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ftGw_AttackAir.h
Go to the documentation of this file.
1
3#ifndef GALE01_14AFC0
4#define GALE01_14AFC0
5
6#include <baselib/forward.h>
7
8/* 14AFC0 */ void ftGw_AttackAirN_ItemParachuteSetup(HSD_GObj* gobj);
9/* 14B074 */ void ftGw_AttackAirN_ItemParachuteOnLand(HSD_GObj* gobj);
10/* 14B0F0 */ void ftGw_AttackAirN_ItemParachuteSetFlag(HSD_GObj* gobj);
11/* 14B12C */ void ftGw_AttackAirN_ItemParachuteRemove(HSD_GObj* gobj);
13/* 14B1B4 */ void ftGw_AttackAirN_ItemTurtleSetup(HSD_GObj* gobj);
14/* 14B2E4 */ void ftGw_AttackAirN_ItemTurtleSetFlag(HSD_GObj* gobj);
15/* 14B320 */ void ftGw_AttackAirN_ItemTurtleRemove(HSD_GObj* gobj);
16/* 14B380 */ bool ftGw_AttackAirN_ItemCheckTurtleRemove(HSD_GObj* gobj);
17/* 14B3A8 */ void ftGw_AttackAirN_ItemSparkySetup(HSD_GObj* gobj);
18/* 14B45C */ void ftGw_AttackAirN_ItemSparkyOnLand(HSD_GObj* gobj);
19/* 14B4D8 */ void ftGw_AttackAirN_ItemSparkySetFlag(HSD_GObj* gobj);
20/* 14B514 */ void ftGw_AttackAirN_ItemSparkyRemove(HSD_GObj* gobj);
21/* 14B574 */ void ftGw_AttackAirN_EnterItemHitlag(HSD_GObj* gobj);
22/* 14B624 */ bool ftGw_AttackAirN_ItemCheckSparkyRemove(HSD_GObj* gobj);
23/* 14B64C */ void ftGw_AttackAirN_DecideAction(HSD_GObj* gobj);
24/* 14B6E4 */ void ftGw_AttackAirN_Enter(HSD_GObj* gobj);
25/* 14B720 */ void ftGw_AttackAirN_Anim(HSD_GObj* gobj);
26/* 14B740 */ void ftGw_AttackAirN_IASA(HSD_GObj* gobj);
27/* 14B760 */ void ftGw_AttackAirN_Phys(HSD_GObj* gobj);
28/* 14B780 */ void ftGw_AttackAirN_Coll(HSD_GObj* gobj);
29/* 14B7A8 */ void ftGw_LandingAirN_Enter(HSD_GObj* gobj);
30/* 14B87C */ void ftGw_AttackAirB_Anim(HSD_GObj* gobj);
31/* 14B89C */ void ftGw_AttackAirB_IASA(HSD_GObj* gobj);
32/* 14B8BC */ void ftGw_AttackAirB_Phys(HSD_GObj* gobj);
33/* 14B8DC */ void ftGw_AttackAirB_Coll(HSD_GObj* gobj);
34/* 14B904 */ void ftGw_LandingAirB_Enter(HSD_GObj* gobj);
35/* 14B9D8 */ void ftGw_AttackAirHi_Anim(HSD_GObj* gobj);
36/* 14B9F8 */ void ftGw_AttackAirHi_IASA(HSD_GObj* gobj);
37/* 14BA18 */ void ftGw_AttackAirHi_Phys(HSD_GObj* gobj);
38/* 14BA38 */ void ftGw_AttackAirHi_Coll(HSD_GObj* gobj);
39/* 14BA60 */ void ftGw_LandingAirHi_Enter(HSD_GObj* gobj);
40/* 14BB24 */ void ftGw_LandingAirN_Anim(HSD_GObj* gobj);
41/* 14BB70 */ void ftGw_LandingAirN_IASA(HSD_GObj* gobj);
42/* 14BB74 */ void ftGw_LandingAirN_Phys(HSD_GObj* gobj);
43/* 14BB94 */ void ftGw_LandingAirN_Coll(HSD_GObj* gobj);
44/* 14BBE0 */ void ftGw_LandingAirB_Init(HSD_GObj* gobj);
45/* 14BC0C */ void ftGw_LandingAirB_Anim(HSD_GObj* gobj);
46/* 14BC58 */ void ftGw_LandingAirB_IASA(HSD_GObj* gobj);
47/* 14BC5C */ void ftGw_LandingAirB_Phys(HSD_GObj* gobj);
48/* 14BC7C */ void ftGw_LandingAirB_Coll(HSD_GObj* gobj);
49/* 14BCC8 */ void ftGw_LandingAirHi_Init(HSD_GObj* gobj);
50/* 14BCF4 */ void ftGw_LandingAirHi_Anim(HSD_GObj* gobj);
51/* 14BD40 */ void ftGw_LandingAirHi_IASA(HSD_GObj* gobj);
52/* 14BD44 */ void ftGw_LandingAirHi_Phys(HSD_GObj* gobj);
53/* 14BD64 */ void ftGw_LandingAirHi_Coll(HSD_GObj* gobj);
54
55#endif
void ftGw_AttackAirN_ItemSparkySetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:242
void ftGw_AttackAirN_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:363
void ftGw_AttackAirN_ItemParachuteOnLand(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:50
void ftGw_LandingAirN_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:574
void ftGw_AttackAirN_ItemParachuteRemove(HSD_GObj *gobj)
Remove Parachute item.
Definition ftGw_AttackAir.c:81
void ftGw_AttackAirN_ItemSparkySetup(HSD_GObj *gobj)
Create Sparky Item.
Definition ftGw_AttackAir.c:195
void ftGw_AttackAirN_ItemParachuteSetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:70
