ItemStateTable it_803F7938[]
Definition itgamewatchbreath.c:15
HSD_GObj * it_802C720C(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchbreath.c:20
void it_802C738C(Item_GObj *)
Definition itgamewatchbreath.c:70
void it_802C7424(Item_GObj *)
Definition itgamewatchbreath.c:92
void it_802C73AC(Item_GObj *)
Definition itgamewatchbreath.c:75
bool itGamewatchbreath_UnkMotion1_Anim(Item_GObj *)
Definition itgamewatchbreath.c:97
void itGameWatchBreath_Logic76_PickedUp(Item_GObj *)
Definition itgamewatchbreath.c:80
void itGameWatchBreath_Logic76_Destroyed(Item_GObj *)
Definition itgamewatchbreath.c:49
void itGameWatchBreath_Logic76_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchbreath.c:119
void it_802C7340(Item_GObj *)
Definition itgamewatchbreath.c:57
Fighter_Part
Definition forward.h:248
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26