SSBM Decomp
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forward.h File Reference
#include "ft/forward.h"
#include "ftCommon/forward.h"

Go to the source code of this file.

Enumerations

enum  ftMario_MotionState {
  ftMr_MS_AppealSR = ftCo_MS_Count ,
  ftMr_MS_AppealSL ,
  ftMr_MS_SpecialN ,
  ftMr_MS_SpecialAirN ,
  ftMr_MS_SpecialS ,
  ftMr_MS_SpecialAirS ,
  ftMr_MS_SpecialHi ,
  ftMr_MS_SpecialAirHi ,
  ftMr_MS_SpecialLw ,
  ftMr_MS_SpecialAirLw ,
  ftMr_MS_Count ,
  ftMr_MS_SelfCount = ftMr_MS_Count - ftCo_MS_Count
}
 
enum  ftMr_Submotion {
  ftMr_SM_SpecialN = ftCo_SM_Count ,
  ftMr_SM_SpecialAirN ,
  ftMr_SM_SpecialS ,
  ftMr_SM_SpecialAirS ,
  ftMr_SM_SpecialHi ,
  ftMr_SM_SpecialAirHi ,
  ftMr_SM_SpecialLw ,
  ftMr_SM_SpecialAirLw ,
  ftMr_SM_Count ,
  ftMr_SM_SelfCount = ftMr_SM_Count - ftCo_SM_Count
}
 

Variables

static MotionFlags const ftMr_MF_Special
 
static MotionFlags const ftMr_MF_SpecialN
 
static MotionFlags const ftMr_MF_SpecialHi
 
static MotionFlags const ftMr_MF_SpecialLw
 
static MotionFlags const ftMr_MF_SpecialAirN
 
static MotionFlags const ftMr_MF_SpecialAirHi
 
static MotionFlags const ftMr_MF_SpecialAirLw
 
static MotionFlags const ftMr_MF_SpecialS
 

Enumeration Type Documentation

◆ ftMario_MotionState

Enumerator
ftMr_MS_AppealSR 
ftMr_MS_AppealSL 
ftMr_MS_SpecialN 
ftMr_MS_SpecialAirN 
ftMr_MS_SpecialS 
ftMr_MS_SpecialAirS 
ftMr_MS_SpecialHi 
ftMr_MS_SpecialAirHi 
ftMr_MS_SpecialLw 
ftMr_MS_SpecialAirLw 
ftMr_MS_Count 
ftMr_MS_SelfCount 

◆ ftMr_Submotion

Enumerator
ftMr_SM_SpecialN 
ftMr_SM_SpecialAirN 
ftMr_SM_SpecialS 
ftMr_SM_SpecialAirS 
ftMr_SM_SpecialHi 
ftMr_SM_SpecialAirHi 
ftMr_SM_SpecialLw 
ftMr_SM_SpecialAirLw 
ftMr_SM_Count 
ftMr_SM_SelfCount 

Variable Documentation

◆ ftMr_MF_Special

MotionFlags const ftMr_MF_Special
static
Initial value:
=
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_FreezeState
Sets anim rate to 0 and some other stuff.
Definition forward.h:203
static MotionFlags const Ft_MF_UnkUpdatePhys
Definition forward.h:200
static MotionFlags const Ft_MF_SkipModel
Ignore model state change ?
Definition forward.h:159

◆ ftMr_MF_SpecialN

MotionFlags const ftMr_MF_SpecialN
static
Initial value:
=
static MotionFlags const ftMr_MF_Special
Definition forward.h:7
static MotionFlags const Ft_MF_SkipThrowException
Resets thrower GObj pointer to NULL if false?
Definition forward.h:169
static MotionFlags const Ft_MF_KeepFastFall
Definition forward.h:148

◆ ftMr_MF_SpecialHi

MotionFlags const ftMr_MF_SpecialHi
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_KeepSfx
Definition forward.h:171

◆ ftMr_MF_SpecialLw

MotionFlags const ftMr_MF_SpecialLw
static
Initial value:
=
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153

◆ ftMr_MF_SpecialAirN

MotionFlags const ftMr_MF_SpecialAirN
static
Initial value:
=
static MotionFlags const ftMr_MF_SpecialN
Definition forward.h:11
static MotionFlags const Ft_MF_SkipParasol
Ignore Parasol state change.
Definition forward.h:174

◆ ftMr_MF_SpecialAirHi

MotionFlags const ftMr_MF_SpecialAirHi
static
Initial value:
=
static MotionFlags const ftMr_MF_SpecialHi
Definition forward.h:14

◆ ftMr_MF_SpecialAirLw

MotionFlags const ftMr_MF_SpecialAirLw
static
Initial value:
=
static MotionFlags const ftMr_MF_SpecialLw
Definition forward.h:17

◆ ftMr_MF_SpecialS

MotionFlags const ftMr_MF_SpecialS
static
Initial value:
=
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179