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src/melee/lb/lb_00F9.dox File Reference
#include <platform.h>
#include "ft/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include <placeholder.h>

Macros

#define GALE01_00F9F8
 

Functions

void lb_8000F9F8 (HSD_JObj *jobj)
 
void lb_8000FD18 (UNK_T)
 
void lb_8000FD48 (HSD_JObj *, UNK_T, size_t)
 
void lb_8001044C (void *, void *, int, float, int, int, int, int)
 
void lb_800115F4 (void)
 
void lb_80011710 (UNK_T, UNK_T)
 
bool lb_800117F4 (UNK_T, float *, float *, u32, int)
 
void lb_800119DC (Vec3 *, int, float, float, float)
 AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,f3=unk)
 
void lb_80011A50 (Vec3 *, int, float, float, float, float, float, float, float)
 
UNK_RET lb_80011ABC (UNK_PARAMS)
 
HSD_LObjlb_80011AC4 (HSD_GObj *)
 
void lb_80011C18 (HSD_JObj *jobj, u32 flags)
 
void lb_800122C8 (HSD_ImageDesc *, int, int, int)
 
void lb_800121FC (HSD_ImageDesc *, int, int, int, int)
 
HSD_CObjlb_80013B14 (HSD_CameraDescPerspective *)
 
bool lb_80014258 (HSD_GObj *gobj, UNK_T arg1, FtCmd cmd)
 
void lb_80014498 (UNK_T arg0)
 
bool lb_800144C8 (ftDeviceUnk2 *, void *, s32, s32)
 
void lb_80014574 (u8, int, int, int)
 
void lb_800145C0 (u8)
 
UNK_T lb_80014638 (void)
 
bool lb_80014770 (Vec3 *, int)
 

Macro Definition Documentation

◆ GALE01_00F9F8

#define GALE01_00F9F8

Function Documentation

◆ lb_8000F9F8()

void lb_8000F9F8 ( HSD_JObj jobj)

◆ lb_8000FD18()

void lb_8000FD18 ( UNK_T  )

◆ lb_8000FD48()

void lb_8000FD48 ( HSD_JObj ,
UNK_T  ,
size_t   
)

◆ lb_8001044C()

void lb_8001044C ( void *  ,
void *  ,
int  ,
float  ,
int  ,
int  ,
int  ,
int   
)

◆ lb_800115F4()

void lb_800115F4 ( void  )

◆ lb_80011710()

void lb_80011710 ( UNK_T  ,
UNK_T   
)

◆ lb_800117F4()

bool lb_800117F4 ( UNK_T  ,
float *  ,
float *  ,
u32  ,
int   
)

◆ lb_800119DC()

void lb_800119DC ( Vec3 ,
int  ,
float  ,
float  ,
float   
)

AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,f3=unk)

◆ lb_80011A50()

void lb_80011A50 ( Vec3 ,
int  ,
float  ,
float  ,
float  ,
float  ,
float  ,
float  ,
float   
)

◆ lb_80011ABC()

UNK_RET lb_80011ABC ( UNK_PARAMS  )

◆ lb_80011AC4()

HSD_LObj * lb_80011AC4 ( HSD_GObj )

◆ lb_80011C18()

void lb_80011C18 ( HSD_JObj jobj,
u32  flags 
)

◆ lb_800122C8()

void lb_800122C8 ( HSD_ImageDesc ,
int  ,
int  ,
int   
)

◆ lb_800121FC()

void lb_800121FC ( HSD_ImageDesc ,
int  ,
int  ,
int  ,
int   
)

◆ lb_80013B14()

HSD_CObj * lb_80013B14 ( HSD_CameraDescPerspective )

◆ lb_80014258()

bool lb_80014258 ( HSD_GObj gobj,
UNK_T  arg1,
FtCmd  cmd 
)

◆ lb_80014498()

void lb_80014498 ( UNK_T  arg0)

◆ lb_800144C8()

bool lb_800144C8 ( ftDeviceUnk2 ,
void *  ,
s32  ,
s32   
)

◆ lb_80014574()

void lb_80014574 ( u8  ,
int  ,
int  ,
int   
)

◆ lb_800145C0()

void lb_800145C0 ( u8  )

◆ lb_80014638()

UNK_T lb_80014638 ( void  )

◆ lb_80014770()

bool lb_80014770 ( Vec3 ,
int   
)