void ftGw_AttackAirN_ItemSparkySetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:242
void ftGw_AttackAirN_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:363
void ftGw_AttackAirN_ItemParachuteOnLand(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:50
void ftGw_LandingAirN_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:574
void ftGw_AttackAirN_ItemParachuteRemove(HSD_GObj *gobj)
Remove Parachute item.
Definition ftGw_AttackAir.c:81
void ftGw_AttackAirN_ItemSparkySetup(HSD_GObj *gobj)
Create Sparky Item.
Definition ftGw_AttackAir.c:195
void ftGw_AttackAirN_ItemParachuteSetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:70
void ftGw_LandingAirHi_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:690
void ftGw_LandingAirN_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:590
void ftGw_AttackAirHi_Phys(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Physics callback.
Definition ftGw_AttackAir.c:509
void ftGw_AttackAirN_Enter(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:344
bool ftGw_AttackAirN_ItemCheckParachuteRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:94
void ftGw_LandingAirB_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:625
void ftGw_AttackAirN_ItemTurtleSetup(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:110
void ftGw_AttackAirHi_Anim(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Animation callback.
Definition ftGw_AttackAir.c:497
void ftGw_AttackAirN_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:371
bool ftGw_AttackAirN_ItemCheckTurtleRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:183
void ftGw_LandingAirB_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:633
void ftGw_AttackAirB_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:445
void ftGw_AttackAirN_ItemTurtleSetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:158
void ftGw_LandingAirB_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:641
void ftGw_AttackAirN_ItemTurtleRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:170
void ftGw_LandingAirN_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:563
void ftGw_AttackAirHi_IASA(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial IASA callback.
Definition ftGw_AttackAir.c:503
void ftGw_LandingAirHi_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:663
void ftGw_LandingAirHi_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:682
void ftGw_LandingAirB_Init(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:603
void ftGw_AttackAirB_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:437
void ftGw_AttackAirN_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:379
void ftGw_AttackAirN_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:355
void ftGw_AttackAirN_DecideAction(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:318
void ftGw_LandingAirN_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirN Think.
Definition ftGw_AttackAir.c:387
void ftGw_AttackAirN_ItemSparkyOnLand(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:220
void ftGw_AttackAirB_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:453
void ftGw_LandingAirN_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:582
void ftGw_LandingAirHi_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:674
void ftGw_LandingAirB_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirB Think.
Definition ftGw_AttackAir.c:459
void ftGw_AttackAirN_ItemParachuteSetup(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:26
void ftGw_LandingAirB_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:614
void ftGw_AttackAirHi_Coll(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Collision callback.
Definition ftGw_AttackAir.c:515
void ftGw_AttackAirN_EnterItemHitlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:267
void ftGw_LandingAirHi_Init(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Landing prefunction.
Definition ftGw_AttackAir.c:652
void ftGw_AttackAirB_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:429
void ftGw_LandingAirHi_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirHi Think.
Definition ftGw_AttackAir.c:521
bool ftGw_AttackAirN_ItemCheckSparkyRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:301
void ftGw_AttackAirN_ItemSparkyRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:254