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vi0102.c File Reference

Functions

void vi0102_8031CB00 (int mario_costume, int luigi_costume)
void vi0102_JObjCallback (HSD_GObj *gobj)
void vi0102_CameraCallback (HSD_GObj *gobj, int unused)
static void vi0102_RunFrame (HSD_GObj *gobj)
 Used to force float ordering of file.
void vi0102_Scene_OnEnter (void *arg)
void vi0102_Scene_OnFrame (void)

Variables

static SceneDescun_804D6F30
static GXColor erase_colors_vi0102
static HSD_Archiveun_804D6F38
u8 un_804D6F3C [8]
static Vec3 initial_pos = { 0, 0, 0 }

Function Documentation

◆ vi0102_8031CB00()

void vi0102_8031CB00 ( int mario_costume,
int luigi_costume )

◆ vi0102_JObjCallback()

void vi0102_JObjCallback ( HSD_GObj * gobj)

◆ vi0102_CameraCallback()

void vi0102_CameraCallback ( HSD_GObj * gobj,
int unused )

◆ vi0102_RunFrame()

void vi0102_RunFrame ( HSD_GObj * gobj)
static

Used to force float ordering of file.

◆ vi0102_Scene_OnEnter()

void vi0102_Scene_OnEnter ( void * arg)

◆ vi0102_Scene_OnFrame()

void vi0102_Scene_OnFrame ( void )

Variable Documentation

◆ un_804D6F30

SceneDesc* un_804D6F30
static

◆ erase_colors_vi0102

GXColor erase_colors_vi0102
static

◆ un_804D6F38

HSD_Archive* un_804D6F38
static

◆ un_804D6F3C

u8 un_804D6F3C[8]

◆ initial_pos

Vec3 initial_pos = { 0, 0, 0 }
static