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SSBM Decomp
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User data for VS Records page 2 (character details screen) Total size: 0xC8 bytes. More...
#include <types.h>
Data Fields | |
| u8 | saved_menu |
| Saved menu ID on entry. | |
| u8 | pad_1 |
| u16 | saved_selection |
| Saved hovered selection on entry. | |
| u8 | anim_state |
| 0 = idle, 1 = intro anim playing | |
| u8 | pad_5 [3] |
| HSD_JObj * | x8 |
| HSD_JObj * | xC |
| HSD_JObj * | x10 |
| HSD_JObj * | fighter_mode_header |
| shown in fighter mode | |
| HSD_JObj * | x18 |
| HSD_JObj * | x1C |
| HSD_JObj * | name_mode_header |
| shown in name mode | |
| HSD_JObj * | x24 |
| HSD_JObj * | icon_parent |
| parent for character icons | |
| HSD_JObj * | row0_ref |
| row 0 position reference | |
| HSD_JObj * | row1_ref |
| row 1 position reference | |
| HSD_JObj * | down_arrow |
| hidden when at bottom | |
| HSD_JObj * | up_arrow |
| hidden when scroll_offset == 0 | |
| HSD_JObj * | left_arrow |
| hidden at first selection | |
| HSD_JObj * | right_arrow |
| hidden at last selection | |
| u16 | scroll_offset |
| current scroll position | |
| u8 | selected_fighter_idx |
| fighter mode selection | |
| u8 | selected_name_idx |
| name mode selection | |
| u8 | is_name_mode |
| 0 = fighter, 1 = name mode | |
| u8 | pad_49 [3] |
| HSD_Text * | row_labels [10] |
| stat category label text | |
| HSD_Text * | row_values [10] |
| stat value text | |
| HSD_Text * | row_icons [10] |
| optional stat icons | |
| HSD_Text * | header_text |
| entity name header | |
User data for VS Records page 2 (character details screen) Total size: 0xC8 bytes.
| u8 Diagram2::saved_menu |
Saved menu ID on entry.
| u8 Diagram2::pad_1 |
| u16 Diagram2::saved_selection |
Saved hovered selection on entry.
| u8 Diagram2::anim_state |
0 = idle, 1 = intro anim playing
| u8 Diagram2::pad_5[3] |
| HSD_JObj* Diagram2::x8 |
| HSD_JObj* Diagram2::xC |
| HSD_JObj* Diagram2::x10 |
| HSD_JObj* Diagram2::fighter_mode_header |
shown in fighter mode
| HSD_JObj* Diagram2::x18 |
| HSD_JObj* Diagram2::x1C |
| HSD_JObj* Diagram2::name_mode_header |
shown in name mode
| HSD_JObj* Diagram2::x24 |
| HSD_JObj* Diagram2::icon_parent |
parent for character icons
| HSD_JObj* Diagram2::row0_ref |
row 0 position reference
| HSD_JObj* Diagram2::row1_ref |
row 1 position reference
| HSD_JObj* Diagram2::down_arrow |
hidden when at bottom
| HSD_JObj* Diagram2::up_arrow |
hidden when scroll_offset == 0
| HSD_JObj* Diagram2::left_arrow |
hidden at first selection
| HSD_JObj* Diagram2::right_arrow |
hidden at last selection
| u16 Diagram2::scroll_offset |
current scroll position
| u8 Diagram2::selected_fighter_idx |
fighter mode selection
| u8 Diagram2::selected_name_idx |
name mode selection
| u8 Diagram2::is_name_mode |
0 = fighter, 1 = name mode
| u8 Diagram2::pad_49[3] |
| HSD_Text* Diagram2::row_labels[10] |
stat category label text
| HSD_Text* Diagram2::row_values[10] |
stat value text
| HSD_Text* Diagram2::row_icons[10] |
optional stat icons
| HSD_Text* Diagram2::header_text |
entity name header