float f32
Definition types.h:13
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F67D0[]
Definition itfoxlaser.c:23
bool itFoxLaser_Logic94_Reflected(Item_GObj *)
Definition itfoxlaser.c:132
void itFoxLaser_Logic94_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itfoxlaser.c:160
bool itFoxLaser_Logic94_ShieldBounced(Item_GObj *)
Definition itfoxlaser.c:149
bool itFoxLaser_Logic94_Absorbed(Item_GObj *)
Definition itfoxlaser.c:144
void it_8029C6CC(f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
Definition itfoxlaser.c:86
bool itFoxlaser_UnkMotion1_Coll(Item_GObj *)
Definition itfoxlaser.c:115
void itFoxlaser_UnkMotion1_Phys(Item_GObj *)
Definition itfoxlaser.c:109
void it_8029C504(HSD_GObj *parent, Vec3 *pos, enum_t msid, int kind, f32 angle, f32 speed)
Definition itfoxlaser.c:52
bool itFoxlaser_UnkMotion1_Anim(Item_GObj *)
Definition itfoxlaser.c:100
bool it_8029C4D4(Item_GObj *, CollData *)
Definition itfoxlaser.c:35
bool itFoxLaser_Logic94_HitShield(Item_GObj *)
Definition itfoxlaser.c:155
void it_8029C6A4(f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
Definition itfoxlaser.c:81
bool itFoxLaser_Logic94_Clanked(Item_GObj *)
Definition itfoxlaser.c:127
HSD_GObj Item_GObj
Definition forward.h:55