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SSBM Decomp
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#include "ftCo_DamageIce.h"#include <Runtime/platform.h>#include <melee/ft/forward.h>#include <melee/lb/forward.h>#include <sysdolphin/baselib/forward.h>#include <placeholder.h>#include "forward.h"#include "ftCo_DamageFall.h"#include "ftCo_DownAttack.h"#include "ftCo_DownBound.h"#include "ftCo_Fall.h"#include "ftCo_FallSpecial.h"#include "ftCo_HammerJump.h"#include "ftCo_HammerWait.h"#include "ftCo_Lift.h"#include "ftCo_PassiveStand.h"#include "ftCo_Throw.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/cm/camera.h>#include <melee/ef/efasync.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ft_0C8C.h>#include <melee/ft/ftcoll.h>#include <melee/ft/ftcommon.h>#include <melee/ft/ftdynamics.h>#include <melee/ft/ftparts.h>#include <melee/ft/kinds/ftKirby/ftkirby.h>#include <melee/ft/types.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbvector.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/mtx.h>#include <sysdolphin/baselib/random.h>Functions | |
| static void | ftCo_800909D0 (Fighter *fp) |
| static void | ftCo_DamageIce_OnHit (Fighter_GObj *gobj) |
| static void | ftCo_DamageIce_OnHit2 (Fighter_GObj *gobj) |
| static void | ftCo_DamageIce_Collide (HSD_GObj *gobj, Vec3 *normal, Vec3 *vec) |
| void | ftCo_80090984 (Fighter_GObj *gobj) |
| static void | ftCo_SpawnEffect_x415 (Fighter_GObj *gobj, HSD_JObj *joint, float *param) |
| void | ftCo_80090AC0 (Fighter *fp) |
| void | ftCo_DamageIce_Init (Fighter_GObj *gobj) |
| void | ftCo_DamageIce_HitWhileFrozen (Fighter_GObj *gobj) |
| void | ftCo_DamageIce_Anim (Fighter_GObj *gobj) |
| void | ftCo_DamageIce_IASA (Fighter_GObj *gobj) |
| void | ftCo_DamageIce_Phys (Fighter_GObj *gobj) |
| void | ftCo_DamageIce_Coll (Fighter_GObj *gobj) |
| void | ftCo_DamageIce_InAirUpdate (Fighter_GObj *gobj) |
| static void | ftCo_SpawnEffect_x406 (Fighter_GObj *gobj, Vec3 *vec, f32 f) |
| static f32 | ftCo_Speed (Fighter *fp) |
| void | ftCo_DamageIce_Collide (Fighter_GObj *gobj, Vec3 *normal, Vec3 *vec) |
| void | ftCo_80091854 (HSD_GObj *gobj) |
| void | ftCo_DamageIceJump_Anim (HSD_GObj *gobj) |
| void | ftCo_DamageIceJump_IASA (Fighter_GObj *gobj) |
| void | ftCo_DamageIceJump_Phys (Fighter_GObj *gobj) |
| void | ftCo_DamageIceJump_Coll (Fighter_GObj *gobj) |
Variables | |
| static Vec3 const | ftCo_DamageIce_HurtboxOffset = { 0 } |
| static Vec3 const | ftCo_803B74BC = { 0 } |
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| void ftCo_80090984 | ( | Fighter_GObj * | gobj | ) |
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inlinestatic |
| void ftCo_80090AC0 | ( | Fighter * | fp | ) |
| void ftCo_DamageIce_Init | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIce_HitWhileFrozen | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIce_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIce_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIce_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIce_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIce_InAirUpdate | ( | Fighter_GObj * | gobj | ) |
| void ftCo_80091854 | ( | HSD_GObj * | gobj | ) |
| void ftCo_DamageIceJump_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCo_DamageIceJump_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIceJump_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageIceJump_Coll | ( | Fighter_GObj * | gobj | ) |
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