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mnruleplus.c File Reference
#include "mnruleplus.h"
#include "placeholder.h"
#include "platform.h"
#include "baselib/debug.h"
#include "baselib/gobj.h"
#include "baselib/gobjgxlink.h"
#include "baselib/gobjobject.h"
#include "baselib/gobjplink.h"
#include "baselib/gobjproc.h"
#include "baselib/gobjuserdata.h"
#include "baselib/jobj.h"
#include "baselib/memory.h"
#include "baselib/sislib.h"
#include "gm/gm_1A3F.h"
#include "gm/gmmain_lib.h"
#include "gm/types.h"
#include "lb/lb_00F9.h"
#include "lb/lbaudio_ax.h"
#include "mn/forward.h"
#include "mn/mnmain.h"
#include "mn/mnmainrule.h"
#include "mn/mnstagesw.h"
#include "sc/types.h"
#include <dolphin/os.h>

Data Structures

union  JObjIndices
 

Functions

static void mnRulePlus_SaveRules (void)
 Copy rule values from menu data to the global game rules.
 
static s32 mnRulePlus_IsOptionVisible (u8 sel)
 Check if a given option is visible (not hidden by game mode).
 
void fn_8023201C (HSD_GObj *gobj)
 
AnimLoopSettingsmn_80232458 (u8 option, u8 value, u8 direction)
 mn_80232458 already matched above
 
void mn_802324E4 (u8 time_limit, MenuRulesPlusData *data)
 
void mn_80232660_inline (HSD_JObj *jobj)
 
void mn_80232660 (HSD_GObj *gobj, HSD_JObj *jobj, u8 option)
 
void mn_802327A4 (HSD_GObj *gobj, u32 arg1, u32 arg2)
 
void mn_80232D4C (HSD_GObj *gobj, u32 arg1, u32 arg2)
 
void fn_80232F44 (HSD_GObj *gobj)
 
HSD_GObjmn_80233218 (MenuState state)
 
void mn_802339FC (void)
 

Variables

StaticModelDesc MenMainConRl_Top
 
StaticModelDesc MenMainCursorRl_Top
 
StaticModelDesc MenMainCursorTr01_Top
 
StaticModelDesc MenMainCursorTr02_Top
 
StaticModelDesc MenMainCursorTr03_Top
 
StaticModelDesc MenMainCursorTr04_Top
 
StaticModelDesc MenMainNmRl_Top
 
MenuKindData mn_803EB6B0 []
 
HSD_GObjmn_804D6BE0
 
f32 mn_804D6BE4
 
static mn_803ED1D0_t mn_803ED1D0
 
AnimLoopSettings mn_803ED270 [3]
 
AnimLoopSettings mn_803ED294 [7]
 
u8 mn_803ED2E8 [16][2] = { 0 }
 
static JObjIndices mn_804DBE40 = { 0x02030506 }
 
static f32 mn_804DBE44 = 0.0f
 
static JObjIndices mn_804DBE48 = { 0x02030506 }
 

Function Documentation

◆ mnRulePlus_SaveRules()

static void mnRulePlus_SaveRules ( void  )
inlinestatic

Copy rule values from menu data to the global game rules.

◆ mnRulePlus_IsOptionVisible()

static s32 mnRulePlus_IsOptionVisible ( u8  sel)
inlinestatic

Check if a given option is visible (not hidden by game mode).

◆ fn_8023201C()

void fn_8023201C ( HSD_GObj gobj)

A button: confirm stage select (option 5 only)

Start button: accept all rules and proceed

B button: cancel and go back

D-Pad Up: move selection up (with wrap)

D-Pad Down: move selection down (with wrap)

D-Pad Left/Right: adjust value for non-stage options

◆ mn_80232458()

AnimLoopSettings * mn_80232458 ( u8  option,
u8  value,
u8  direction 
)

mn_80232458 already matched above

◆ mn_802324E4()

void mn_802324E4 ( u8  time_limit,
MenuRulesPlusData data 
)

◆ mn_80232660_inline()

void mn_80232660_inline ( HSD_JObj jobj)
inline

◆ mn_80232660()

void mn_80232660 ( HSD_GObj gobj,
HSD_JObj jobj,
u8  option 
)

◆ mn_802327A4()

void mn_802327A4 ( HSD_GObj gobj,
u32  arg1,
u32  arg2 
)

◆ mn_80232D4C()

void mn_80232D4C ( HSD_GObj gobj,
u32  arg1,
u32  arg2 
)

◆ fn_80232F44()

void fn_80232F44 ( HSD_GObj gobj)

◆ mn_80233218()

HSD_GObj * mn_80233218 ( MenuState  state)

◆ mn_802339FC()

void mn_802339FC ( void  )

Variable Documentation

◆ MenMainConRl_Top

StaticModelDesc MenMainConRl_Top
extern

◆ MenMainCursorRl_Top

StaticModelDesc MenMainCursorRl_Top
extern

◆ MenMainCursorTr01_Top

StaticModelDesc MenMainCursorTr01_Top
extern

◆ MenMainCursorTr02_Top

StaticModelDesc MenMainCursorTr02_Top
extern

◆ MenMainCursorTr03_Top

StaticModelDesc MenMainCursorTr03_Top
extern

◆ MenMainCursorTr04_Top

StaticModelDesc MenMainCursorTr04_Top
extern

◆ MenMainNmRl_Top

StaticModelDesc MenMainNmRl_Top
extern

◆ mn_803EB6B0

MenuKindData mn_803EB6B0[]
extern

◆ mn_804D6BE0

HSD_GObj* mn_804D6BE0
extern

◆ mn_804D6BE4

f32 mn_804D6BE4
extern

◆ mn_803ED1D0

mn_803ED1D0_t mn_803ED1D0
static
Initial value:
= {
{ 3, 4, 5, 6, 7, 8, 9 },
{ 7, 2, 2, 2, 2, 0 },
{ 20.0f, 21.0f, 22.0f, 23.0f, 24.0f, 25.0f, 26.0f, 27.0f, 28.0f, 29.0f,
30.0f, 31.0f },
{ 0.0f, 99.0f, 0.0f },
{ 200.0f, 399.0f, 200.0f },
{ { 100.0f, 124.0f, -0.1f }, { 125.0f, 149.0f, -0.1f } },
{ { 150.0f, 174.0f, -0.1f }, { 175.0f, 199.0f, -0.1f } },
{ 0.0f, 99.0f, 60.0f },
}

◆ mn_803ED270

AnimLoopSettings mn_803ED270[3]
Initial value:
= { { 0.0f, 3.0f, -0.1f },
{ 20.0f, 23.0f, -0.1f },
{ 40.0f, 43.0f, -0.1f } }

◆ mn_803ED294

AnimLoopSettings mn_803ED294[7]
Initial value:
= {
{ 100.0f, 103.0f, -0.1f }, { 120.0f, 123.0f, -0.1f },
{ 140.0f, 143.0f, -0.1f }, { 30.0f, 49.0f, -0.1f },
{ 70.0f, 89.0f, -0.1f }, { 90.0f, 109.0f, -0.1f },
{ 50.0f, 69.0f, -0.1f },
}

◆ mn_803ED2E8

u8 mn_803ED2E8[16][2] = { 0 }

◆ mn_804DBE40

JObjIndices mn_804DBE40 = { 0x02030506 }
static

◆ mn_804DBE44

f32 mn_804DBE44 = 0.0f
static

◆ mn_804DBE48

JObjIndices mn_804DBE48 = { 0x02030506 }
static