SSBM Decomp
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#include <platform.h>
#include "ftCo_Attack1.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw3.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_AttackS4.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_Wait.h"
#include "ftpickupitem.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ft_0CDD.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftswing.h"
#include "ft/types.h"
#include "ftCommon/types.h"
#include "ftGameWatch/ftGw_Attack11.h"
#include "it/it_26B1.h"
#include <common_structs.h>
Functions | |
static void | onPkPc21EC (ftCo_GObj *gobj) |
static void | decideAttack11 (ftCo_GObj *gobj) |
static void | checkAttack11 (ftCo_GObj *gobj) |
static void | doAttack12 (ftCo_GObj *gobj) |
static bool | checkAttack12 (ftCo_GObj *gobj) |
static void | doAttack13 (ftCo_GObj *gobj) |
static bool | checkAttack13 (ftCo_GObj *gobj) |
bool | ftCo_Attack1_CheckInput (ftCo_GObj *gobj) |
static MotionFlags | getMotionFlags (ftCo_Fighter *fp) |
void | ftCo_Attack11_Anim (ftCo_GObj *arg0) |
void | ftCo_Attack11_IASA (ftCo_GObj *gobj) |
void | ftCo_Attack11_Phys (ftCo_GObj *gobj) |
void | ftCo_Attack11_Coll (ftCo_GObj *gobj) |
static void | doAttack12Rapid (ftCo_GObj *gobj) |
static void | doAttack12Normal (ftCo_GObj *gobj) |
void | ftCo_Attack12_Anim (ftCo_GObj *gobj) |
void | ftCo_Attack12_IASA (ftCo_GObj *gobj) |
void | ftCo_Attack13_Anim (ftCo_GObj *gobj) |
void | ftCo_Attack13_IASA (ftCo_GObj *gobj) |
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void ftCo_Attack11_Anim | ( | ftCo_GObj * | arg0 | ) |
void ftCo_Attack11_IASA | ( | ftCo_GObj * | gobj | ) |
void ftCo_Attack11_Phys | ( | ftCo_GObj * | gobj | ) |
void ftCo_Attack11_Coll | ( | ftCo_GObj * | gobj | ) |
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void ftCo_Attack12_Anim | ( | ftCo_GObj * | gobj | ) |
void ftCo_Attack12_IASA | ( | ftCo_GObj * | gobj | ) |
void ftCo_Attack13_Anim | ( | ftCo_GObj * | gobj | ) |
void ftCo_Attack13_IASA | ( | ftCo_GObj * | gobj | ) |