SSBM Decomp
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lb_00F9.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "dolphin/gx.h"
#include "ft/forward.h"
#include "lb/forward.h"
#include "lb/types.h"
#include <baselib/forward.h>
#include <melee/sc/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void lb_8000F9F8 (HSD_JObj *jobj)
 
UNK_RET lb_8000FA94 (UNK_PARAMS)
 
void lb_8000FCDC (void)
 lb_8000FA94
 
void lb_8000FD18 (DynamicsDesc *)
 
void lb_8000FD48 (HSD_JObj *, DynamicsDesc *, size_t)
 
struct lb_80011A50_tlb_800100B0 (struct lb_80011A50_t *, float)
 
void lb_800101C8 (Vec3 *, Vec3 *)
 
void lb_800103B8 (Vec3 *, Vec3 *)
 
void lb_8001044C (DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
 
void lb_800115F4 (void)
 
void lb_80011710 (DynamicsDesc *, DynamicsDesc *)
 
bool lb_800117F4 (DynamicsDesc *, GXColor *, GXColor *, int, u32)
 
void lb_800119DC (Vec3 *, int, float, float, float)
 
void lb_80011A50 (Vec3 *, int, float, float, float, float, float, float, float)
 
enum_t lb_80011ABC (void)
 
HSD_LObjlb_80011AC4 (LightList **)
 
void lb_80011C18 (HSD_JObj *jobj, u32 flags)
 
int lb_80011E24 (HSD_JObj *, HSD_JObj **,...)
 
int lb_8001204C (HSD_JObj *, HSD_JObj **, u16 *, int)
 
HSD_ImageDesclb_800121FC (HSD_ImageDesc *image_desc, int width, int height, GXTexFmt format, s16 entry_num)
 
void lb_800122C8 (HSD_ImageDesc *image_desc, u16 origx, u16 origy, bool clear)
 HSD_ImageDescCopyFromEFB wrapper
 
UNK_RET lb_800122F0 (UNK_PARAMS)
 
void lb_8001271C (GXTexObj *, float, float, float, float, float, float)
 lb_800122F0
 
void lb_8001285C (HSD_ImageDesc *, GXTexObj *)
 
UNK_RET lb_80012994 (UNK_PARAMS)
 
UNK_RET fn_80013614 (UNK_PARAMS)
 
void fn_800138AC (void *ptr)
 HSD_Free wrapper
 
void lb_800138CC (HSD_GObj *gobj, int arg1)
 
void lb_800138D8 (HSD_GObj *gobj, s8 arg1)
 
UNK_RET lb_800138EC (UNK_PARAMS)
 
HSD_CObjlb_80013B14 (HSD_CameraDescPerspective *)
 lb_800138EC
 
bool lb_80013C18 (ColorOverlay *)
 
bool lb_80013D68 (ColorOverlay *)
 
bool lb_80013E3C (ColorOverlay *)
 
int lb_80013F78 (ColorOverlay *)
 Copy light rotation from ColorOverlay::x8_ptr1.
 
bool lb_80014014 (ColorOverlay *)
 
bool lb_800140F8 (ColorOverlay *)
 
bool lb_80014258 (HSD_GObj *gobj, void *arg1, FtCmd cmd)
 
void lb_80014498 (ColorOverlay *)
 lb_80014258
 
bool lb_800144C8 (ColorOverlay *, struct Fighter_804D653C_t *, int, int)
 
UNK_RET lb_80014534 (UNK_PARAMS)
 
void lb_80014574 (u8, int, int, int)
 
void lb_800145C0 (u8 slot)
 Reset pad rumble.
 
void lb_800145F4 (void)
 
bool lb_80014638 (struct lb_80014638_arg0_t *, struct lb_80014638_arg1_t *)
 
bool lb_80014770 (Vec3 *, int)
 
bool lb_800149E0 (Mtx, u32)
 lb_80014770
 

Function Documentation

◆ lb_8000F9F8()

void lb_8000F9F8 ( HSD_JObj jobj)

◆ lb_8000FA94()

UNK_RET lb_8000FA94 ( UNK_PARAMS  )

◆ lb_8000FCDC()

void lb_8000FCDC ( void  )

◆ lb_8000FD18()

void lb_8000FD18 ( DynamicsDesc desc)

◆ lb_8000FD48()

void lb_8000FD48 ( HSD_JObj ,
DynamicsDesc ,
size_t   
)

◆ lb_800100B0()

struct lb_80011A50_t * lb_800100B0 ( struct lb_80011A50_t ,
float   
)

◆ lb_800101C8()

void lb_800101C8 ( Vec3 *  arg0,
Vec3 *  arg1 
)

◆ lb_800103B8()

void lb_800103B8 ( Vec3 *  a,
Vec3 *  b 
)

