ItemStateTable it_803F7938[]
Definition itgamewatchbreath.c:14
HSD_GObj * it_802C720C(HSD_GObj *, Vec3 *, Fighter_Part, float)
Definition itgamewatchbreath.c:19
void it_802C738C(Item_GObj *)
Definition itgamewatchbreath.c:69
void it_2725_Logic76_PickedUp(Item_GObj *)
Definition itgamewatchbreath.c:79
void it_802C7424(Item_GObj *)
Definition itgamewatchbreath.c:91
void it_802C73AC(Item_GObj *)
Definition itgamewatchbreath.c:74
bool itGamewatchbreath_UnkMotion1_Anim(Item_GObj *)
Definition itgamewatchbreath.c:96
void it_2725_Logic76_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchbreath.c:118
void it_802C7340(Item_GObj *)
Definition itgamewatchbreath.c:56
void it_2725_Logic76_Destroyed(Item_GObj *)
Definition itgamewatchbreath.c:48
Fighter_Part
Definition forward.h:239
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26