SSBM Decomp
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dbbonus.c File Reference
#include "db.h"
#include "gm/gm_unsplit.h"
#include "if/textdraw.h"
#include "if/textlib.h"
#include "pl/player.h"
#include "pl/plbonus.h"
#include <sysdolphin/baselib/memory.h>

Functions

void fn_SetupBonusInfo (void)
static void fn_80228D18 (void)
static void fn_80228D38 (void)
static void fn_80228E54 (int arg0, int arg1, int arg2)
static void fn_8022900C (int arg0)
void fn_CheckBonusInfo (int player)

Variables

struct { 
   GXColor   bg 
   GXColor   fg 
db_TextColors [2]
struct { 
   u8   x0 
   UnkFlagStruct   x1 
db_804D6B98
struct { 
   DevText *   text 
   char   buffer [1500] 
} * db_804D6B9C

Function Documentation

◆ fn_SetupBonusInfo()

void fn_SetupBonusInfo ( void )

◆ fn_80228D18()

void fn_80228D18 ( void )
static

◆ fn_80228D38()

void fn_80228D38 ( void )
static

◆ fn_80228E54()

void fn_80228E54 ( int arg0,
int arg1,
int arg2 )
static

◆ fn_8022900C()

void fn_8022900C ( int arg0)
static

◆ fn_CheckBonusInfo()

void fn_CheckBonusInfo ( int player)

Variable Documentation

◆ bg

GXColor bg

◆ fg

GXColor fg

◆ [struct]

struct { ... } db_TextColors[2]
Initial value:
= {
{ { 0x00, 0x00, 0x00, 0x00 }, { 0xFF, 0x00, 0x00, 0xFF } },
{ { 0x80, 0x40, 0xFF, 0x80 }, { 0x00, 0x00, 0x00, 0xFF } }
}

◆ x0

UNK_T x0

◆ x1

◆ [struct]

struct { ... } db_804D6B98

◆ text

DevText* text

◆ buffer

char buffer[1500]

◆ [struct]

struct { ... } * db_804D6B9C