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SSBM Decomp
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#include "itstarrodstar.h"#include <placeholder.h>#include <platform.h>#include "baselib/jobj.h"#include "db/db.h"#include "it/forward.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itcoll.h"#include "it/item.h"#include "it/types.h"#include "lb/forward.h"#include <MSL/trigf.h>Data Structures | |
| struct | StarRodStarAttrs |
Functions | |
| void | it_802988E4 (Fighter_GObj *gobj, Vec *vec, int arg2, float arg3) |
| void | it_802989C8 (Item_GObj *ig, Fighter_GObj *fg) |
| bool | itStarrodstar_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itStarrodstar_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itStarrodstar_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | it_3F14_Logic36_DmgDealt (Item_GObj *arg0) |
| bool | it_3F14_Logic36_Clanked (Item_GObj *arg0) |
| bool | it_3F14_Logic36_HitShield (Item_GObj *arg0) |
| bool | it_3F14_Logic36_Absorbed (Item_GObj *arg0) |
| bool | it_3F14_Logic36_Reflected (Item_GObj *gobj) |
| bool | it_3F14_Logic36_ShieldBounced (Item_GObj *gobj) |
| void | it_3F14_Logic36_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F6530 [] |
| void it_802988E4 | ( | Fighter_GObj * | gobj, |
| Vec * | vec, | ||
| int | arg2, | ||
| float | arg3 | ||
| ) |
| void it_802989C8 | ( | Item_GObj * | ig, |
| Fighter_GObj * | fg | ||
| ) |
| void itStarrodstar_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F6530[] |