SSBM Decomp
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#include "itstarrodstar.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/it_26B1.h"
Functions | |
void | itStarrodstar_UnkMotion0_Phys (Item_GObj *gobj) |
it_802988E4 | |
bool | it_3F14_Logic36_DmgDealt (Item_GObj *arg0) |
itStarrodstar_UnkMotion0_Coll | |
bool | it_3F14_Logic36_Clanked (Item_GObj *arg0) |
bool | it_3F14_Logic36_HitShield (Item_GObj *arg0) |
bool | it_3F14_Logic36_Absorbed (Item_GObj *arg0) |
void | it_3F14_Logic36_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
it_3F14_Logic36_Reflected | |
void itStarrodstar_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |