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ftMt_SpecialHi.c File Reference
#include "ftMt_SpecialHi.h"
#include <platform.h>
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "forward.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcliffcommon.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "ftCommon/ftCo_Landing.h"
#include "ftCommon/ftCo_Pass.h"
#include "ftMewtwo/types.h"
#include "lb/lb_00B0.h"
#include "lb/lbrefract.h"
#include "lb/lbvector.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <MSL/math.h>
#include <MSL/math_ppc.h>

Functions

void ftMt_SpecialHi_CreateGFX (HSD_GObj *gobj)
 Create Teleport Start GFX.
void ftMt_SpecialHi_SetStartGFX (HSD_GObj *gobj)
 Setup Teleport Start GFX.
void ftMt_SpecialHi_SetEndGFX (HSD_GObj *gobj)
 Setup Teleport End GFX.
void ftMt_SpecialHiStart_Enter (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Start Motion State handler.
void ftMt_SpecialAirHiStart_Enter (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Start Motion State handler.
void ftMt_SpecialHiStart_Anim (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Start Animation callback.
void ftMt_SpecialAirHiStart_Anim (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Start Animation callback.
void ftMt_SpecialHiStart_IASA (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Start IASA callback.
void ftMt_SpecialAirHiStart_IASA (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Start IASA callback.
void ftMt_SpecialHiStart_Phys (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Start Physics callback.
void ftMt_SpecialAirHiStart_Phys (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Start Physics callback.
void ftMt_SpecialHiStart_Coll (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Start Collision callback.
void ftMt_SpecialAirHiStart_Coll (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Start Collision callback.
void ftMt_SpecialHiStart_GroundToAir (HSD_GObj *gobj)
 Mewtwo's ground -> air Teleport Start Motion State handler.
void ftMt_SpecialAirHiStart_AirToGround (HSD_GObj *gobj)
 Mewtwo's air -> ground Teleport Start Motion State handler.
void ftMt_SpecialHiLost_Anim (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Zoom Animation callback.
void ftMt_SpecialAirHiLost_Anim (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Zoom Animation callback.
void ftMt_SpecialHiLost_IASA (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Zoom IASA callback.
void ftMt_SpecialAirHiLost_IASA (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Zoom IASA callback.
void ftMt_SpecialHiLost_Phys (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Zoom Physics callback.
void ftMt_SpecialAirHiLost_Phys (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Zoom Physics callback.
void ftMt_SpecialHiLost_Coll (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Zoom Collision callback.
static bool ftMewtwo_SpecialHi_CheckTimer (HSD_GObj *gobj)
void ftMt_SpecialAirHiLost_Coll (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Zoom Collision callback.
void ftMt_SpecialHi_GroundToAir (HSD_GObj *gobj)
 Mewtwo's ground -> air Teleport Zoom Motion State handler.
void ftMt_SpecialAirHi_AirToGround (HSD_GObj *gobj)
 Mewtwo's air -> ground Teleport Zoom Motion State handler.
static void ftMewtwo_SpecialHi_SetVars (HSD_GObj *gobj)
void ftMt_SpecialHi_Enter (HSD_GObj *gobj)
 Mewtwo's grounded Teleport Zoom Motion State handler.
void ftMt_SpecialAirHi_Enter (HSD_GObj *gobj)
 Mewtwo's aerial Teleport Zoom Motion State handler.
void ftMt_SpecialHi_Anim (HSD_GObj *gobj)
 Mewtwo's grounded Teleport End Animation callback.
void ftMt_SpecialAirHi_Anim (HSD_GObj *gobj)
 Mewtwo's aerial Teleport End Animation callback.
void ftMt_SpecialHi_IASA (HSD_GObj *gobj)
 Mewtwo's grounded Teleport End IASA callback.
void ftMt_SpecialAirHi_IASA (HSD_GObj *gobj)
 Mewtwo's aerial Teleport End IASA callback.
void ftMt_SpecialHi_Phys (HSD_GObj *gobj)
 Mewtwo's grounded Teleport End Physics callback.
void ftMt_SpecialAirHi_Phys (HSD_GObj *gobj)
 Mewtwo's aerial Teleport End Physics callback.
void ftMt_SpecialHi_Coll (HSD_GObj *gobj)
 Mewtwo's grounded Teleport End Collision callback.
void ftMt_SpecialAirHi_Coll (HSD_GObj *gobj)
 Mewtwo's aerial Teleport End Collision callback.
void ftMt_SpecialHiLost_GroundToAir (HSD_GObj *gobj)
 Mewtwo's ground -> air Teleport End Motion State handler.
static void ftMewtwo_SpecialHiLost_SetVars (HSD_GObj *gobj)
void ftMt_SpecialHiLost_Enter (HSD_GObj *gobj)
 Mewtwo's grounded Teleport End Motion State handler.
void ftMt_SpecialAirHiLost_Enter (HSD_GObj *gobj)
 Mewtwo's aerial Teleport End Motion State handler.