void ftGw_LandingAirHi_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:690
void ftGw_LandingAirN_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:590
void ftGw_AttackAirHi_Phys(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Physics callback.
Definition ftGw_AttackAir.c:509
void ftGw_AttackAirN_Enter(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:344
bool ftGw_AttackAirN_ItemCheckParachuteRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:94
void ftGw_LandingAirB_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:625
void ftGw_AttackAirN_ItemTurtleSetup(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:110
void ftGw_AttackAirHi_Anim(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Animation callback.
Definition ftGw_AttackAir.c:497
void ftGw_AttackAirN_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:371
bool ftGw_AttackAirN_ItemCheckTurtleRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:183
void ftGw_LandingAirB_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:633
void ftGw_AttackAirB_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:445
void ftGw_AttackAirN_ItemTurtleSetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:158
void ftGw_LandingAirB_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:641
void ftGw_AttackAirN_ItemTurtleRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:170
void ftGw_LandingAirN_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:563
void ftGw_AttackAirHi_IASA(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial IASA callback.
Definition ftGw_AttackAir.c:503
void ftGw_LandingAirHi_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:663
void ftGw_LandingAirHi_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:682
void ftGw_LandingAirB_Init(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:603
void ftGw_AttackAirB_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:437
void ftGw_AttackAirN_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:379
void ftGw_AttackAirN_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:355
void ftGw_AttackAirN_DecideAction(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:318
void ftGw_LandingAirN_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirN Think.
Definition ftGw_AttackAir.c:387
void ftGw_AttackAirN_ItemSparkyOnLand(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:220
void ftGw_AttackAirB_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:453
void ftGw_LandingAirN_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:582
void ftGw_LandingAirHi_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:674
void ftGw_LandingAirB_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirB Think.
Definition ftGw_AttackAir.c:459
void ftGw_AttackAirN_ItemParachuteSetup(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:26
void ftGw_LandingAirB_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:614
void ftGw_AttackAirHi_Coll(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Collision callback.
Definition ftGw_AttackAir.c:515
void ftGw_AttackAirN_EnterItemHitlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:267
void ftGw_LandingAirHi_Init(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Landing prefunction.
Definition ftGw_AttackAir.c:652
void ftGw_AttackAirB_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:429
void ftGw_LandingAirHi_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirHi Think.
Definition ftGw_AttackAir.c:521
bool ftGw_AttackAirN_ItemCheckSparkyRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:301
void ftGw_AttackAirN_ItemSparkyRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:254
Definition gobj.h:25