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gmtitlemode.c File Reference
#include "gmtitlemode.h"
#include "gm_1A3F.h"
#include "gm_unsplit.h"
#include "types.h"
#include <melee/db/db.h>
#include <melee/lb/lbdvd.h>
#include <sysdolphin/baselib/controller.h>

Data Structures

struct  exitData

Functions

static void onExit (GameModeState *)
void gmTitleMode_OnEnter (UNUSED GameModeState *state)

Variables

static struct exitData exit_data
GameModeState gm_Mode_Title_States []

Function Documentation

◆ onExit()

void onExit ( GameModeState * scene)
static

◆ gmTitleMode_OnEnter()

void gmTitleMode_OnEnter ( UNUSED GameModeState * state)

Variable Documentation

◆ exit_data

struct exitData exit_data
static

◆ gm_Mode_Title_States

GameModeState gm_Mode_Title_States[]
Initial value:
= {
{
0,
0,
{
},
},
{ -1 },
}
static void onExit(GameModeState *)
Definition gmmenumode.c:243
static MenuExitData * exit_data
Definition gmmenumode.c:27
void gmTitleMode_OnEnter(UNUSED GameModeState *state)
Definition gmtitlemode.c:34
@ GS_TITLE
Definition forward.h:66
@ lbDvdPreload_3
Definition forward.h:129
#define NULL
Definition stddef.h:14