
| s32 | ftFx_SpecialN_GetBlasterAction (HSD_GObj *gobj) |
| 0x800E5DE4 - shoutouts to Olifre for figuring this one out! https://decomp.me/scratch/aatYF // Get msid for Fox/Falco moves that require the Blaster item | |
| bool | ftFx_SpecialN_CheckBlasterAction (HSD_GObj *gobj) |
| 0x800E5E38 https://decomp.me/scratch/f6oIX // Check if Fox/Falco is performing a move that requires the Blaster item | |
| void | ftFox_SpecialN_SetNULL (HSD_GObj *gobj) |
| void | ftFx_SpecialN_ClearBlaster (HSD_GObj *gobj) |
| 0x800E5E90 https://decomp.me/scratch/4v8j4 // Clear Blaster GObj pointer and callbacks | |
| void | ftFx_SpecialN_RemoveBlaster (HSD_GObj *gobj) |
| 0x800E5EBC https://decomp.me/scratch/WglAb // Remove Blaster item | |
| void | ftFx_SpecialN_CreateBlasterShot (HSD_GObj *gobj) |
| 0x800E5F28 https://decomp.me/scratch/iPgDc // Create Blaster Shot Item | |
| void | ftFox_SpecialN_SetCall (HSD_GObj *gobj) |
| void | ftFx_SpecialN_Enter (HSD_GObj *gobj) |
| 0x800E608C https://decomp.me/scratch/B3aTL // Fox & Falco's grounded Blaster Action State handler | |
| void | ftFx_SpecialAirN_Enter (HSD_GObj *gobj) |
| 0x800E61A8 https://decomp.me/scratch/TUDhU | |
| void | ftFx_SpecialNStart_Anim (HSD_GObj *gobj) |
| 0x800E62A4 https://decomp.me/scratch/ZOB3l // Fox & Falco's grounded Blaster Start Animation callback | |
| void | ftFx_SpecialNLoop_Anim (HSD_GObj *gobj) |
| 0x800E6368 https://decomp.me/scratch/J7zwX // Fox & Falco's grounded Blaster Loop Animation callback | |
| static void | ftFox_SpecialN_RemoveBlasterNULL (HSD_GObj *gobj) |
| void | ftFx_SpecialNEnd_Anim (HSD_GObj *gobj) |
| 0x800E65BC https://decomp.me/scratch/aIEIA // Fox & Falco's grounded Blaster End Animation callback | |
| void | ftFx_SpecialAirNStart_Anim (HSD_GObj *gobj) |
| 0x800E667C https://decomp.me/scratch/Os6Ik // Fox & Falco's aerial Blaster Start Animation callback | |
| void | ftFx_SpecialAirNLoop_Anim (HSD_GObj *gobj) |
| 0x800E6740 https://decomp.me/scratch/FyW7c // Fox & Falco's aerial Blaster Loop Animation callback | |
| void | ftFx_SpecialAirNEnd_Anim (HSD_GObj *gobj) |
| 0x800E69BC https://decomp.me/scratch/OAWla // Fox & Falco's aerial Blaster End Animation callback | |
| void | ftFx_SpecialNStart_IASA (HSD_GObj *gobj) |
| 0x800E6AB4 https://decomp.me/scratch/7JCEh // Fox & Falco's grounded Blaster Start IASA callback | |
| void | ftFx_SpecialNLoop_IASA (HSD_GObj *gobj) |
| 0x800E6ADC https://decomp.me/scratch/7JCEh // Fox & Falco's grounded Blaster Loop IASA callback | |
| void | ftFx_SpecialNEnd_IASA (HSD_GObj *gobj) |
| 0x800E6B04 - Fox & Falco's grounded Blaster End IASA callback | |
| void | ftFx_SpecialAirNStart_IASA (HSD_GObj *gobj) |
| 0x800E6B08 https://decomp.me/scratch/7JCEh // Fox & Falco's aerial Blaster Start IASA callback | |
| void | ftFx_SpecialAirNLoop_IASA (HSD_GObj *gobj) |
| 0x800E6B30 https://decomp.me/scratch/7JCEh // Fox & Falco's aerial Blaster Loop IASA callback | |
| void | ftFx_SpecialAirNEnd_IASA (HSD_GObj *gobj) |
| 0x800E6B58 - Fox & Falco's aerial Blaster End IASA callback | |
| void | ftFx_SpecialNStart_Phys (HSD_GObj *gobj) |
