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ftCo_Attack1.c File Reference
#include "ftCo_Attack1.h"
#include <Runtime/platform.h>
#include "ftCo_Attack100.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw3.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_AttackS4.h"
#include "ftCo_Dash.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_Jump.h"
#include "ftCo_Squat.h"
#include "ftCo_Turn.h"
#include "ftCo_Wait.h"
#include "ftCo_Walk.h"
#include "ftpickupitem.h"
#include "types.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftswing.h>
#include <melee/ft/kinds/ftGameWatch/ftgamewatchattack11.h>
#include <melee/ft/types.h>
#include <melee/it/it_26B1.h>

Functions

static void onPkPc21EC (Fighter_GObj *gobj)
static void decideAttack11 (Fighter_GObj *gobj)
static void checkAttack11 (Fighter_GObj *gobj)
static void doAttack12 (Fighter_GObj *gobj)
static bool checkAttack12 (Fighter_GObj *gobj)
static void doAttack13 (Fighter_GObj *gobj)
static bool checkAttack13 (Fighter_GObj *gobj)
bool ftCo_Attack1_CheckInput (Fighter_GObj *gobj)
static MotionFlags getMotionFlags (Fighter *fp)
void ftCo_Attack11_Anim (Fighter_GObj *arg0)
void ftCo_Attack11_IASA (Fighter_GObj *gobj)
void ftCo_Attack11_Phys (Fighter_GObj *gobj)
void ftCo_Attack11_Coll (Fighter_GObj *gobj)
static void doAttack12Rapid (Fighter_GObj *gobj)
static void doAttack12Normal (Fighter_GObj *gobj)
void ftCo_Attack12_Anim (Fighter_GObj *gobj)
void ftCo_Attack12_IASA (Fighter_GObj *gobj)
void ftCo_Attack13_Anim (Fighter_GObj *gobj)
void ftCo_Attack13_IASA (Fighter_GObj *gobj)

Function Documentation

◆ onPkPc21EC()

void onPkPc21EC ( Fighter_GObj * gobj)
static

◆ decideAttack11()

void decideAttack11 ( Fighter_GObj * gobj)
static

◆ checkAttack11()

void checkAttack11 ( Fighter_GObj * gobj)
static

◆ doAttack12()

void doAttack12 ( Fighter_GObj * gobj)
static

◆ checkAttack12()

bool checkAttack12 ( Fighter_GObj * gobj)
static

◆ doAttack13()

void doAttack13 ( Fighter_GObj * gobj)
static

◆ checkAttack13()

bool checkAttack13 ( Fighter_GObj * gobj)
static

◆ ftCo_Attack1_CheckInput()

bool ftCo_Attack1_CheckInput ( Fighter_GObj * gobj)

◆ getMotionFlags()

MotionFlags getMotionFlags ( Fighter * fp)
static

◆ ftCo_Attack11_Anim()

void ftCo_Attack11_Anim ( Fighter_GObj * arg0)

◆ ftCo_Attack11_IASA()

void ftCo_Attack11_IASA ( Fighter_GObj * gobj)

◆ ftCo_Attack11_Phys()

void ftCo_Attack11_Phys ( Fighter_GObj * gobj)

◆ ftCo_Attack11_Coll()

void ftCo_Attack11_Coll ( Fighter_GObj * gobj)

◆ doAttack12Rapid()

void doAttack12Rapid ( Fighter_GObj * gobj)
static

◆ doAttack12Normal()

void doAttack12Normal ( Fighter_GObj * gobj)
static

◆ ftCo_Attack12_Anim()

void ftCo_Attack12_Anim ( Fighter_GObj * gobj)

◆ ftCo_Attack12_IASA()

void ftCo_Attack12_IASA ( Fighter_GObj * gobj)

◆ ftCo_Attack13_Anim()

void ftCo_Attack13_Anim ( Fighter_GObj * gobj)

◆ ftCo_Attack13_IASA()

void ftCo_Attack13_IASA ( Fighter_GObj * gobj)