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static void | ftGw_AttackAirN_ExitItemHitlag (HSD_GObj *) |
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void | ftGw_AttackAirN_ItemParachuteSetup (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemParachuteOnLand (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemParachuteSetFlag (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemParachuteRemove (HSD_GObj *gobj) |
| Remove Parachute item.
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bool | ftGw_AttackAirN_ItemCheckParachuteRemove (HSD_GObj *gobj) |
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static void | ftGw_AttackAirN_ItemTurtleOnLand (HSD_GObj *) |
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void | ftGw_AttackAirN_ItemTurtleSetup (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemTurtleSetFlag (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemTurtleRemove (HSD_GObj *gobj) |
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bool | ftGw_AttackAirN_ItemCheckTurtleRemove (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemSparkySetup (HSD_GObj *gobj) |
| Create Sparky Item.
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void | ftGw_AttackAirN_ItemSparkyOnLand (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemSparkySetFlag (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_ItemSparkyRemove (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_EnterItemHitlag (HSD_GObj *gobj) |
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bool | ftGw_AttackAirN_ItemCheckSparkyRemove (HSD_GObj *gobj) |
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static void | ftGw_AttackAirB_Enter (HSD_GObj *) |
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static void | ftGw_AttackAirHi_Enter (HSD_GObj *gobj) |
| Mr. Game & Watch's Up Aerial Motion State handler.
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void | ftGw_AttackAirN_DecideAction (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_Enter (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_Anim (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_IASA (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_Phys (HSD_GObj *gobj) |
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void | ftGw_AttackAirN_Coll (HSD_GObj *gobj) |
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static void | ftGw_LandingAirN_Init (HSD_GObj *) |
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void | ftGw_LandingAirN_Enter (HSD_GObj *gobj) |
| Mr. Game & Watch - LandingAirN Think.
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void | ftGw_AttackAirB_Anim (HSD_GObj *gobj) |
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void | ftGw_AttackAirB_IASA (HSD_GObj *gobj) |
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void | ftGw_AttackAirB_Phys (HSD_GObj *gobj) |
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void | ftGw_AttackAirB_Coll (HSD_GObj *gobj) |
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void | ftGw_LandingAirB_Enter (HSD_GObj *gobj) |
| Mr. Game & Watch - LandingAirB Think.
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void | ftGw_AttackAirHi_Anim (HSD_GObj *gobj) |
| Mr. Game & Watch's Up Aerial Animation callback.
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void | ftGw_AttackAirHi_IASA (HSD_GObj *gobj) |
| Mr. Game & Watch's Up Aerial IASA callback.
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void | ftGw_AttackAirHi_Phys (HSD_GObj *gobj) |
| Mr. Game & Watch's Back Aerial Physics callback.
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void | ftGw_AttackAirHi_Coll (HSD_GObj *gobj) |
| Mr. Game & Watch's Back Aerial Collision callback.
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void | ftGw_LandingAirHi_Enter (HSD_GObj *gobj) |
| Mr. Game & Watch - LandingAirHi Think.
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void | ftGw_LandingAirN_Anim (HSD_GObj *gobj) |
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void | ftGw_LandingAirN_IASA (HSD_GObj *gobj) |
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void | ftGw_LandingAirN_Phys (HSD_GObj *gobj) |
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void | ftGw_LandingAirN_Coll (HSD_GObj *gobj) |
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void | ftGw_LandingAirB_Init (HSD_GObj *gobj) |
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void | ftGw_LandingAirB_Anim (HSD_GObj *gobj) |
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void | ftGw_LandingAirB_IASA (HSD_GObj *gobj) |
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void | ftGw_LandingAirB_Phys (HSD_GObj *gobj) |
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void | ftGw_LandingAirB_Coll (HSD_GObj *gobj) |
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void | ftGw_LandingAirHi_Init (HSD_GObj *gobj) |
| Mr. Game & Watch's Up Aerial Landing prefunction.
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void | ftGw_LandingAirHi_Anim (HSD_GObj *gobj) |
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void | ftGw_LandingAirHi_IASA (HSD_GObj *gobj) |
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void | ftGw_LandingAirHi_Phys (HSD_GObj *gobj) |
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void | ftGw_LandingAirHi_Coll (HSD_GObj *gobj) |
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