| 0x800E6B5C - Fox & Falco's grounded Blaster Start Physics callback | |
| void | ftFx_SpecialNLoop_Phys (HSD_GObj *gobj) |
| 0x800E6B7C - Fox & Falco's grounded Blaster Loop Physics callback | |
| void | ftFx_SpecialNEnd_Phys (HSD_GObj *gobj) |
| 0x800E6B9C - Fox & Falco's grounded Blaster End Physics callback | |
| void | ftFx_SpecialAirNStart_Phys (HSD_GObj *gobj) |
| 0x800E6BBC - Fox & Falco's aerial Blaster Start Physics callback | |
| void | ftFx_SpecialAirNLoop_Phys (HSD_GObj *gobj) |
| 0x800E6BDC - Fox & Falco's aerial Blaster Loop Physics callback | |
| void | ftFx_SpecialAirNEnd_Phys (HSD_GObj *gobj) |
| 0x800E6BFC - Fox & Falco's aerial Blaster End Physics callback | |
| void | ftFx_SpecialNStart_Coll (HSD_GObj *gobj) |
| 0x800E6C1C - Fox & Falco's grounded Blaster Start Collision callback | |
| void | ftFx_SpecialNLoop_Coll (HSD_GObj *gobj) |
| 0x800E6C3C - Fox & Falco's grounded Blaster Loop Collision callback | |
| void | ftFx_SpecialNEnd_Coll (HSD_GObj *gobj) |
| 0x800E6C1C - Fox & Falco's grounded Blaster End Collision callback | |
| void | ftFx_SpecialAirNStart_Coll (HSD_GObj *gobj) |
| 0x800E6C7C - Fox & Falco's aerial Blaster Start Collision callback | |
| void | ftFx_SpecialAirNLoop_Coll (HSD_GObj *gobj) |
| 0x800E6C9C - Fox & Falco's aerial Blaster Loop Collision callback | |
| void | ftFx_SpecialAirNEnd_Coll (HSD_GObj *gobj) |
| 0x800E6CBC - Fox & Falco's aerial Blaster End Collision callback | |
| void | ftFx_Throw_Anim (HSD_GObj *gobj) |
| 0x800E6CDC https://decomp.me/scratch/G1jsj // Fox & Falco's Throw Animation callback - spawn Blaster | |
Variables | |
| u32 | foxSFX [2] = { 110103, 110106 } |
| u32 | falcoSFX [2] = { 100099, 100102 } |
| void ftFx_SpecialN_FtGetHoldJoint | ( | HSD_GObj * | gobj, |
| Vec3 * | pos | ||
| ) |
Get Fox/Falco's Item Hold Bone Position for Blaster GFX.
inline with ftFx_SpecialN_ItGetHoldJoint. | void ftFx_SpecialN_ItGetHoldJoint | ( | HSD_GObj * | gobj, |
| Vec3 * | pos | ||
| ) |
Get Fox/Falco's Item Hold Bone Position for Blaster GFX again?
| void ftFx_SpecialN_OnChangeAction | ( | HSD_GObj * | gobj | ) |
0x800E5D90 https://decomp.me/scratch/DRgo9 // Fox & Falco's Blaster OnMotionStateChange function
0x800E5DC4 https://decomp.me/scratch/A0n4M // Check if Fox/Falco has a Blaster GOBj pointer
0x800E5DE4 - shoutouts to Olifre for figuring this one out! https://decomp.me/scratch/aatYF // Get msid for Fox/Falco moves that require the Blaster item
0x800E5E38 https://decomp.me/scratch/f6oIX // Check if Fox/Falco is performing a move that requires the Blaster item
|
inline |
| void ftFx_SpecialN_ClearBlaster | ( | HSD_GObj * | gobj | ) |
0x800E5E90 https://decomp.me/scratch/4v8j4 // Clear Blaster GObj pointer and callbacks
| void ftFx_SpecialN_RemoveBlaster | ( | HSD_GObj * | gobj | ) |
0x800E5EBC https://decomp.me/scratch/WglAb // Remove Blaster item
| void ftFx_SpecialN_CreateBlasterShot | ( | HSD_GObj * | gobj | ) |
0x800E5F28 https://decomp.me/scratch/iPgDc // Create Blaster Shot Item
inline with ftFx_SpecialNLoop_Anim and ftFx_SpecialAirNLoop_Anim. inline functions.
