10#include <dolphin/mtx.h>
bool it_2725_Logic90_HitShield(Item_GObj *)
void itClimbersice_UnkMotion2_Phys(Item_GObj *gobj)
bool itClimbersice_UnkMotion1_Anim(Item_GObj *gobj)
itClimbersice_UnkMotion0_Coll
Definition itclimbersice.c:30
void it_802C17DC(Item_GObj *)
bool it_2725_Logic90_Absorbed(Item_GObj *)
it_2725_Logic90_HitShield
Definition itclimbersice.c:69
bool itClimbersice_UnkMotion1_Coll(Item_GObj *gobj)
Item_GObj * it_802C1590(Item_GObj *, Vec3 *, enum_t, float facing_dir)
bool itClimbersice_UnkMotion0_Coll(Item_GObj *gobj)
void itClimbersice_UnkMotion3_Phys(Item_GObj *gobj)
ItemStateTable it_803F7668[]
bool itClimbersice_UnkMotion0_Anim(Item_GObj *gobj)
bool itClimbersice_UnkMotion3_Coll(Item_GObj *gobj)
void it_2725_Logic90_Destroyed(Item_GObj *)
void it_2725_Logic90_EvtUnk(Item_GObj *, Item_GObj *)
UNK_RET it_802C1A58(UNK_PARAMS)
void it_802C16F8(Item_GObj *)
bool it_2725_Logic90_DmgDealt(Item_GObj *)
itClimbersice_UnkMotion1_Phys
Definition itclimbersice.c:55
UNK_RET it_802C1950(UNK_PARAMS)
bool itClimbersice_UnkMotion2_Anim(Item_GObj *gobj)
void itClimbersice_UnkMotion0_Phys(Item_GObj *gobj)
it_802C1590
Definition itclimbersice.c:24
bool itClimbersice_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_802C1854(UNK_PARAMS)
bool it_2725_Logic90_Reflected(Item_GObj *)
bool itClimbersice_UnkMotion2_Coll(Item_GObj *gobj)
bool it_2725_Logic90_Clanked(Item_GObj *)
it_2725_Logic90_Reflected
Definition itclimbersice.c:62
void itClimbersice_UnkMotion1_Phys(Item_GObj *gobj)
UNK_RET it_802C1AE4(UNK_PARAMS)
UNK_RET fn_802C1D44(UNK_PARAMS)
bool it_2725_Logic90_ShieldBounced(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26