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SSBM Decomp
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#include "vi0102.h"#include <melee/sc/forward.h>#include <sysdolphin/baselib/forward.h>#include <placeholder.h>#include "types.h"#include "vi.h"#include <dolphin/gx.h>#include <melee/cm/camera.h>#include <melee/ef/efasync.h>#include <melee/ef/eflib.h>#include <melee/ft/ftdemo.h>#include <melee/gm/gm_unsplit.h>#include <melee/gr/ground.h>#include <melee/gr/stage.h>#include <melee/it/item.h>#include <melee/lb/lb_00F9.h>#include <melee/lb/lb_013B.h>#include <melee/lb/lbarchive.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbshadow.h>#include <melee/lb/lbspdisplay.h>#include <melee/mp/mpcoll.h>#include <melee/pl/player.h>#include <melee/sc/types.h>#include <sysdolphin/baselib/aobj.h>#include <sysdolphin/baselib/cobj.h>#include <sysdolphin/baselib/fog.h>#include <sysdolphin/baselib/gobjgxlink.h>#include <sysdolphin/baselib/gobjobject.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/wobj.h>Functions | |
| void | vi0102_8031CB00 (int mario_costume, int luigi_costume) |
| void | vi0102_JObjCallback (HSD_GObj *gobj) |
| void | vi0102_CameraCallback (HSD_GObj *gobj, int unused) |
| static void | vi0102_RunFrame (HSD_GObj *gobj) |
| Used to force float ordering of file. | |
| void | vi0102_Scene_OnEnter (void *arg) |
| void | vi0102_Scene_OnFrame (void) |
Variables | |
| static SceneDesc * | un_804D6F30 |
| static GXColor | erase_colors_vi0102 |
| static HSD_Archive * | un_804D6F38 |
| u8 | un_804D6F3C [8] |
| static Vec3 | initial_pos = { 0, 0, 0 } |
| void vi0102_8031CB00 | ( | int | mario_costume, |
| int | luigi_costume ) |
| void vi0102_JObjCallback | ( | HSD_GObj * | gobj | ) |
| void vi0102_CameraCallback | ( | HSD_GObj * | gobj, |
| int | unused ) |
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static |
Used to force float ordering of file.
| void vi0102_Scene_OnEnter | ( | void * | arg | ) |
| void vi0102_Scene_OnFrame | ( | void | ) |
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| u8 un_804D6F3C[8] |
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