SSBM Decomp
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ft_0CDD.c File Reference
#include "ft_0CDD.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ftCommon/ftpickupitem.h"
#include "it/it_26B1.h"
#include "it/items/itfflower.h"
#include "it/items/itlgun.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx.h>
#include <baselib/jobj.h>
#include <melee/it/item.h>

Functions

void ftCo_800CE0CC (HSD_GObj *fighter_gobj)
 landing?
void ftCo_800CE14C (HSD_GObj *fighter_gobj)
 Entering air?
void ftCo_800CE1D4 (HSD_GObj *fighter_gobj)
 LGun accessory4 callback function (ran after fire input already processed).
void ftCo_800CE620 (HSD_GObj *fighter_gobj)
 Local function?
void ftCo_800CE650 (HSD_GObj *)
void it_8028E938 (Item_GObj *)
void ftCo_Attack_800CDD14 (Fighter_GObj *fighter_gobj)
 grounded
void ftCo_800CDDA0 (Fighter_GObj *fighter_gobj)
 in air
void ftCo_800CDE18 (Fighter_GObj *fighter_gobj)
void ftCo_800CDE54 (Fighter_GObj *fighter_gobj)
void ftCo_800CDE74 (Fighter_GObj *fighter_gobj)
void ftCo_800CDE94 (Fighter *fighter, Vec3 *arg1, Vec3 *arg2)
void ftCo_800CDF5C (Fighter_GObj *fighter_gobj)
 grounded
void ftCo_800CE010 (Fighter_GObj *fighter_gobj)
 in air
void ftCo_LGunShoot_Anim (Fighter_GObj *fighter_gobj)
void ftCo_LGunShootAir_Anim (Fighter_GObj *fighter_gobj)
void ftCo_LGunShoot_IASA (Fighter_GObj *fighter_gobj)
void ftCo_LGunShootAir_IASA (Fighter_GObj *fighter_gobj)
void ftCo_LGunShoot_Phys (Fighter_GObj *fighter_gobj)
void ftCo_LGunShootAir_Phys (Fighter_GObj *fighter_gobj)
void ftCo_LGunShoot_Coll (Fighter_GObj *fighter_gobj)
void ftCo_LGunShootAir_Coll (Fighter_GObj *fighter_gobj)
void ftCo_800CE3E0 (Fighter_GObj *fighter_gobj)
void ftCo_800CE480 (Fighter_GObj *fighter_gobj)
void ft_800CE528 (Fighter_GObj *fighter_gobj)
void ft_800CE5A0 (Fighter_GObj *fighter_gobj)
void ftCo_800CE650_inline (HSD_GObj *gobj, int temp_r3_4, int temp_r4_2)
void ftCo_800CE650_inline2 (HSD_GObj *gobj)
void ftCo_800CE650_inline3 (HSD_GObj *gobj)
static bool zero_throw_flag_b0 (Fighter *fp)
static bool zero_throw_flag_b3 (Fighter *fp)
static bool zero_throw_flag_b4 (Fighter *fp)
void ftCo_FireFlowerShoot_Anim (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_Anim (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShoot_IASA (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_IASA (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShoot_Phys (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_Phys (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShoot_Coll (Fighter_GObj *fighter_gobj)
void ftCo_FireFlowerShootAir_Coll (Fighter_GObj *fighter_gobj)

Function Documentation

◆ ftCo_800CE0CC()

void ftCo_800CE0CC ( HSD_GObj * fighter_gobj)

landing?

◆ ftCo_800CE14C()

void ftCo_800CE14C ( HSD_GObj * fighter_gobj)

Entering air?

◆ ftCo_800CE1D4()

void ftCo_800CE1D4 ( HSD_GObj * fighter_gobj)

LGun accessory4 callback function (ran after fire input already processed).

◆ ftCo_800CE620()

void ftCo_800CE620 ( HSD_GObj * fighter_gobj)

Local function?

