SSBM Decomp
|
#include "itstarrodstar.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/jobj.h"
#include "db/db.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "it/types.h"
#include "lb/forward.h"
#include <MSL/trigf.h>
Data Structures | |
struct | StarRodStarAttrs |
Functions | |
void | it_802988E4 (Fighter_GObj *gobj, Vec *vec, int arg2, float arg3) |
void | it_802989C8 (Item_GObj *ig, Fighter_GObj *fg) |
bool | itStarrodstar_UnkMotion0_Anim (Item_GObj *gobj) |
void | itStarrodstar_UnkMotion0_Phys (Item_GObj *gobj) |
bool | itStarrodstar_UnkMotion0_Coll (Item_GObj *gobj) |
bool | it_3F14_Logic36_DmgDealt (Item_GObj *arg0) |
bool | it_3F14_Logic36_Clanked (Item_GObj *arg0) |
bool | it_3F14_Logic36_HitShield (Item_GObj *arg0) |
bool | it_3F14_Logic36_Absorbed (Item_GObj *arg0) |
bool | it_3F14_Logic36_Reflected (Item_GObj *gobj) |
bool | it_3F14_Logic36_ShieldBounced (Item_GObj *gobj) |
void | it_3F14_Logic36_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
ItemStateTable | it_803F6530 [] |
void it_802988E4 | ( | Fighter_GObj * | gobj, |
Vec * | vec, | ||
int | arg2, | ||
float | arg3 | ||
) |
void it_802989C8 | ( | Item_GObj * | ig, |
Fighter_GObj * | fg | ||
) |
void itStarrodstar_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F6530[] |