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SSBM Decomp
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#include "itstarrodstar.h"#include <Runtime/platform.h>#include <melee/it/forward.h>#include <melee/lb/forward.h>#include <math.h>#include <placeholder.h>#include <melee/db/db.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/itcoll.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/types.h>#include <sysdolphin/baselib/jobj.h>Data Structures | |
| struct | StarRodStarAttrs |
Functions | |
| void | it_802988E4 (Fighter_GObj *gobj, Vec *vec, int arg2, float arg3) |
| void | it_802989C8 (Item_GObj *ig, Fighter_GObj *fg) |
| bool | itStarrodstar_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itStarrodstar_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itStarrodstar_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itStarRodStar_Logic36_DmgDealt (Item_GObj *arg0) |
| bool | itStarRodStar_Logic36_Clanked (Item_GObj *arg0) |
| bool | itStarRodStar_Logic36_HitShield (Item_GObj *arg0) |
| bool | itStarRodStar_Logic36_Absorbed (Item_GObj *arg0) |
| bool | itStarRodStar_Logic36_Reflected (Item_GObj *gobj) |
| bool | itStarRodStar_Logic36_ShieldBounced (Item_GObj *gobj) |
| void | itStarRodStar_Logic36_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F6530 [] |
| void it_802988E4 | ( | Fighter_GObj * | gobj, |
| Vec * | vec, | ||
| int | arg2, | ||
| float | arg3 ) |
| void it_802989C8 | ( | Item_GObj * | ig, |
| Fighter_GObj * | fg ) |
| void itStarrodstar_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F6530[] |