SSBM Decomp
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#include "db.h"
#include <sysdolphin/baselib/memory.h>
#include <melee/gm/gm_1601.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonus.h>
#include <melee/un/un_2FC9.h>
Functions | |
void | fn_SetupBonusInfo (void) |
static void | fn_80228D18 (void) |
static void | fn_80228D38 (void) |
static void | fn_80228E54 (int arg0, int arg1, int arg2) |
static void | fn_8022900C (int arg0) |
void | fn_CheckBonusInfo (int player) |
Variables | ||
struct { | ||
GXColor bg | ||
GXColor fg | ||
} | db_TextColors [2] | |
struct { | ||
u8 x0 | ||
UnkFlagStruct x1 | ||
} | db_804D6B98 | |
struct { | ||
DevText * text | ||
char buffer [1500] | ||
} * | db_804D6B9C | |
void fn_SetupBonusInfo | ( | void | ) |
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static |
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static |
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static |
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static |
void fn_CheckBonusInfo | ( | int | player | ) |
GXColor bg |
GXColor fg |
struct { ... } db_TextColors[2] |
UNK_T x0 |
struct { ... } db_804D6B98 |
DevText* text |
char buffer[1500] |
struct { ... } * db_804D6B9C |