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src/melee/lb/lb_00F9.dox File Reference
#include <platform.h>
#include "ft/forward.h"
#include <dolphin/mtx.h>
#include <baselib/forward.h>
#include <melee/sc/forward.h>
#include <placeholder.h>

Macros

#define GALE01_00F9F8

Functions

void lb_8000F9F8 (HSD_JObj *jobj)
void lb_8000FD18 (UNK_T)
void lb_8000FD48 (HSD_JObj *, UNK_T, size_t)
void lb_8001044C (void *, void *, int, float, int, int, int, int)
void lb_800115F4 (void)
void lb_80011710 (UNK_T, UNK_T)
bool lb_800117F4 (UNK_T, float *, float *, u32, int)
void lb_800119DC (Vec3 *, int, float, float, float)
 AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,f3=unk).
void lb_80011A50 (Vec3 *, int, float, float, float, float, float, float, float)
UNK_RET lb_80011ABC (UNK_PARAMS)
HSD_LObjlb_80011AC4 (LightList **)
void lb_80011C18 (HSD_JObj *jobj, u32 flags)
void lb_800122C8 (HSD_ImageDesc *, int, int, int)
void lb_800121FC (HSD_ImageDesc *, int, int, int, int)
HSD_CObjlb_80013B14 (HSD_CameraDescPerspective *)
bool lb_80014258 (HSD_GObj *gobj, UNK_T arg1, FtCmd cmd)
void lb_80014498 (UNK_T arg0)
bool lb_800144C8 (ColorOverlay *, void *, s32, s32)
void lb_80014574 (u8, int, int, int)
void lb_800145C0 (u8)
UNK_T lb_80014638 (void)
bool lb_80014770 (Vec3 *, int)

Macro Definition Documentation

◆ GALE01_00F9F8

#define GALE01_00F9F8

Function Documentation

◆ lb_8000F9F8()

void lb_8000F9F8 ( HSD_JObj * jobj)

◆ lb_8000FD18()

void lb_8000FD18 ( UNK_T )

◆ lb_8000FD48()

void lb_8000FD48 ( HSD_JObj * ,
UNK_T ,
size_t  )

◆ lb_8001044C()

void lb_8001044C ( void * ,
void * ,
int ,
float ,
int ,
int ,
int ,
int  )

◆ lb_800115F4()

void lb_800115F4 ( void )

◆ lb_80011710()

void lb_80011710 ( UNK_T ,
UNK_T  )

◆ lb_800117F4()

bool lb_800117F4 ( UNK_T ,
float * ,
float * ,
u32 ,
int  )

◆ lb_800119DC()

void lb_800119DC ( Vec3 * arg0,
int arg1,
float arg2,
float arg3,
float arg4 )

AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,f3=unk).

◆ lb_80011A50()

void lb_80011A50 ( Vec3 * arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8 )

◆ lb_80011ABC()

UNK_RET lb_80011ABC ( UNK_PARAMS )

◆ lb_80011AC4()

HSD_LObj * lb_80011AC4 ( LightList ** list)

◆ lb_80011C18()

void lb_80011C18 ( HSD_JObj * jobj,
u32 flags )

◆ lb_800122C8()

void lb_800122C8 ( HSD_ImageDesc * ,
int ,
int ,
int  )

◆ lb_800121FC()

void lb_800121FC ( HSD_ImageDesc * ,
int ,
int ,
int ,
int  )

◆ lb_80013B14()

HSD_CObj * lb_80013B14 ( HSD_CameraDescPerspective * desc)

◆ lb_80014258()

bool lb_80014258 ( HSD_GObj * gobj,
UNK_T arg1,
FtCmd cmd )

◆ lb_80014498()

void lb_80014498 ( UNK_T arg0)

◆ lb_800144C8()

bool lb_800144C8 ( ColorOverlay * ,
void * ,
s32 ,
s32  )

◆ lb_80014574()

void lb_80014574 ( u8 arg0,
int arg1,
int arg2,
int arg3 )

◆ lb_800145C0()

void lb_800145C0 ( u8 slot)

◆ lb_80014638()

UNK_T lb_80014638 ( void )

◆ lb_80014770()

bool lb_80014770 ( Vec3 * arg0,
int arg1 )