◆ ftCo_800CE650()

void ftCo_800CE650 ( HSD_GObj * gobj)

◆ it_8028E938()

void it_8028E938 ( Item_GObj * gobj)

◆ ftCo_Attack_800CDD14()

void ftCo_Attack_800CDD14 ( Fighter_GObj * fighter_gobj)

grounded

◆ ftCo_800CDDA0()

void ftCo_800CDDA0 ( Fighter_GObj * fighter_gobj)

in air

◆ ftCo_800CDE18()

void ftCo_800CDE18 ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CDE54()

void ftCo_800CDE54 ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CDE74()

void ftCo_800CDE74 ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CDE94()

void ftCo_800CDE94 ( Fighter * fighter,
Vec3 * arg1,
Vec3 * arg2 )

◆ ftCo_800CDF5C()

void ftCo_800CDF5C ( Fighter_GObj * fighter_gobj)

grounded

◆ ftCo_800CE010()

void ftCo_800CE010 ( Fighter_GObj * fighter_gobj)

in air

◆ ftCo_LGunShoot_Anim()

void ftCo_LGunShoot_Anim ( Fighter_GObj * fighter_gobj)

◆ ftCo_LGunShootAir_Anim()

void ftCo_LGunShootAir_Anim ( Fighter_GObj * fighter_gobj)

◆ ftCo_LGunShoot_IASA()

void ftCo_LGunShoot_IASA ( Fighter_GObj * fighter_gobj)

◆ ftCo_LGunShootAir_IASA()

void ftCo_LGunShootAir_IASA ( Fighter_GObj * fighter_gobj)

◆ ftCo_LGunShoot_Phys()

void ftCo_LGunShoot_Phys ( Fighter_GObj * fighter_gobj)

◆ ftCo_LGunShootAir_Phys()

void ftCo_LGunShootAir_Phys ( Fighter_GObj * fighter_gobj)

◆ ftCo_LGunShoot_Coll()

void ftCo_LGunShoot_Coll ( Fighter_GObj * fighter_gobj)

◆ ftCo_LGunShootAir_Coll()

void ftCo_LGunShootAir_Coll ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CE3E0()

void ftCo_800CE3E0 ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CE480()

void ftCo_800CE480 ( Fighter_GObj * fighter_gobj)

◆ ft_800CE528()

void ft_800CE528 ( Fighter_GObj * fighter_gobj)

◆ ft_800CE5A0()

void ft_800CE5A0 ( Fighter_GObj * fighter_gobj)

◆ ftCo_800CE650_inline()

void ftCo_800CE650_inline ( HSD_GObj * gobj,
int temp_r3_4,
int temp_r4_2 )
inline

◆ ftCo_800CE650_inline2()

void ftCo_800CE650_inline2 ( HSD_GObj * gobj)
inline

◆ ftCo_800CE650_inline3()

void ftCo_800CE650_inline3 ( HSD_GObj * gobj)
inline

◆ zero_throw_flag_b0()

bool zero_throw_flag_b0 ( Fighter * fp)
inlinestatic

◆ zero_throw_flag_b3()

bool zero_throw_flag_b3 ( Fighter * fp)
inlinestatic

◆ zero_throw_flag_b4()

bool zero_throw_flag_b4 ( Fighter * fp)
inlinestatic

◆ ftCo_FireFlowerShoot_Anim()

void ftCo_FireFlowerShoot_Anim ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_Anim()

void ftCo_FireFlowerShootAir_Anim ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShoot_IASA()

void ftCo_FireFlowerShoot_IASA ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_IASA()

void ftCo_FireFlowerShootAir_IASA ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShoot_Phys()

void ftCo_FireFlowerShoot_Phys ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_Phys()

void ftCo_FireFlowerShootAir_Phys ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShoot_Coll()

void ftCo_FireFlowerShoot_Coll ( Fighter_GObj * fighter_gobj)

◆ ftCo_FireFlowerShootAir_Coll()

void ftCo_FireFlowerShootAir_Coll ( Fighter_GObj * fighter_gobj)