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itlgun.h
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1#ifndef GALE01_28E738
2#define GALE01_28E738
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 28E738 */ void itLGun_Logic16_Spawned(Item_GObj*);
13/* 28E904 */ void itLGun_Logic16_PickedUp(Item_GObj*);
14/* 28E9B8 */ void itLGun_Logic16_Dropped(Item_GObj*);
15/* 28E9E0 */ void itLGun_Logic16_Thrown(Item_GObj*);
16/* 28EA54 */ bool itLGun_Logic16_DmgDealt(Item_GObj*);
17/* 28EA78 */ bool itLGun_Logic16_Clanked(Item_GObj*);
18/* 28EA9C */ bool itLGun_Logic16_HitShield(Item_GObj*);
19/* 28EAC0 */ bool itLGun_Logic16_Reflected(Item_GObj*);
20/* 28EAE0 */ bool itLGun_Logic16_ShieldBounced(Item_GObj*);
21/* 28EB00 */ void itLGun_Logic16_EnteredAir(Item_GObj*);
22/* 28EB68 */ void itLGun_Logic16_EvtUnk(Item_GObj*, Item_GObj*);
23/* 3F5CC8 */ extern ItemStateTable it_803F5CC8[];
24
26void it_8028E774(Item_GObj*, Vec3*);
27void it_8028E79C(Item_GObj* gobj, Vec3* pos, f32 facing_dir);
28
29#endif
void itLGun_Logic16_Spawned(Item_GObj *)
Definition itlgun.c:46
void itLGun_Logic16_Dropped(Item_GObj *)
Definition itlgun.c:150
void it_8028E938(Item_GObj *)
Definition itlgun.c:132
void itLGun_Logic16_EnteredAir(Item_GObj *)
Definition itlgun.c:196
bool itLGun_Logic16_DmgDealt(Item_GObj *)
Definition itlgun.c:168
ItemStateTable it_803F5CC8[]
Definition itlgun.c:33
void itLGun_Logic16_Thrown(Item_GObj *)
Definition itlgun.c:155
void itLGun_Logic16_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlgun.c:214
bool itLGun_Logic16_HitShield(Item_GObj *)
Definition itlgun.c:180
void it_8028E774(Item_GObj *, Vec3 *)
Definition itlgun.c:55
bool itLGun_Logic16_Reflected(Item_GObj *)
Definition itlgun.c:186
bool itLGun_Logic16_Clanked(Item_GObj *)
Definition itlgun.c:174
void it_8028E79C(Item_GObj *gobj, Vec3 *pos, f32 facing_dir)
Decrease ammo and fire/spawn lgunray.
Definition itlgun.c:64
void itLGun_Logic16_PickedUp(Item_GObj *)
Definition itlgun.c:120
bool itLGun_Logic16_ShieldBounced(Item_GObj *)
Definition itlgun.c:191
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11