bool ftGw_Attack11_ItemGreenhouse_CheckAll(HSD_GObj *gobj)
0x8014C034 https://decomp.me/scratch/Nkgz4 // Check if Mr.
Definition ftGw_Attack11.c:130
void ftGw_Attack11_Phys(HSD_GObj *gobj)
0x8014C194 - Mr. Game & Watch's Jab Physics callback
Definition ftGw_Attack11.c:191
void ftGw_Attack11_DecideAction(HSD_GObj *gobj)
0x8014BE84 https://decomp.me/scratch/H3n4O // Decide Jab attack
Definition ftGw_Attack11.c:52
void ftGw_Attack11_ItemGreenhouseSetFlag(HSD_GObj *gobj)
0x8014BF48 https://decomp.me/scratch/zLba7 // Set flags on Mr.
Definition ftGw_Attack11.c:84
void ftGw_Attack11_Enter(HSD_GObj *gobj)
0x8014C07C https://decomp.me/scratch/OYf9U // Mr.
Definition ftGw_Attack11.c:151
void ftGw_Attack11_Coll(HSD_GObj *gobj)
0x8014C1B4 - Mr. Game & Watch's Jab Collision callback
Definition ftGw_Attack11.c:197
void ftGw_Attack11_Anim(HSD_GObj *gobj)
0x8014C138 https://decomp.me/scratch/BKUIu // Mr.
Definition ftGw_Attack11.c:175
void ftGw_Attack11_IASA(HSD_GObj *gobj)
0x8014C174 - Mr. Game & Watch's Jab IASA callback
Definition ftGw_Attack11.c:185
void ftGw_Attack11_ItemGreenhouseExitHitlag(HSD_GObj *gobj)
0x8014C004 - Remove hitlag for Mr. Game & Watch's Insecticide Sprayer
Definition ftGw_Attack11.c:119
void ftGw_Attack11_ItemGreenhouseEnterHitlag(HSD_GObj *gobj)
0x8014BFD4 https://decomp.me/scratch/zVtUN // Apply hitlag to Mr.
Definition ftGw_Attack11.c:110
void ftGw_Attack11_ItemGreenhouseSetup(HSD_GObj *gobj)
0x8014BDB0 https://decomp.me/scratch/7BADg // Create Insecticide Spray Item
Definition ftGw_Attack11.c:22
void ftGw_Attack11_ItemGreenhouseRemove(HSD_GObj *gobj)
0x8014BF7C https://decomp.me/scratch/2RDRo // Remove Mr.
Definition ftGw_Attack11.c:95
bool ftGw_Attack11_ItemGreenhouse_CheckAttack11(HSD_GObj *gobj)
0x8014C05C - Check if Mr. Game & Watch is performing Jab 1 (Attack11)
Definition ftGw_Attack11.c:140
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26