◆ lb_8001044C()

void lb_8001044C ( DynamicsDesc ,
UNK_T  ,
int  ,
float  pos_y,
bool  ,
Fighter_Part  part,
int  ,
bool   
)

◆ lb_800115F4()

void lb_800115F4 ( void  )

◆ lb_80011710()

void lb_80011710 ( DynamicsDesc arg0,
DynamicsDesc arg1 
)

◆ lb_800117F4()

bool lb_800117F4 ( DynamicsDesc arg0,
GXColor *  arg1,
GXColor *  arg2,
int  arg3,
u32  arg4 
)

◆ lb_800119DC()

void lb_800119DC ( Vec3 *  ,
int  ,
float  ,
float  ,
float   
)

◆ lb_80011A50()

void lb_80011A50 ( Vec3 *  arg0,
int  arg1,
float  arg2,
float  arg3,
float  arg4,
float  arg5,
float  arg6,
float  arg7,
float  arg8 
)

◆ lb_80011ABC()

enum_t lb_80011ABC ( void  )

◆ lb_80011AC4()

HSD_LObj * lb_80011AC4 ( LightList **  list)

◆ lb_80011C18()

void lb_80011C18 ( HSD_JObj jobj,
u32  flags 
)

◆ lb_80011E24()

int lb_80011E24 ( HSD_JObj ,
HSD_JObj **  ,
  ... 
)

◆ lb_8001204C()

int lb_8001204C ( HSD_JObj ,
HSD_JObj **  ,
u16 *  ,
int   
)

◆ lb_800121FC()

HSD_ImageDesc * lb_800121FC ( HSD_ImageDesc image_desc,
int  width,
int  height,
GXTexFmt  format,
s16  entry_num 
)

◆ lb_800122C8()

void lb_800122C8 ( HSD_ImageDesc image_desc,
u16  origx,
u16  origy,
bool  clear 
)

◆ lb_800122F0()

UNK_RET lb_800122F0 ( UNK_PARAMS  )

◆ lb_8001271C()

void lb_8001271C ( GXTexObj *  arg0,
float  x0,
float  arg2,
float  tex_width,
float  tex_height,
float  scale_x,
float  scale_y 
)

◆ lb_8001285C()

void lb_8001285C ( HSD_ImageDesc image_desc,
GXTexObj *  tex_obj 
)

◆ lb_80012994()

UNK_RET lb_80012994 ( UNK_PARAMS  )

◆ fn_80013614()

UNK_RET fn_80013614 ( UNK_PARAMS  )

◆ fn_800138AC()

void fn_800138AC ( void *  ptr)

HSD_Free wrapper

HSD_Free wrapper

fn_80013614

◆ lb_800138CC()

void lb_800138CC ( HSD_GObj gobj,
int  arg1 
)

◆ lb_800138D8()

void lb_800138D8 ( HSD_GObj gobj,
s8  arg1 
)

◆ lb_800138EC()

UNK_RET lb_800138EC ( UNK_PARAMS  )

◆ lb_80013B14()

HSD_CObj * lb_80013B14 ( HSD_CameraDescPerspective desc)

◆ lb_80013C18()

bool lb_80013C18 ( ColorOverlay arg0)

◆ lb_80013D68()

bool lb_80013D68 ( ColorOverlay arg0)

◆ lb_80013E3C()

bool lb_80013E3C ( ColorOverlay arg0)

◆ lb_80013F78()

int lb_80013F78 ( ColorOverlay arg0)

Copy light rotation from ColorOverlay::x8_ptr1.

◆ lb_80014014()

bool lb_80014014 ( ColorOverlay arg0)

◆ lb_800140F8()

bool lb_800140F8 ( ColorOverlay arg0)

◆ lb_80014258()

bool lb_80014258 ( HSD_GObj gobj,
void *  arg1,
FtCmd  cmd 
)

◆ lb_80014498()

void lb_80014498 ( ColorOverlay arg0)

◆ lb_800144C8()

bool lb_800144C8 ( ColorOverlay arg0,
struct Fighter_804D653C_t arg1,
int  arg2,
int  arg3 
)

◆ lb_80014534()

UNK_RET lb_80014534 ( UNK_PARAMS  )

◆ lb_80014574()

void lb_80014574 ( u8  arg0,
int  arg1,
int  arg2,
int  arg3 
)

◆ lb_800145C0()

void lb_800145C0 ( u8  slot)

Reset pad rumble.

◆ lb_800145F4()

void lb_800145F4 ( void  )

◆ lb_80014638()

bool lb_80014638 ( struct lb_80014638_arg0_t arg0,
struct lb_80014638_arg1_t arg1 
)

◆ lb_80014770()

bool lb_80014770 ( Vec3 *  ,
int   
)

◆ lb_800149E0()

bool lb_800149E0 ( Mtx  arg0,
u32  arg1 
)