|
inline |
| void ftFx_SpecialN_Enter | ( | HSD_GObj * | gobj | ) |
0x800E608C https://decomp.me/scratch/B3aTL // Fox & Falco's grounded Blaster Action State handler
| void ftFx_SpecialAirN_Enter | ( | HSD_GObj * | gobj | ) |
0x800E61A8 https://decomp.me/scratch/TUDhU
| void ftFx_SpecialNStart_Anim | ( | HSD_GObj * | gobj | ) |
0x800E62A4 https://decomp.me/scratch/ZOB3l // Fox & Falco's grounded Blaster Start Animation callback
| void ftFx_SpecialNLoop_Anim | ( | HSD_GObj * | gobj | ) |
0x800E6368 https://decomp.me/scratch/J7zwX // Fox & Falco's grounded Blaster Loop Animation callback
|
inlinestatic |
| void ftFx_SpecialNEnd_Anim | ( | HSD_GObj * | gobj | ) |
0x800E65BC https://decomp.me/scratch/aIEIA // Fox & Falco's grounded Blaster End Animation callback
| void ftFx_SpecialAirNStart_Anim | ( | HSD_GObj * | gobj | ) |
0x800E667C https://decomp.me/scratch/Os6Ik // Fox & Falco's aerial Blaster Start Animation callback
| void ftFx_SpecialAirNLoop_Anim | ( | HSD_GObj * | gobj | ) |
0x800E6740 https://decomp.me/scratch/FyW7c // Fox & Falco's aerial Blaster Loop Animation callback
| void ftFx_SpecialAirNEnd_Anim | ( | HSD_GObj * | gobj | ) |
0x800E69BC https://decomp.me/scratch/OAWla // Fox & Falco's aerial Blaster End Animation callback
| void ftFx_SpecialNStart_IASA | ( | HSD_GObj * | gobj | ) |
0x800E6AB4 https://decomp.me/scratch/7JCEh // Fox & Falco's grounded Blaster Start IASA callback
| void ftFx_SpecialNLoop_IASA | ( | HSD_GObj * | gobj | ) |
0x800E6ADC https://decomp.me/scratch/7JCEh // Fox & Falco's grounded Blaster Loop IASA callback
| void ftFx_SpecialNEnd_IASA | ( | HSD_GObj * | gobj | ) |
0x800E6B04 - Fox & Falco's grounded Blaster End IASA callback
| void ftFx_SpecialAirNStart_IASA | ( | HSD_GObj * | gobj | ) |
0x800E6B08 https://decomp.me/scratch/7JCEh // Fox & Falco's aerial Blaster Start IASA callback
| void ftFx_SpecialAirNLoop_IASA | ( | HSD_GObj * | gobj | ) |
0x800E6B30 https://decomp.me/scratch/7JCEh // Fox & Falco's aerial Blaster Loop IASA callback
| void ftFx_SpecialAirNEnd_IASA | ( | HSD_GObj * | gobj | ) |
0x800E6B58 - Fox & Falco's aerial Blaster End IASA callback
| void ftFx_SpecialNStart_Phys | ( | HSD_GObj * | gobj | ) |
0x800E6B5C - Fox & Falco's grounded Blaster Start Physics callback
| void ftFx_SpecialNLoop_Phys | ( | HSD_GObj * | gobj | ) |
0x800E6B7C - Fox & Falco's grounded Blaster Loop Physics callback
| void ftFx_SpecialNEnd_Phys | ( | HSD_GObj * | gobj | ) |
0x800E6B9C - Fox & Falco's grounded Blaster End Physics callback
| void ftFx_SpecialAirNStart_Phys | ( | HSD_GObj * | gobj | ) |
0x800E6BBC - Fox & Falco's aerial Blaster Start Physics callback
| void ftFx_SpecialAirNLoop_Phys | ( | HSD_GObj * | gobj | ) |
0x800E6BDC - Fox & Falco's aerial Blaster Loop Physics callback
| void ftFx_SpecialAirNEnd_Phys | ( | HSD_GObj * | gobj | ) |
0x800E6BFC - Fox & Falco's aerial Blaster End Physics callback
| void ftFx_SpecialNStart_Coll | ( | HSD_GObj * | gobj | ) |
0x800E6C1C - Fox & Falco's grounded Blaster Start Collision callback
| void ftFx_SpecialNLoop_Coll | ( | HSD_GObj * | gobj | ) |
0x800E6C3C - Fox & Falco's grounded Blaster Loop Collision callback
| void ftFx_SpecialNEnd_Coll | ( | HSD_GObj * | gobj | ) |
0x800E6C1C - Fox & Falco's grounded Blaster End Collision callback
| void ftFx_SpecialAirNStart_Coll | ( | HSD_GObj * | gobj | ) |
0x800E6C7C - Fox & Falco's aerial Blaster Start Collision callback
| void ftFx_SpecialAirNLoop_Coll | ( | HSD_GObj * | gobj | ) |
0x800E6C9C - Fox & Falco's aerial Blaster Loop Collision callback
| void ftFx_SpecialAirNEnd_Coll | ( | HSD_GObj * | gobj | ) |
0x800E6CBC - Fox & Falco's aerial Blaster End Collision callback
| void ftFx_Throw_Anim | ( | HSD_GObj * | gobj | ) |
0x800E6CDC https://decomp.me/scratch/G1jsj // Fox & Falco's Throw Animation callback - spawn Blaster
| u32 foxSFX[2] = { 110103, 110106 } |
| u32 falcoSFX[2] = { 100099, 100102 } |