SSBM Decomp
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ftPp_SpecialN.c File Reference
#include <platform.h>
#include <placeholder.h>
#include "it/forward.h"
#include <dolphin/mtx/forward.h>
#include "ftPp_SpecialN.h"
#include "ftPp_Init.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/types.h"
#include "ftPopo/types.h"
#include "it/items/it_27CF.h"
#include "it/items/itclimbersice.h"
#include "lb/lb_00B0.h"
#include <common_structs.h>
#include <baselib/gobj.h>

Functions

static void ftPp_SpecialN_8011F500 (Fighter_GObj *gobj)
 
void ftPp_SpecialN_Enter (HSD_GObj *gobj)
 
void ftPp_SpecialAirN_Enter (HSD_GObj *gobj)
 
void ftPp_SpecialN_Anim (HSD_GObj *gobj)
 
void ftPp_SpecialAirN_Anim (HSD_GObj *gobj)
 
void ftPp_SpecialN_IASA (HSD_GObj *arg0)
 
void ftPp_SpecialAirN_IASA (HSD_GObj *arg0)
 
void ftPp_SpecialN_Phys (HSD_GObj *gobj)
 
void ftPp_SpecialAirN_Phys (HSD_GObj *gobj)
 
void ftPp_SpecialN_Coll (HSD_GObj *gobj)
 
void ftPp_SpecialAirN_Coll (Fighter_GObj *gobj)
 
static void inlineA0 (Fighter_GObj *gobj, Fighter *other_fp)
 
static void inlineA1 (Item_GObj *item_gobj, Fighter *fp)
 

Function Documentation

◆ ftPp_SpecialN_8011F500()

void ftPp_SpecialN_8011F500 ( Fighter_GObj *  gobj)
static

◆ ftPp_SpecialN_Enter()

void ftPp_SpecialN_Enter ( HSD_GObj gobj)

◆ ftPp_SpecialAirN_Enter()

void ftPp_SpecialAirN_Enter ( HSD_GObj gobj)

◆ ftPp_SpecialN_Anim()

void ftPp_SpecialN_Anim ( HSD_GObj gobj)

◆ ftPp_SpecialAirN_Anim()

void ftPp_SpecialAirN_Anim ( HSD_GObj gobj)

◆ ftPp_SpecialN_IASA()

void ftPp_SpecialN_IASA ( HSD_GObj arg0)

◆ ftPp_SpecialAirN_IASA()

void ftPp_SpecialAirN_IASA ( HSD_GObj arg0)

◆ ftPp_SpecialN_Phys()

void ftPp_SpecialN_Phys ( HSD_GObj gobj)

◆ ftPp_SpecialAirN_Phys()

void ftPp_SpecialAirN_Phys ( HSD_GObj gobj)

◆ ftPp_SpecialN_Coll()

void ftPp_SpecialN_Coll ( HSD_GObj gobj)

◆ ftPp_SpecialAirN_Coll()

void ftPp_SpecialAirN_Coll ( Fighter_GObj *  gobj)

◆ inlineA0()

static void inlineA0 ( Fighter_GObj *  gobj,
Fighter other_fp 
)
inlinestatic

◆ inlineA1()

static void inlineA1 ( Item_GObj item_gobj,
Fighter fp 
)
inlinestatic