10#include <dolphin/mtx.h>
bool it_3F14_Logic16_Clanked(Item_GObj *)
Definition itlgun.c:174
bool it_3F14_Logic16_Reflected(Item_GObj *)
Definition itlgun.c:186
void it_8028E938(Item_GObj *)
Definition itlgun.c:132
void it_3F14_Logic16_EnteredAir(Item_GObj *)
Definition itlgun.c:196
bool it_3F14_Logic16_ShieldBounced(Item_GObj *)
Definition itlgun.c:191
bool it_3F14_Logic16_DmgDealt(Item_GObj *)
Definition itlgun.c:168
void it_3F14_Logic16_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlgun.c:214
void it_3F14_Logic16_PickedUp(Item_GObj *)
Definition itlgun.c:120
ItemStateTable it_803F5CC8[]
Definition itlgun.c:33
void it_3F14_Logic16_Thrown(Item_GObj *)
Definition itlgun.c:155
void it_3F14_Logic16_Spawned(Item_GObj *)
Definition itlgun.c:46
void it_8028E774(Item_GObj *, Vec3 *)
Definition itlgun.c:55
void it_3F14_Logic16_Dropped(Item_GObj *)
Definition itlgun.c:150
void it_8028E79C(Item_GObj *gobj, Vec3 *pos, f32 facing_dir)
Definition itlgun.c:64
bool it_3F14_Logic16_HitShield(Item_GObj *)
Definition itlgun.c:180
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26