SSBM Decomp
Loading...
Searching...
No Matches
itstarrodstar.h
Go to the documentation of this file.
1#ifndef GALE01_2988E4
2#define GALE01_2988E4
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 2988E4 */ void it_802988E4(Fighter_GObj*, Vec*, int, float);
11/* 2989C8 */ void it_802989C8(Item_GObj*, Fighter_GObj*);
12/* 298ACC */ bool itStarrodstar_UnkMotion0_Anim(Item_GObj* gobj);
13/* 298BAC */ void itStarrodstar_UnkMotion0_Phys(Item_GObj* gobj);
14/* 298BB0 */ bool itStarrodstar_UnkMotion0_Coll(Item_GObj* gobj);
22/* 3F6530 */ extern ItemStateTable it_803F6530[];
23
24#endif
void it_802989C8(Item_GObj *, Fighter_GObj *)
Definition itstarrodstar.c:62
bool itStarRodStar_Logic36_Reflected(Item_GObj *)
Definition itstarrodstar.c:130
bool itStarRodStar_Logic36_Clanked(Item_GObj *)
Definition itstarrodstar.c:115
bool itStarRodStar_Logic36_DmgDealt(Item_GObj *)
Definition itstarrodstar.c:110
bool itStarrodstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itstarrodstar.c:102
void itStarRodStar_Logic36_EvtUnk(Item_GObj *, Item_GObj *)
Definition itstarrodstar.c:150
bool itStarRodStar_Logic36_ShieldBounced(Item_GObj *)
Definition itstarrodstar.c:140
void it_802988E4(Fighter_GObj *, Vec *, int, float)
Definition itstarrodstar.c:38
bool itStarRodStar_Logic36_HitShield(Item_GObj *)
Definition itstarrodstar.c:120
ItemStateTable it_803F6530[]
Definition itstarrodstar.c:23
bool itStarrodstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itstarrodstar.c:84
void itStarrodstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itstarrodstar.c:97
bool itStarRodStar_Logic36_Absorbed(Item_GObj *)
Definition itstarrodstar.c:125
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11