SSBM Decomp
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ftPp_SpecialN.c File Reference
#include "ftPp_SpecialN.h"
#include "ftPp_Init.h"
#include <placeholder.h>
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftCommon/ftCo_Landing.h"
#include "ftPopo/types.h"
#include "it/forward.h"
#include "it/items/itclimbersice.h"
#include "lb/lb_00B0.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <baselib/gobj.h>

Functions

static void ftPp_SpecialN_8011F500 (Fighter_GObj *gobj)
void ftPp_SpecialN_Enter (HSD_GObj *gobj)
void ftPp_SpecialAirN_Enter (HSD_GObj *gobj)
void ftPp_SpecialN_Anim (HSD_GObj *gobj)
void ftPp_SpecialAirN_Anim (HSD_GObj *gobj)
void ftPp_SpecialN_IASA (HSD_GObj *arg0)
void ftPp_SpecialAirN_IASA (HSD_GObj *arg0)
void ftPp_SpecialN_Phys (HSD_GObj *gobj)
void ftPp_SpecialAirN_Phys (HSD_GObj *gobj)
void ftPp_SpecialN_Coll (HSD_GObj *gobj)
void ftPp_SpecialAirN_Coll (Fighter_GObj *gobj)
static void inlineA0 (Fighter_GObj *gobj, Fighter *other_fp)
static void inlineA1 (Item_GObj *item_gobj, Fighter *fp)

Function Documentation

◆ ftPp_SpecialN_8011F500()

void ftPp_SpecialN_8011F500 ( Fighter_GObj * gobj)
static

◆ ftPp_SpecialN_Enter()

void ftPp_SpecialN_Enter ( HSD_GObj * gobj)

◆ ftPp_SpecialAirN_Enter()

void ftPp_SpecialAirN_Enter ( HSD_GObj * gobj)

◆ ftPp_SpecialN_Anim()

void ftPp_SpecialN_Anim ( HSD_GObj * gobj)

◆ ftPp_SpecialAirN_Anim()

void ftPp_SpecialAirN_Anim ( HSD_GObj * gobj)

◆ ftPp_SpecialN_IASA()

void ftPp_SpecialN_IASA ( HSD_GObj * arg0)

◆ ftPp_SpecialAirN_IASA()

void ftPp_SpecialAirN_IASA ( HSD_GObj * arg0)

◆ ftPp_SpecialN_Phys()

void ftPp_SpecialN_Phys ( HSD_GObj * gobj)

◆ ftPp_SpecialAirN_Phys()

void ftPp_SpecialAirN_Phys ( HSD_GObj * gobj)

◆ ftPp_SpecialN_Coll()

void ftPp_SpecialN_Coll ( HSD_GObj * gobj)

◆ ftPp_SpecialAirN_Coll()

void ftPp_SpecialAirN_Coll ( Fighter_GObj * gobj)

◆ inlineA0()

void inlineA0 ( Fighter_GObj * gobj,
Fighter * other_fp )
inlinestatic

◆ inlineA1()

void inlineA1 ( Item_GObj * item_gobj,
Fighter * fp )
inlinestatic