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itgamewatchbreath.h
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1#ifndef GALE01_2C720C
2#define GALE01_2C720C
3
4#include <melee/it/forward.h>
6
8/* 2C720C */ HSD_GObj* it_802C720C(HSD_GObj*, Vec3*, Fighter_Part, float);
10/* 2C7340 */ void it_802C7340(Item_GObj*);
11/* 2C738C */ void it_802C738C(Item_GObj*);
12/* 2C73AC */ void it_802C73AC(Item_GObj*);
14/* 2C7424 */ void it_802C7424(Item_GObj*);
17/* 3F7938 */ extern ItemStateTable it_803F7938[];
18
19#endif
struct Vec Vec3
ItemStateTable it_803F7938[]
Definition itgamewatchbreath.c:12
HSD_GObj * it_802C720C(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchbreath.c:17
void it_802C738C(Item_GObj *)
Definition itgamewatchbreath.c:56
void it_802C7424(Item_GObj *)
Definition itgamewatchbreath.c:78
void it_802C73AC(Item_GObj *)
Definition itgamewatchbreath.c:61
bool itGamewatchbreath_UnkMotion1_Anim(Item_GObj *)
Definition itgamewatchbreath.c:83
void itGameWatchBreath_Logic76_PickedUp(Item_GObj *)
Definition itgamewatchbreath.c:66
void itGameWatchBreath_Logic76_Destroyed(Item_GObj *)
Definition itgamewatchbreath.c:35
void itGameWatchBreath_Logic76_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchbreath.c:105
void it_802C7340(Item_GObj *)
Definition itgamewatchbreath.c:43
Fighter_Part
Definition forward.h:258
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12