SSBM Decomp
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#include "vi/vi0102.h"
#include <placeholder.h>
#include "cm/camera.h"
#include "ef/efasync.h"
#include "ef/eflib.h"
#include "ft/ftdemo.h"
#include "gm/gm_unsplit.h"
#include "gr/ground.h"
#include "gr/stage.h"
#include "it/item.h"
#include "lb/lb_00F9.h"
#include "lb/lbarchive.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbshadow.h"
#include "mp/mpcoll.h"
#include "pl/player.h"
#include "sc/types.h"
#include "vi/vi.h"
#include <baselib/forward.h>
#include <dolphin/gx.h>
#include <baselib/aobj.h>
#include <baselib/cobj.h>
#include <baselib/displayfunc.h>
#include <baselib/fog.h>
#include <baselib/gobjgxlink.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjproc.h>
#include <baselib/wobj.h>
Functions | |
static void | vi0102_RunFrame (HSD_GObj *gobj) |
void | vi0102_8031CB00 (int mario_costume, int luigi_costume) |
void | vi0102_JObjCallback (HSD_GObj *gobj) |
void | vi0102_CameraCallback (HSD_GObj *gobj, int unused) |
void | vi0102_Initialize_OnEnter (un_804D6F60_t *unk) |
void | vi0102_8031D000_OnFrame (void) |
void | vi0102_8031D020 (int arg0, int arg1) |
Variables | |
Vec3 | initial_pos = { 0.0f, 0.0f, 0.0f } |
SceneDesc * | un_804D6F30 |
GXColor | erase_colors_vi0102 |
HSD_Archive * | un_804D6F38 |
static un_804D6F60_t | un_804D6F60 |
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static |
void vi0102_8031CB00 | ( | int | mario_costume, |
int | luigi_costume | ||
) |
void vi0102_JObjCallback | ( | HSD_GObj * | gobj | ) |
void vi0102_CameraCallback | ( | HSD_GObj * | gobj, |
int | unused | ||
) |
void vi0102_Initialize_OnEnter | ( | un_804D6F60_t * | unk | ) |
void vi0102_8031D000_OnFrame | ( | void | ) |
void vi0102_8031D020 | ( | int | arg0, |
int | arg1 | ||
) |
Vec3 initial_pos = { 0.0f, 0.0f, 0.0f } |
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