SSBM Decomp
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itstarrodstar.c File Reference
#include "itstarrodstar.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/it_26B1.h"

Functions

void itStarrodstar_UnkMotion0_Phys (Item_GObj *gobj)
 it_802988E4
 
bool it_3F14_Logic36_DmgDealt (Item_GObj *arg0)
 itStarrodstar_UnkMotion0_Coll
 
bool it_3F14_Logic36_Clanked (Item_GObj *arg0)
 
bool it_3F14_Logic36_HitShield (Item_GObj *arg0)
 
bool it_3F14_Logic36_Absorbed (Item_GObj *arg0)
 
void it_3F14_Logic36_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_3F14_Logic36_Reflected
 

Function Documentation

◆ itStarrodstar_UnkMotion0_Phys()

void itStarrodstar_UnkMotion0_Phys ( Item_GObj gobj)

◆ it_3F14_Logic36_DmgDealt()

bool it_3F14_Logic36_DmgDealt ( Item_GObj arg0)

◆ it_3F14_Logic36_Clanked()

bool it_3F14_Logic36_Clanked ( Item_GObj arg0)

◆ it_3F14_Logic36_HitShield()

bool it_3F14_Logic36_HitShield ( Item_GObj arg0)

◆ it_3F14_Logic36_Absorbed()

bool it_3F14_Logic36_Absorbed ( Item_GObj arg0)

◆ it_3F14_Logic36_EvtUnk()

void it_3F14_Logic36_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)