Variables

static u32 const transition_flags0
static u32 const transition_flags1
static float const stick_epsilon = 0.001

Function Documentation

◆ ftMt_SpecialHi_CreateGFX()

void ftMt_SpecialHi_CreateGFX ( HSD_GObj * gobj)

Create Teleport Start GFX.

◆ ftMt_SpecialHi_SetStartGFX()

void ftMt_SpecialHi_SetStartGFX ( HSD_GObj * gobj)

Setup Teleport Start GFX.

◆ ftMt_SpecialHi_SetEndGFX()

void ftMt_SpecialHi_SetEndGFX ( HSD_GObj * gobj)

Setup Teleport End GFX.

◆ ftMt_SpecialHiStart_Enter()

void ftMt_SpecialHiStart_Enter ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Start Motion State handler.

◆ ftMt_SpecialAirHiStart_Enter()

void ftMt_SpecialAirHiStart_Enter ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Start Motion State handler.

◆ ftMt_SpecialHiStart_Anim()

void ftMt_SpecialHiStart_Anim ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Start Animation callback.

◆ ftMt_SpecialAirHiStart_Anim()

void ftMt_SpecialAirHiStart_Anim ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Start Animation callback.

◆ ftMt_SpecialHiStart_IASA()

void ftMt_SpecialHiStart_IASA ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Start IASA callback.

◆ ftMt_SpecialAirHiStart_IASA()

void ftMt_SpecialAirHiStart_IASA ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Start IASA callback.

◆ ftMt_SpecialHiStart_Phys()

void ftMt_SpecialHiStart_Phys ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Start Physics callback.

◆ ftMt_SpecialAirHiStart_Phys()

void ftMt_SpecialAirHiStart_Phys ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Start Physics callback.

◆ ftMt_SpecialHiStart_Coll()

void ftMt_SpecialHiStart_Coll ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Start Collision callback.

◆ ftMt_SpecialAirHiStart_Coll()

void ftMt_SpecialAirHiStart_Coll ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Start Collision callback.

◆ ftMt_SpecialHiStart_GroundToAir()

void ftMt_SpecialHiStart_GroundToAir ( HSD_GObj * gobj)

Mewtwo's ground -> air Teleport Start Motion State handler.

◆ ftMt_SpecialAirHiStart_AirToGround()

void ftMt_SpecialAirHiStart_AirToGround ( HSD_GObj * gobj)

Mewtwo's air -> ground Teleport Start Motion State handler.

◆ ftMt_SpecialHiLost_Anim()

void ftMt_SpecialHiLost_Anim ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Zoom Animation callback.

◆ ftMt_SpecialAirHiLost_Anim()

void ftMt_SpecialAirHiLost_Anim ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Zoom Animation callback.

◆ ftMt_SpecialHiLost_IASA()

void ftMt_SpecialHiLost_IASA ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Zoom IASA callback.

◆ ftMt_SpecialAirHiLost_IASA()

void ftMt_SpecialAirHiLost_IASA ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Zoom IASA callback.

◆ ftMt_SpecialHiLost_Phys()

void ftMt_SpecialHiLost_Phys ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Zoom Physics callback.

◆ ftMt_SpecialAirHiLost_Phys()

void ftMt_SpecialAirHiLost_Phys ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Zoom Physics callback.

◆ ftMt_SpecialHiLost_Coll()

void ftMt_SpecialHiLost_Coll ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Zoom Collision callback.

