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itstarrodstar.h
Go to the documentation of this file.
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#ifndef GALE01_2988E4
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#define GALE01_2988E4
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4
#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2988E4 */
void
it_802988E4
(Fighter_GObj*,
Vec
*,
int
,
float
);
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/* 2989C8 */
void
it_802989C8
(
Item_GObj
*, Fighter_GObj*);
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/* 298ACC */
bool
itStarrodstar_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 298BAC */
void
itStarrodstar_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 298BB0 */
bool
itStarrodstar_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 298BE4 */
bool
itStarRodStar_Logic36_DmgDealt
(
Item_GObj
*);
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/* 298BEC */
bool
itStarRodStar_Logic36_Clanked
(
Item_GObj
*);
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/* 298BF4 */
bool
itStarRodStar_Logic36_HitShield
(
Item_GObj
*);
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/* 298BFC */
bool
itStarRodStar_Logic36_Absorbed
(
Item_GObj
*);
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/* 298C04 */
bool
itStarRodStar_Logic36_Reflected
(
Item_GObj
*);
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/* 298CE8 */
bool
itStarRodStar_Logic36_ShieldBounced
(
Item_GObj
*);
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/* 298DCC */
void
itStarRodStar_Logic36_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F6530 */
extern
ItemStateTable
it_803F6530
[];
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#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6530
ItemStateTable it_803F6530[]
Definition
itstarrodstar.c:21
it_802989C8
void it_802989C8(Item_GObj *, Fighter_GObj *)
Definition
itstarrodstar.c:60
itStarRodStar_Logic36_Reflected
bool itStarRodStar_Logic36_Reflected(Item_GObj *)
Definition
itstarrodstar.c:128
itStarRodStar_Logic36_Clanked
bool itStarRodStar_Logic36_Clanked(Item_GObj *)
Definition
itstarrodstar.c:113
itStarRodStar_Logic36_DmgDealt
bool itStarRodStar_Logic36_DmgDealt(Item_GObj *)
Definition
itstarrodstar.c:108
itStarrodstar_UnkMotion0_Coll
bool itStarrodstar_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itstarrodstar.c:100
itStarRodStar_Logic36_EvtUnk
void itStarRodStar_Logic36_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itstarrodstar.c:148
itStarRodStar_Logic36_ShieldBounced
bool itStarRodStar_Logic36_ShieldBounced(Item_GObj *)
Definition
itstarrodstar.c:138
it_802988E4
void it_802988E4(Fighter_GObj *, Vec *, int, float)
Definition
itstarrodstar.c:36
itStarRodStar_Logic36_HitShield
bool itStarRodStar_Logic36_HitShield(Item_GObj *)
Definition
itstarrodstar.c:118
itStarrodstar_UnkMotion0_Anim
bool itStarrodstar_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itstarrodstar.c:82
itStarrodstar_UnkMotion0_Phys
void itStarrodstar_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itstarrodstar.c:95
itStarRodStar_Logic36_Absorbed
bool itStarRodStar_Logic36_Absorbed(Item_GObj *)
Definition
itstarrodstar.c:123
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
Vec
Definition
mtx.h:14
src
melee
it
kinds
itstarrodstar.h
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