p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F70F8[]
Definition itmariocape.c:14
void it_2725_Logic41_PickedUp(Item_GObj *)
Definition itmariocape.c:66
void itMarioCape_Logic41_Destroyed(Item_GObj *)
Definition itmariocape.c:35
void it_802B26C0(Item_GObj *gobj)
Definition itmariocape.c:56
bool itMariocape_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itmariocape.c:107
void it_802B2674(Item_GObj *)
Definition itmariocape.c:43
void it_802B26E0(Item_GObj *gobj)
Definition itmariocape.c:61
Item_GObj * it_802B2560(Fighter_GObj *gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind)
Definition itmariocape.c:19
void it_802B2870(Item_GObj *, Item_GObj *)
Definition itmariocape.c:127
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55