Go to the source code of this file.
|  | 
| enum | ftMario_MotionState { ftMr_MS_AppealSR = ftCo_MS_Count
,
 ftMr_MS_AppealSL
,
 ftMr_MS_SpecialN
,
 ftMr_MS_SpecialAirN
,
 ftMr_MS_SpecialS
,
 ftMr_MS_SpecialAirS
,
 ftMr_MS_SpecialHi
,
 ftMr_MS_SpecialAirHi
,
 ftMr_MS_SpecialLw
,
 ftMr_MS_SpecialAirLw
,
 ftMr_MS_Count
,
 ftMr_MS_SelfCount = ftMr_MS_Count - ftCo_MS_Count
 }
 | 
|  | 
| enum | ftMr_Submotion { ftMr_SM_SpecialN = ftCo_SM_Count
,
 ftMr_SM_SpecialAirN
,
 ftMr_SM_SpecialS
,
 ftMr_SM_SpecialAirS
,
 ftMr_SM_SpecialHi
,
 ftMr_SM_SpecialAirHi
,
 ftMr_SM_SpecialLw
,
 ftMr_SM_SpecialAirLw
,
 ftMr_SM_Count
,
 ftMr_SM_SelfCount = ftMr_SM_Count - ftCo_SM_Count
 }
 | 
|  | 
◆ ftMario_MotionState
| Enumerator | 
|---|
| ftMr_MS_AppealSR |  | 
| ftMr_MS_AppealSL |  | 
| ftMr_MS_SpecialN |  | 
| ftMr_MS_SpecialAirN |  | 
| ftMr_MS_SpecialS |  | 
| ftMr_MS_SpecialAirS |  | 
| ftMr_MS_SpecialHi |  | 
| ftMr_MS_SpecialAirHi |  | 
| ftMr_MS_SpecialLw |  | 
| ftMr_MS_SpecialAirLw |  | 
| ftMr_MS_Count |  | 
| ftMr_MS_SelfCount |  | 
 
 
◆ ftMr_Submotion
| Enumerator | 
|---|
| ftMr_SM_SpecialN |  | 
| ftMr_SM_SpecialAirN |  | 
| ftMr_SM_SpecialS |  | 
| ftMr_SM_SpecialAirS |  | 
| ftMr_SM_SpecialHi |  | 
| ftMr_SM_SpecialAirHi |  | 
| ftMr_SM_SpecialLw |  | 
| ftMr_SM_SpecialAirLw |  | 
| ftMr_SM_Count |  | 
| ftMr_SM_SelfCount |  | 
 
 
◆ ftMr_MF_Special
Initial value:=
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:202
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:210
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:207
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:166
 
 
◆ ftMr_MF_SpecialN
Initial value:=
static MotionFlags const ftMr_MF_Special
Definition forward.h:7
static MotionFlags const Ft_MF_SkipThrowException
Resets thrower GObj pointer to NULL if false?
Definition forward.h:176
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:155
 
 
◆ ftMr_MF_SpecialHi
Initial value:=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:157
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:178
 
 
◆ ftMr_MF_SpecialLw
Initial value:=
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:160
 
 
◆ ftMr_MF_SpecialAirN
Initial value:=
static MotionFlags const ftMr_MF_SpecialN
Definition forward.h:11
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:181
 
 
◆ ftMr_MF_SpecialAirHi
Initial value:=
static MotionFlags const ftMr_MF_SpecialHi
Definition forward.h:14
 
 
◆ ftMr_MF_SpecialAirLw
Initial value:=
static MotionFlags const ftMr_MF_SpecialLw
Definition forward.h:17
 
 
◆ ftMr_MF_SpecialS
Initial value:=
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:186