void it_2725_Logic41_PickedUp(Item_GObj *)
Definition itmariocape.c:74
void itMarioCape_Logic41_Destroyed(Item_GObj *)
Definition itmariocape.c:43
ItemStateTable it_803F70F8[]
Definition itmariocape.c:12
void it_802B26C0(Item_GObj *gobj)
Definition itmariocape.c:64
bool itMariocape_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itmariocape.c:115
void it_802B2674(Item_GObj *)
Definition itmariocape.c:51
void it_802B26E0(Item_GObj *gobj)
Definition itmariocape.c:69
Item_GObj * it_802B2560(Fighter_GObj *gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind)
Definition itmariocape.c:17
void it_802B2870(Item_GObj *, Item_GObj *)
Definition itmariocape.c:135
Fighter_Part
Definition forward.h:248
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26