void it_802989C8(Item_GObj *, Fighter_GObj *)
Definition itstarrodstar.c:62
bool it_3F14_Logic36_Reflected(Item_GObj *)
Definition itstarrodstar.c:130
void it_3F14_Logic36_EvtUnk(Item_GObj *, Item_GObj *)
Definition itstarrodstar.c:150
bool it_3F14_Logic36_ShieldBounced(Item_GObj *)
Definition itstarrodstar.c:140
bool it_3F14_Logic36_HitShield(Item_GObj *)
Definition itstarrodstar.c:120
bool it_3F14_Logic36_DmgDealt(Item_GObj *)
Definition itstarrodstar.c:110
bool itStarrodstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition itstarrodstar.c:102
bool it_3F14_Logic36_Absorbed(Item_GObj *)
Definition itstarrodstar.c:125
void it_802988E4(Fighter_GObj *, Vec *, int, float)
Definition itstarrodstar.c:38
bool it_3F14_Logic36_Clanked(Item_GObj *)
Definition itstarrodstar.c:115
ItemStateTable it_803F6530[]
Definition itstarrodstar.c:23
bool itStarrodstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition itstarrodstar.c:84
void itStarrodstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition itstarrodstar.c:97
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26