◆ ftMewtwo_SpecialHi_CheckTimer()

bool ftMewtwo_SpecialHi_CheckTimer ( HSD_GObj * gobj)
static

◆ ftMt_SpecialAirHiLost_Coll()

void ftMt_SpecialAirHiLost_Coll ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Zoom Collision callback.

◆ ftMt_SpecialHi_GroundToAir()

void ftMt_SpecialHi_GroundToAir ( HSD_GObj * gobj)

Mewtwo's ground -> air Teleport Zoom Motion State handler.

◆ ftMt_SpecialAirHi_AirToGround()

void ftMt_SpecialAirHi_AirToGround ( HSD_GObj * gobj)

Mewtwo's air -> ground Teleport Zoom Motion State handler.

◆ ftMewtwo_SpecialHi_SetVars()

void ftMewtwo_SpecialHi_SetVars ( HSD_GObj * gobj)
inlinestatic
Todo
This is like three functions in one. Split it.

◆ ftMt_SpecialHi_Enter()

void ftMt_SpecialHi_Enter ( HSD_GObj * gobj)

Mewtwo's grounded Teleport Zoom Motion State handler.

Todo
Shared inline with ftMt_SpecialAirHi_Enter.
Todo
Probably a missing inline function.

◆ ftMt_SpecialAirHi_Enter()

void ftMt_SpecialAirHi_Enter ( HSD_GObj * gobj)

Mewtwo's aerial Teleport Zoom Motion State handler.

Todo
Express as a fraction or something.

◆ ftMt_SpecialHi_Anim()

void ftMt_SpecialHi_Anim ( HSD_GObj * gobj)

Mewtwo's grounded Teleport End Animation callback.

◆ ftMt_SpecialAirHi_Anim()

void ftMt_SpecialAirHi_Anim ( HSD_GObj * gobj)

Mewtwo's aerial Teleport End Animation callback.

◆ ftMt_SpecialHi_IASA()

void ftMt_SpecialHi_IASA ( HSD_GObj * gobj)

Mewtwo's grounded Teleport End IASA callback.

◆ ftMt_SpecialAirHi_IASA()

void ftMt_SpecialAirHi_IASA ( HSD_GObj * gobj)

Mewtwo's aerial Teleport End IASA callback.

◆ ftMt_SpecialHi_Phys()

void ftMt_SpecialHi_Phys ( HSD_GObj * gobj)

Mewtwo's grounded Teleport End Physics callback.

◆ ftMt_SpecialAirHi_Phys()

void ftMt_SpecialAirHi_Phys ( HSD_GObj * gobj)

Mewtwo's aerial Teleport End Physics callback.

◆ ftMt_SpecialHi_Coll()

void ftMt_SpecialHi_Coll ( HSD_GObj * gobj)

Mewtwo's grounded Teleport End Collision callback.

◆ ftMt_SpecialAirHi_Coll()

void ftMt_SpecialAirHi_Coll ( HSD_GObj * gobj)

Mewtwo's aerial Teleport End Collision callback.

◆ ftMt_SpecialHiLost_GroundToAir()

void ftMt_SpecialHiLost_GroundToAir ( HSD_GObj * gobj)

Mewtwo's ground -> air Teleport End Motion State handler.

◆ ftMewtwo_SpecialHiLost_SetVars()

void ftMewtwo_SpecialHiLost_SetVars ( HSD_GObj * gobj)
inlinestatic

◆ ftMt_SpecialHiLost_Enter()

void ftMt_SpecialHiLost_Enter ( HSD_GObj * gobj)

Mewtwo's grounded Teleport End Motion State handler.

◆ ftMt_SpecialAirHiLost_Enter()

void ftMt_SpecialAirHiLost_Enter ( HSD_GObj * gobj)

Mewtwo's aerial Teleport End Motion State handler.

Variable Documentation

◆ transition_flags0

u32 const transition_flags0
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:169
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:204
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:214
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:232
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:224
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:217
static MotionFlags const Ft_MF_Unk27
Definition forward.h:234
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:198
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:185
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:175

◆ transition_flags1

u32 const transition_flags1
static
Initial value:
=
static u32 const transition_flags0
Definition ftGw_SpecialLw.c:379
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:172

◆ stick_epsilon

float const stick_epsilon = 0.001
static