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itgamewatchturtle.h
Go to the documentation of this file.
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#ifndef GALE01_2C6F40
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#define GALE01_2C6F40
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#include <
melee/it/forward.h
>
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#include <
melee/ft/types.h
>
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#include <
melee/it/kinds/types.h
>
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#include <
melee/it/types.h
>
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extern
ItemStateTable
it_803F7918
[];
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Item_GObj
*
it_802C6F40
(
HSD_GObj
* parent,
Vec3
* pos,
Fighter_Part
arg2,
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f32
dir);
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void
itGameWatchTurtle_Logic75_Destroyed
(
Item_GObj
* item_gobj);
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void
it_802C7074
(
Item_GObj
* item_gobj);
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void
it_802C70C0
(
Item_GObj
*);
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void
it_802C70E0
(
Item_GObj
*);
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void
itGameWatchTurtle_Logic75_PickedUp
(
Item_GObj
* item_gobj);
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void
it_802C7158
(
HSD_GObj
* arg0);
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bool
itGamewatchturtle_UnkMotion1_Anim
(
Item_GObj
* item_gobj);
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void
itGameWatchTurtle_Logic75_EvtUnk
(
HSD_GObj
*,
HSD_GObj
*);
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F7918
ItemStateTable it_803F7918[]
Definition
itgamewatchturtle.c:11
itGameWatchTurtle_Logic75_Destroyed
void itGameWatchTurtle_Logic75_Destroyed(Item_GObj *item_gobj)
Definition
itgamewatchturtle.c:43
it_802C6F40
Item_GObj * it_802C6F40(HSD_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir)
Definition
itgamewatchturtle.c:26
it_802C7074
void it_802C7074(Item_GObj *item_gobj)
Definition
itgamewatchturtle.c:51
it_802C70E0
void it_802C70E0(Item_GObj *)
Definition
itgamewatchturtle.c:68
itGamewatchturtle_UnkMotion1_Anim
bool itGamewatchturtle_UnkMotion1_Anim(Item_GObj *item_gobj)
Definition
itgamewatchturtle.c:88
itGameWatchTurtle_Logic75_PickedUp
void itGameWatchTurtle_Logic75_PickedUp(Item_GObj *item_gobj)
Definition
itgamewatchturtle.c:73
it_802C7158
void it_802C7158(HSD_GObj *arg0)
Definition
itgamewatchturtle.c:83
itGameWatchTurtle_Logic75_EvtUnk
void itGameWatchTurtle_Logic75_EvtUnk(HSD_GObj *, HSD_GObj *)
Definition
itgamewatchturtle.c:104
it_802C70C0
void it_802C70C0(Item_GObj *)
Definition
itgamewatchturtle.c:63
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
types.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itgamewatchturtle.h
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