10#include <dolphin/mtx.h>
void itLGun_Logic16_Spawned(Item_GObj *)
Definition itlgun.c:46
void itLGun_Logic16_Dropped(Item_GObj *)
Definition itlgun.c:150
void it_8028E938(Item_GObj *)
Definition itlgun.c:132
void itLGun_Logic16_EnteredAir(Item_GObj *)
Definition itlgun.c:196
bool itLGun_Logic16_DmgDealt(Item_GObj *)
Definition itlgun.c:168
ItemStateTable it_803F5CC8[]
Definition itlgun.c:33
void itLGun_Logic16_Thrown(Item_GObj *)
Definition itlgun.c:155
void itLGun_Logic16_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlgun.c:214
bool itLGun_Logic16_HitShield(Item_GObj *)
Definition itlgun.c:180
void it_8028E774(Item_GObj *, Vec3 *)
Definition itlgun.c:55
bool itLGun_Logic16_Reflected(Item_GObj *)
Definition itlgun.c:186
bool itLGun_Logic16_Clanked(Item_GObj *)
Definition itlgun.c:174
void it_8028E79C(Item_GObj *gobj, Vec3 *pos, f32 facing_dir)
Decrease ammo and fire/spawn lgunray.
Definition itlgun.c:64
void itLGun_Logic16_PickedUp(Item_GObj *)
Definition itlgun.c:120
bool itLGun_Logic16_ShieldBounced(Item_GObj *)
Definition itlgun.c:191
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26