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types.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "lb/forward.h"
#include <baselib/forward.h>
#include <dolphin/card.h>
#include <dolphin/gx.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Data Structures

struct  HitResult
 
struct  HitVictim
 
struct  HitCapsule
 
struct  HurtCapsule
 
struct  FighterHurtCapsule
 
struct  ReflectDesc
 
struct  AbsorbDesc
 
struct  ShieldDesc
 
struct  lbRefract_CallbackData
 
struct  ECBFlagStruct
 
struct  SurfaceData
 
struct  itECB
 
struct  ftECB
 
struct  CollData
 
struct  HSD_AllocEntry
 
struct  PreloadCacheSceneEntry
 
struct  PreloadEntry
 
struct  PreloadCacheScene
 
struct  PreloadCacheScene::GameCache
 
struct  PreloadCache
 
struct  lb_800138D8_t
 
struct  lb_80432A68_38_t
 
struct  lb_80432A68_t
 
struct  lb_80432A68_t::CardTask
 
struct  ColorOverlay_UnkInner
 
union  ColorOverlay_x8_t
 
struct  ColorOverlay
 
struct  lb_80011A50_t
 
struct  lb_80014638_arg0_t
 
struct  lb_80014638_arg1_t
 
struct  Fighter_804D653C_t
 
struct  lb_00F9_UnkDesc1Inner
 
struct  lb_00F9_UnkDesc1
 
struct  lb_00F9_UnkDesc0
 
struct  ftDynamics_UnkDesc
 
union  PolymorphicDesc
 
struct  DynamicsData
 
struct  DynamicsDesc
 
struct  BoneDynamicsDesc
 
struct  lb_8000FD18_t
 
struct  lb_804D63A0_t
 
struct  lb_804D63A8_t
 
struct  lbColl_8000A10C_arg0_t
 
struct  CommandInfo
 
struct  LbShadow
 

Functions

 STATIC_ASSERT (sizeof(HitCapsule)==0x138)
 
 STATIC_ASSERT (sizeof(FighterHurtCapsule)==0x4C)
 
 STATIC_ASSERT (sizeof(struct lb_80432A68_38_t)==0x8)
 
 STATIC_ASSERT (sizeof(struct lb_80432A68_t)==0x8B0)
 
 STATIC_ASSERT (sizeof(union ColorOverlay_x8_t)==0x4)
 
 STATIC_ASSERT (sizeof(struct ColorOverlay)==0x80)
 
 STATIC_ASSERT (sizeof(struct lb_80014638_arg0_t)==0x18)
 
 STATIC_ASSERT (sizeof(struct lb_80014638_arg1_t)==0x14)
 
 STATIC_ASSERT (sizeof(struct Fighter_804D653C_t)==8)
 
 STATIC_ASSERT (sizeof(struct lb_00F9_UnkDesc1Inner)==0x3C)
 
 STATIC_ASSERT (sizeof(union PolymorphicDesc)==0x90)
 
 STATIC_ASSERT (sizeof(struct DynamicsData)==0x94)
 
 STATIC_ASSERT (sizeof(struct lb_804D63A0_t)==0xBE00)
 
 STATIC_ASSERT (sizeof(struct lb_804D63A8_t)==0x1C0)
 

Function Documentation

◆ STATIC_ASSERT() [1/14]

STATIC_ASSERT ( sizeof(HitCapsule = =0x138)

◆ STATIC_ASSERT() [2/14]

STATIC_ASSERT ( sizeof(FighterHurtCapsule = =0x4C)

◆ STATIC_ASSERT() [3/14]

STATIC_ASSERT ( sizeof(struct lb_80432A68_38_t = =0x8)

◆ STATIC_ASSERT() [4/14]

STATIC_ASSERT ( sizeof(struct lb_80432A68_t = =0x8B0)

◆ STATIC_ASSERT() [5/14]

STATIC_ASSERT ( sizeof(union ColorOverlay_x8_t = =0x4)

◆ STATIC_ASSERT() [6/14]

STATIC_ASSERT ( sizeof(struct ColorOverlay = =0x80)

◆ STATIC_ASSERT() [7/14]

STATIC_ASSERT ( sizeof(struct lb_80014638_arg0_t = =0x18)

◆ STATIC_ASSERT() [8/14]

STATIC_ASSERT ( sizeof(struct lb_80014638_arg1_t = =0x14)

◆ STATIC_ASSERT() [9/14]

STATIC_ASSERT ( sizeof(struct Fighter_804D653C_t = =8)

◆ STATIC_ASSERT() [10/14]

STATIC_ASSERT ( sizeof(struct lb_00F9_UnkDesc1Inner = =0x3C)

◆ STATIC_ASSERT() [11/14]

STATIC_ASSERT ( sizeof(union PolymorphicDesc = =0x90)

◆ STATIC_ASSERT() [12/14]

STATIC_ASSERT ( sizeof(struct DynamicsData = =0x94)

◆ STATIC_ASSERT() [13/14]

STATIC_ASSERT ( sizeof(struct lb_804D63A0_t = =0xBE00)

◆ STATIC_ASSERT() [14/14]

STATIC_ASSERT ( sizeof(struct lb_804D63A8_t = =0x1C0)