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itmariocape.h
Go to the documentation of this file.
1#ifndef GALE01_2B2560
2#define GALE01_2B2560
3
4#include "baselib/forward.h"
5#include "it/forward.h"
6
7#include "it/items/types.h"
8
9/* 2B2560 */ Item_GObj* it_802B2560(Fighter_GObj* gobj, float facing_dir,
10 Vec3* pos, Fighter_Part part,
13/* 2B2674 */ void it_802B2674(Item_GObj*);
14/* 2B26C0 */ void it_802B26C0(Item_GObj* gobj);
15/* 2B26E0 */ void it_802B26E0(Item_GObj* gobj);
16/* 2B2700 */ void it_2725_Logic41_PickedUp(Item_GObj*);
17/* 2B2788 */ bool itMariocape_UnkMotion1_Anim(HSD_GObj* gobj);
18/* 2B2870 */ void it_802B2870(Item_GObj*, Item_GObj*);
19/* 3F70F8 */ extern ItemStateTable it_803F70F8[];
20
21#endif
struct Vec Vec3
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F70F8[]
Definition itmariocape.c:14
void it_2725_Logic41_PickedUp(Item_GObj *)
Definition itmariocape.c:66
void itMarioCape_Logic41_Destroyed(Item_GObj *)
Definition itmariocape.c:35
void it_802B26C0(Item_GObj *gobj)
Definition itmariocape.c:56
bool itMariocape_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itmariocape.c:107
void it_802B2674(Item_GObj *)
Definition itmariocape.c:43
void it_802B26E0(Item_GObj *gobj)
Definition itmariocape.c:61
Item_GObj * it_802B2560(Fighter_GObj *gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind)
Definition itmariocape.c:19
void it_802B2870(Item_GObj *, Item_GObj *)
Definition itmariocape.c:127
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:24
Definition types.h:11