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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/ft/forward.h>#include <melee/lb/forward.h>#include <sysdolphin/baselib/forward.h>#include <placeholder.h>#include <dolphin/gx/GXStruct.h>#include <dolphin/mtx.h>Go to the source code of this file.
Functions | |
| void | lb_8000F9F8 (HSD_JObj *jobj) |
| void | lb_8000FA94 (void) |
| void | lb_8000FCDC (void) |
| void | lb_8000FD18 (DynamicsDesc *) |
| void | lb_8000FD48 (HSD_JObj *, DynamicsDesc *, size_t) |
| struct lb_80011A50_t * | lb_800100B0 (struct lb_80011A50_t *, float) |
| float | lb_800101C8 (Vec3 *, Vec3 *) |
| float | lb_800103B8 (Vec3 *, Vec3 *) |
| void | lb_8001044C (DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool) |
| void | lb_800115F4 (void) |
| void | lb_80011710 (DynamicsDesc *, DynamicsDesc *) |
| bool | lb_800117F4 (DynamicsDesc *, GXColor *, GXColor *, int, u32) |
| void | lb_800119DC (Vec3 *, int, float, float, float) |
| AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,f3=unk). | |
| struct lb_80011A50_t * | lb_80011A50 (Vec3 *, int, float, float, float, float, float, float, float) |
| enum_t | lb_80011ABC (void) |
| bool | lb_80013BB0 (ColorOverlay *arg) |
| void lb_8000F9F8 | ( | HSD_JObj * | jobj | ) |
| void lb_8000FA94 | ( | void | ) |
| void lb_8000FCDC | ( | void | ) |
| void lb_8000FD18 | ( | DynamicsDesc * | desc | ) |
| void lb_8000FD48 | ( | HSD_JObj * | jobj, |
| DynamicsDesc * | desc, | ||
| size_t | max_count ) |
| struct lb_80011A50_t * lb_800100B0 | ( | struct lb_80011A50_t * | arg0, |
| float | arg1 ) |
| void lb_8001044C | ( | DynamicsDesc * | , |
| UNK_T | , | ||
| int | , | ||
| float | pos_y, | ||
| bool | , | ||
| Fighter_Part | part, | ||
| int | , | ||
| bool | ) |
| void lb_800115F4 | ( | void | ) |
| void lb_80011710 | ( | DynamicsDesc * | arg0, |
| DynamicsDesc * | arg1 ) |
| bool lb_800117F4 | ( | DynamicsDesc * | arg0, |
| GXColor * | arg1, | ||
| GXColor * | arg2, | ||
| int | arg3, | ||
| u32 | arg4 ) |
| void lb_800119DC | ( | Vec3 * | arg0, |
| int | arg1, | ||
| float | arg2, | ||
| float | arg3, | ||
| float | arg4 ) |
AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,f3=unk).
| struct lb_80011A50_t * lb_80011A50 | ( | Vec3 * | arg0, |
| int | arg1, | ||
| float | arg2, | ||
| float | arg3, | ||
| float | arg4, | ||
| float | arg5, | ||
| float | arg6, | ||
| float | arg7, | ||
| float | arg8 ) |
| enum_t lb_80011ABC | ( | void | ) |
| bool lb_80013BB0 | ( | ColorOverlay * | arg | ) |