Go to the source code of this file.
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enum | ftMario_MotionState {
ftMr_MS_AppealSR = ftCo_MS_Count
,
ftMr_MS_AppealSL
,
ftMr_MS_SpecialN
,
ftMr_MS_SpecialAirN
,
ftMr_MS_SpecialS
,
ftMr_MS_SpecialAirS
,
ftMr_MS_SpecialHi
,
ftMr_MS_SpecialAirHi
,
ftMr_MS_SpecialLw
,
ftMr_MS_SpecialAirLw
,
ftMr_MS_Count
,
ftMr_MS_SelfCount = ftMr_MS_Count - ftCo_MS_Count
} |
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enum | ftMr_Submotion {
ftMr_SM_SpecialN = ftCo_SM_Count
,
ftMr_SM_SpecialAirN
,
ftMr_SM_SpecialS
,
ftMr_SM_SpecialAirS
,
ftMr_SM_SpecialHi
,
ftMr_SM_SpecialAirHi
,
ftMr_SM_SpecialLw
,
ftMr_SM_SpecialAirLw
,
ftMr_SM_Count
,
ftMr_SM_SelfCount = ftMr_SM_Count - ftCo_SM_Count
} |
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◆ ftMario_MotionState
Enumerator |
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ftMr_MS_AppealSR | |
ftMr_MS_AppealSL | |
ftMr_MS_SpecialN | |
ftMr_MS_SpecialAirN | |
ftMr_MS_SpecialS | |
ftMr_MS_SpecialAirS | |
ftMr_MS_SpecialHi | |
ftMr_MS_SpecialAirHi | |
ftMr_MS_SpecialLw | |
ftMr_MS_SpecialAirLw | |
ftMr_MS_Count | |
ftMr_MS_SelfCount | |
◆ ftMr_Submotion
Enumerator |
---|
ftMr_SM_SpecialN | |
ftMr_SM_SpecialAirN | |
ftMr_SM_SpecialS | |
ftMr_SM_SpecialAirS | |
ftMr_SM_SpecialHi | |
ftMr_SM_SpecialAirHi | |
ftMr_SM_SpecialLw | |
ftMr_SM_SpecialAirLw | |
ftMr_SM_Count | |
ftMr_SM_SelfCount | |
◆ ftMr_MF_Special
Initial value:=
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:203
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:200
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159
◆ ftMr_MF_SpecialN
Initial value:=
static MotionFlags const ftMr_MF_Special
Definition forward.h:7
static MotionFlags const Ft_MF_SkipThrowException
Resets thrower GObj pointer to NULL if false?
Definition forward.h:169
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:148
◆ ftMr_MF_SpecialHi
Initial value:=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171
◆ ftMr_MF_SpecialLw
Initial value:=
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
◆ ftMr_MF_SpecialAirN
Initial value:=
static MotionFlags const ftMr_MF_SpecialN
Definition forward.h:11
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:174
◆ ftMr_MF_SpecialAirHi
Initial value:=
static MotionFlags const ftMr_MF_SpecialHi
Definition forward.h:14
◆ ftMr_MF_SpecialAirLw
Initial value:=
static MotionFlags const ftMr_MF_SpecialLw
Definition forward.h:17
◆ ftMr_MF_SpecialS
Initial value:=
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179