#include <types.h>
◆ angle
| u32 spawn_hitbox_3::angle |
◆ knockback_growth
| u32 spawn_hitbox_3::knockback_growth |
◆ weight_set_knockback
| u32 spawn_hitbox_3::weight_set_knockback |
◆ item_hit_interaction
| u32 spawn_hitbox_3::item_hit_interaction |
◆ ignore_thrown_fighters
| u32 spawn_hitbox_3::ignore_thrown_fighters |
◆ ignore_fighter_scale
| u32 spawn_hitbox_3::ignore_fighter_scale |
◆ clank
| u32 spawn_hitbox_3::clank |
◆ rebound
| u32 spawn_hitbox_3::rebound |
The documentation for this struct was generated from the following file: