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itgamewatchturtle.h
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1#ifndef GALE01_2C6F40
2#define GALE01_2C6F40
3
4#include <melee/it/forward.h>
5
6#include <melee/ft/types.h>
8#include <melee/it/types.h>
9
11
13 f32 dir);
14void it_802C7044(Item_GObj* item_gobj);
15void it_802C7074(Item_GObj* item_gobj);
18void it_802C7100(Item_GObj* item_gobj);
19void it_802C7158(HSD_GObj* arg0);
20bool it_802C7180(Item_GObj* item_gobj);
22
23#endif
void it_802C7044(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:57
bool it_802C7180(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:102
void it_802C7100(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:87
Item_GObj * it_802C6F40(HSD_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir)
Definition itgamewatchturtle.c:28
void it_802C7074(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:65
void it_802C71EC(HSD_GObj *, HSD_GObj *)
Definition itgamewatchturtle.c:118
void it_802C70E0(Item_GObj *)
Definition itgamewatchturtle.c:82
void it_802C7158(HSD_GObj *arg0)
Definition itgamewatchturtle.c:97
ItemStateTable it_803F7918[]
Definition itgamewatchturtle.c:13
void it_802C70C0(Item_GObj *)
Definition itgamewatchturtle.c:77
Fighter_Part
Definition forward.h:233
float f32
A 32-bit floating-point number.
Definition platform.h:62
Definition gobj.h:25
Definition types.h:11
Definition types.h:13