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SSBM Decomp
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#include "itseakchain.h"#include "it/items/itseakchain.static.h"#include "platform.h"#include "baselib/forward.h"#include "baselib/gobjplink.h"#include "baselib/jobj.h"#include "dolphin/mtx.h"#include "ft/ftcoll.h"#include "ft/ftlib.h"#include "ft/inlines.h"#include "ftSeak/forward.h"#include "ftSeak/ftSk_SpecialS.h"#include "it/forward.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itCharItems.h"#include "it/item.h"#include "it/items/itlinkhookshot.h"#include "lb/lbaudio_ax.h"#include "lb/lbvector.h"#include "mp/mpcoll.h"Functions | |
| void | it_802BAEEC (Item_GObj *gobj) |
| void | it_802BAF0C (Item_GObj *gobj) |
| static void | inlineA0 (Item_GObj *gobj) |
| it_802BAF2C | |
| void | it_802BB20C (Item_GObj *gobj) |
| Item_GObj * | itSeakChain_Spawn (Fighter_GObj *parent_gobj, Point3d *arg1, f32 facing_dir) |
| void | fn_802BB428 (Item_GObj *gobj) |
| void | fn_802BB44C (Item_GObj *gobj) |
| void | fn_802BB574 (Item_GObj *gobj) |
| void | fn_802BB694 (Item_GObj *gobj) |
| void | fn_802BB784 (Item_GObj *gobj) |
| static bool | notInSpecialS (Fighter_GObj *gobj) |
| bool | itSeakchain_UnkMotion4_Anim (Item_GObj *gobj) |
| int | it_802BB938 (ItemLink *link, int arg1, float arg2) |
| s32 | it_802BBAEC (ItemLink *link, s32 arg1, f32 arg2) |
| int | it_802BBB0C (ItemLink *link, Vec3 *offset, Mtx mtx, float scale) |
| int | it_802BBC38 (ItemLink *link, Vec3 *offset, Mtx arg2, f32 scale) |
| enum_t | it_802BBD64 (ItemLink *link, Vec3 *arg1, f32(*arg2)[4]) |
| enum_t | it_802BBED0 (ItemLink *link, Point3d *arg1, f32(*mtx)[4]) |
| int | it_802BC94C (ItemLink *arg0, Vec3 *arg1, Mtx arg2, f32 farg0) |
| it_802BC080 | |
| void | it_802BCA30 (Item *ip) |
| void | it_802BCB88 (Item *arg0, Vec3 *arg1) |
| void | it_2725_Logic54_PickedUp (Item_GObj *gobj) |
| void | it_802BCED4 (Item_GObj *gobj) |
| void | it_802BCF2C (Item_GObj *gobj) |
| void | it_802BCF84 (Item_GObj *gobj) |
| void | it_802BCFC4 (Item_GObj *gobj, Vec3 *vel) |
| void | itSeakChain_Logic54_EvtUnk (Item_GObj *gobj, Fighter_GObj *ref_gobj) |
| void it_802BAEEC | ( | Item_GObj * | gobj | ) |
| void it_802BAF0C | ( | Item_GObj * | gobj | ) |
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static |
| void it_802BB20C | ( | Item_GObj * | gobj | ) |
| Item_GObj * itSeakChain_Spawn | ( | Fighter_GObj * | parent_gobj, |
| Point3d * | arg1, | ||
| f32 | facing_dir | ||
| ) |
| void fn_802BB428 | ( | Item_GObj * | gobj | ) |
| void fn_802BB44C | ( | Item_GObj * | gobj | ) |
| void fn_802BB574 | ( | Item_GObj * | gobj | ) |
| void fn_802BB694 | ( | Item_GObj * | gobj | ) |
| void fn_802BB784 | ( | Item_GObj * | gobj | ) |
|
static |
| int it_802BB938 | ( | ItemLink * | link, |
| int | arg1, | ||
| float | arg2 | ||
| ) |
| int it_802BBB0C | ( | ItemLink * | link, |
| Vec3 * | offset, | ||
| Mtx | mtx, | ||
| float | scale | ||
| ) |
| int it_802BBC38 | ( | ItemLink * | link, |
| Vec3 * | offset, | ||
| Mtx | arg2, | ||
| f32 | scale | ||
| ) |
| int it_802BC94C | ( | ItemLink * | arg0, |
| Vec3 * | arg1, | ||
| Mtx | arg2, | ||
| f32 | farg0 | ||
| ) |
| void it_802BCA30 | ( | Item * | ip | ) |
| void it_802BCB88 | ( | Item * | arg0, |
| Vec3 * | arg1 | ||
| ) |
| void it_2725_Logic54_PickedUp | ( | Item_GObj * | gobj | ) |
| void it_802BCED4 | ( | Item_GObj * | gobj | ) |
| void it_802BCF2C | ( | Item_GObj * | gobj | ) |
| void it_802BCF84 | ( | Item_GObj * | gobj | ) |
| void it_802BCFC4 | ( | Item_GObj * | gobj, |
| Vec3 * | vel | ||
| ) |
| void itSeakChain_Logic54_EvtUnk | ( | Item_GObj * | gobj, |
| Fighter_GObj * | ref_gobj | ||
| ) |