void ftGw_AttackAirN_ItemSparkySetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:245
void ftGw_AttackAirN_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:366
void ftGw_AttackAirN_ItemParachuteOnLand(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:53
void ftGw_LandingAirN_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:577
void ftGw_AttackAirN_ItemParachuteRemove(HSD_GObj *gobj)
Remove Parachute item.
Definition ftGw_AttackAir.c:84
void ftGw_AttackAirN_ItemSparkySetup(HSD_GObj *gobj)
Create Sparky Item.
Definition ftGw_AttackAir.c:198
void ftGw_AttackAirN_ItemParachuteSetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:73
void ftGw_LandingAirHi_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:693
void ftGw_LandingAirN_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:593
void ftGw_AttackAirHi_Phys(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Physics callback.
Definition ftGw_AttackAir.c:512
void ftGw_AttackAirN_Enter(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:347
bool ftGw_AttackAirN_ItemCheckParachuteRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:97
void ftGw_LandingAirB_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:628
void ftGw_AttackAirN_ItemTurtleSetup(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:113
void ftGw_AttackAirHi_Anim(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Animation callback.
Definition ftGw_AttackAir.c:500
void ftGw_AttackAirN_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:374
bool ftGw_AttackAirN_ItemCheckTurtleRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:186
void ftGw_LandingAirB_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:636
void ftGw_AttackAirB_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:448
void ftGw_AttackAirN_ItemTurtleSetFlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:161
void ftGw_LandingAirB_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:644
void ftGw_AttackAirN_ItemTurtleRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:173
void ftGw_LandingAirN_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:566
void ftGw_AttackAirHi_IASA(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial IASA callback.
Definition ftGw_AttackAir.c:506
void ftGw_LandingAirHi_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:666
void ftGw_LandingAirHi_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:685
void ftGw_LandingAirB_Init(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:606
void ftGw_AttackAirB_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:440
void ftGw_AttackAirN_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:382
void ftGw_AttackAirN_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:358
void ftGw_AttackAirN_DecideAction(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:321
void ftGw_LandingAirN_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirN Think.
Definition ftGw_AttackAir.c:390
void ftGw_AttackAirN_ItemSparkyOnLand(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:223
void ftGw_AttackAirB_Coll(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:456
void ftGw_LandingAirN_Phys(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:585
void ftGw_LandingAirHi_IASA(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:677
void ftGw_LandingAirB_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirB Think.
Definition ftGw_AttackAir.c:462
void ftGw_AttackAirN_ItemParachuteSetup(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:29
void ftGw_LandingAirB_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:617
void ftGw_AttackAirHi_Coll(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Collision callback.
Definition ftGw_AttackAir.c:518
void ftGw_AttackAirN_EnterItemHitlag(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:270
void ftGw_LandingAirHi_Init(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Landing prefunction.
Definition ftGw_AttackAir.c:655
void ftGw_AttackAirB_Anim(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:432
void ftGw_LandingAirHi_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirHi Think.
Definition ftGw_AttackAir.c:524
bool ftGw_AttackAirN_ItemCheckSparkyRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:304
void ftGw_AttackAirN_ItemSparkyRemove(HSD_GObj *gobj)
Definition ftGw_AttackAir.c:257
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26