SSBM Decomp
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itmariocape.h
Go to the documentation of this file.
1#ifndef GALE01_2B2560
2#define GALE01_2B2560
3
4#include <melee/it/forward.h>
6
8
9/* 2B2560 */ Item_GObj* it_802B2560(Fighter_GObj* gobj, float facing_dir,
10 Vec3* pos, Fighter_Part part,
11 ItemKind kind);
13/* 2B2674 */ void it_802B2674(Item_GObj*);
14/* 2B26C0 */ void it_802B26C0(Item_GObj* gobj);
15/* 2B26E0 */ void it_802B26E0(Item_GObj* gobj);
16/* 2B2700 */ void it_2725_Logic41_PickedUp(Item_GObj*);
17/* 2B2788 */ bool itMariocape_UnkMotion1_Anim(HSD_GObj* gobj);
18/* 2B2870 */ void it_802B2870(Item_GObj*, Item_GObj*);
19/* 3F70F8 */ extern ItemStateTable it_803F70F8[];
20
21#endif
ItemStateTable it_803F70F8[]
Definition itmariocape.c:12
void it_2725_Logic41_PickedUp(Item_GObj *)
Definition itmariocape.c:65
void itMarioCape_Logic41_Destroyed(Item_GObj *)
Definition itmariocape.c:34
void it_802B26C0(Item_GObj *gobj)
Definition itmariocape.c:55
bool itMariocape_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itmariocape.c:106
void it_802B2674(Item_GObj *)
Definition itmariocape.c:42
void it_802B26E0(Item_GObj *gobj)
Definition itmariocape.c:60
Item_GObj * it_802B2560(Fighter_GObj *gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind)
Definition itmariocape.c:17
void it_802B2870(Item_GObj *, Item_GObj *)
Definition itmariocape.c:126
struct Vec Vec3
Fighter_Part
Definition forward.h:264
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10