SSBM Decomp
Loading...
Searching...
No Matches
dbbonus.c File Reference
#include "db.h"
#include <sysdolphin/baselib/memory.h>
#include <melee/gm/gm_1601.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonus.h>
#include <melee/un/un_2FC9.h>

Functions

void fn_SetupBonusInfo (void)
 
static void fn_80228D18 (void)
 
static void fn_80228D38 (void)
 
static void fn_80228E54 (int arg0, int arg1, int arg2)
 
static void fn_8022900C (int arg0)
 
void fn_CheckBonusInfo (int player)
 

Variables

struct { 
 
   GXColor   bg 
 
   GXColor   fg 
 
db_TextColors [2] 
 
struct { 
 
   u8   x0 
 
   UnkFlagStruct   x1 
 
db_804D6B98 
 
struct { 
 
   DevText *   text 
 
   char   buffer [1500] 
 
} * db_804D6B9C 
 

Function Documentation

◆ fn_SetupBonusInfo()

void fn_SetupBonusInfo ( void  )

◆ fn_80228D18()

static void fn_80228D18 ( void  )
static

◆ fn_80228D38()

static void fn_80228D38 ( void  )
static

◆ fn_80228E54()

static void fn_80228E54 ( int  arg0,
int  arg1,
int  arg2 
)
static

◆ fn_8022900C()

static void fn_8022900C ( int  arg0)
static

◆ fn_CheckBonusInfo()

void fn_CheckBonusInfo ( int  player)

Variable Documentation

◆ bg

GXColor bg

◆ fg

GXColor fg

◆ [struct]

struct { ... } db_TextColors[2]
Initial value:
= {
{ { 0x00, 0x00, 0x00, 0x00 }, { 0xFF, 0x00, 0x00, 0xFF } },
{ { 0x80, 0x40, 0xFF, 0x80 }, { 0x00, 0x00, 0x00, 0xFF } }
}

◆ x0

UNK_T x0

◆ x1

◆ [struct]

struct { ... } db_804D6B98

◆ text

DevText* text

◆ buffer

char buffer[1500]

◆ [struct]

struct { ... } * db_804D6B9C