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itgamewatchturtle.h
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1#ifndef GALE01_2C6F40
2#define GALE01_2C6F40
3
4#include <melee/it/forward.h>
5
6#include <melee/ft/types.h>
8#include <melee/it/types.h>
9
11
13 f32 dir);
15void it_802C7074(Item_GObj* item_gobj);
19void it_802C7158(HSD_GObj* arg0);
22
23#endif
struct Vec Vec3
float f32
Definition types.h:13
ItemStateTable it_803F7918[]
Definition itgamewatchturtle.c:16
void itGameWatchTurtle_Logic75_Destroyed(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:48
Item_GObj * it_802C6F40(HSD_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir)
Definition itgamewatchturtle.c:31
void it_802C7074(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:56
void it_802C70E0(Item_GObj *)
Definition itgamewatchturtle.c:73
bool itGamewatchturtle_UnkMotion1_Anim(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:93
void itGameWatchTurtle_Logic75_PickedUp(Item_GObj *item_gobj)
Definition itgamewatchturtle.c:78
void it_802C7158(HSD_GObj *arg0)
Definition itgamewatchturtle.c:88
void itGameWatchTurtle_Logic75_EvtUnk(HSD_GObj *, HSD_GObj *)
Definition itgamewatchturtle.c:109
void it_802C70C0(Item_GObj *)
Definition itgamewatchturtle.c:68
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:24
Definition types.h:11