SSBM Decomp
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#include <platform.h>
#include "ftCommon/forward.h"
#include "ftGw_AttackAir.h"
#include "ftGw_Init.h"
#include "ft/ft_081B.h"
#include "ft/ft_0D14.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_AttackAir.h"
#include "ftCommon/ftCo_LandingAir.h"
#include "ftGameWatch/types.h"
#include "it/items/it_27CF.h"
#include "it/items/itgamewatchturtle.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx/types.h>
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void ftGw_AttackAirN_ItemParachuteSetup | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemParachuteOnLand | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemParachuteSetFlag | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemParachuteRemove | ( | HSD_GObj * | gobj | ) |
Remove Parachute item.
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void ftGw_AttackAirN_ItemTurtleSetup | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemTurtleSetFlag | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemTurtleRemove | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemSparkyOnLand | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemSparkySetFlag | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_ItemSparkyRemove | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_EnterItemHitlag | ( | HSD_GObj * | gobj | ) |
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Mr. Game & Watch's Up Aerial Motion State handler.
void ftGw_AttackAirN_DecideAction | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_Enter | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirN_Coll | ( | HSD_GObj * | gobj | ) |
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void ftGw_LandingAirN_Enter | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch - LandingAirN Think.
void ftGw_AttackAirB_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirB_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirB_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackAirB_Coll | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirB_Enter | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch - LandingAirB Think.
void ftGw_AttackAirHi_Anim | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Up Aerial Animation callback.
void ftGw_AttackAirHi_IASA | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Up Aerial IASA callback.
void ftGw_AttackAirHi_Phys | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Back Aerial Physics callback.
void ftGw_AttackAirHi_Coll | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Back Aerial Collision callback.
void ftGw_LandingAirHi_Enter | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch - LandingAirHi Think.
void ftGw_LandingAirN_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirN_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirN_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirN_Coll | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirB_Init | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirB_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirB_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirB_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirB_Coll | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirHi_Init | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Up Aerial Landing prefunction.
void ftGw_LandingAirHi_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirHi_IASA | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirHi_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_LandingAirHi_Coll | ( | HSD_GObj * | gobj | ) |