SSBM Decomp
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ftCo_Attack1.c File Reference
#include "ftCo_Attack1.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw3.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_AttackS4.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_Wait.h"
#include "ftpickupitem.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ft_0CDD.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ft/ftanim.h"
#include "ft/ftswing.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Dash.h"
#include "ftCommon/ftCo_Jump.h"
#include "ftCommon/ftCo_Squat.h"
#include "ftCommon/ftCo_Turn.h"
#include "ftCommon/ftCo_Walk.h"
#include "ftCommon/types.h"
#include "ftGameWatch/ftGw_Attack11.h"
#include "it/it_26B1.h"
#include <common_structs.h>

Functions

static void onPkPc21EC (Fighter_GObj *gobj)
 
static void decideAttack11 (Fighter_GObj *gobj)
 
static void checkAttack11 (Fighter_GObj *gobj)
 
static void doAttack12 (Fighter_GObj *gobj)
 
static bool checkAttack12 (Fighter_GObj *gobj)
 
static void doAttack13 (Fighter_GObj *gobj)
 
static bool checkAttack13 (Fighter_GObj *gobj)
 
bool ftCo_Attack1_CheckInput (Fighter_GObj *gobj)
 
static MotionFlags getMotionFlags (Fighter *fp)
 
void ftCo_Attack11_Anim (Fighter_GObj *arg0)
 
void ftCo_Attack11_IASA (Fighter_GObj *gobj)
 
void ftCo_Attack11_Phys (Fighter_GObj *gobj)
 
void ftCo_Attack11_Coll (Fighter_GObj *gobj)
 
static void doAttack12Rapid (Fighter_GObj *gobj)
 
static void doAttack12Normal (Fighter_GObj *gobj)
 
void ftCo_Attack12_Anim (Fighter_GObj *gobj)
 
void ftCo_Attack12_IASA (Fighter_GObj *gobj)
 
void ftCo_Attack13_Anim (Fighter_GObj *gobj)
 
void ftCo_Attack13_IASA (Fighter_GObj *gobj)
 

Function Documentation

◆ onPkPc21EC()

static void onPkPc21EC ( Fighter_GObj *  gobj)
static

◆ decideAttack11()

static void decideAttack11 ( Fighter_GObj *  gobj)
static

◆ checkAttack11()

static void checkAttack11 ( Fighter_GObj *  gobj)
static

◆ doAttack12()

static void doAttack12 ( Fighter_GObj *  gobj)
static

◆ checkAttack12()

bool checkAttack12 ( Fighter_GObj *  gobj)
static

◆ doAttack13()

static void doAttack13 ( Fighter_GObj *  gobj)
static

◆ checkAttack13()

bool checkAttack13 ( Fighter_GObj *  gobj)
static

◆ ftCo_Attack1_CheckInput()

bool ftCo_Attack1_CheckInput ( Fighter_GObj *  gobj)

◆ getMotionFlags()

static MotionFlags getMotionFlags ( Fighter fp)
static

◆ ftCo_Attack11_Anim()

void ftCo_Attack11_Anim ( Fighter_GObj *  arg0)

◆ ftCo_Attack11_IASA()

void ftCo_Attack11_IASA ( Fighter_GObj *  gobj)

◆ ftCo_Attack11_Phys()

void ftCo_Attack11_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Attack11_Coll()

void ftCo_Attack11_Coll ( Fighter_GObj *  gobj)

◆ doAttack12Rapid()

static void doAttack12Rapid ( Fighter_GObj *  gobj)
static

◆ doAttack12Normal()

static void doAttack12Normal ( Fighter_GObj *  gobj)
static

◆ ftCo_Attack12_Anim()

void ftCo_Attack12_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Attack12_IASA()

void ftCo_Attack12_IASA ( Fighter_GObj *  gobj)

◆ ftCo_Attack13_Anim()

void ftCo_Attack13_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Attack13_IASA()

void ftCo_Attack13_IASA ( Fighter_GObj *  gobj)