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itseakchain.h
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1#ifndef GALE01_2BAEEC
2#define GALE01_2BAEEC
3
4#include <melee/it/forward.h>
5
8
9/* 2BAEEC */ void it_802BAEEC(Item_GObj*);
10/* 2BAF0C */ void it_802BAF0C(Item_GObj*);
11/* 2BAF2C */ int it_802BAF2C(Item* ip, HSD_JObj* jobj);
12/* 2BB20C */ void it_802BB20C(Item_GObj*);
13/* 2BB290 */ Item_GObj* itSeakChain_Spawn(Fighter_GObj* owner_gobj, Vec3* arg1,
14 float facing_dir);
15/* 2BB428 */ void fn_802BB428(Item_GObj* gobj);
16/* 2BB44C */ void fn_802BB44C(Item_GObj* gobj);
17/* 2BB574 */ void fn_802BB574(Item_GObj* gobj);
18/* 2BB694 */ void fn_802BB694(Item_GObj* gobj);
19/* 2BB784 */ void fn_802BB784(Item_GObj* gobj);
20/* 2BB880 */ bool itSeakchain_UnkMotion4_Anim(Item_GObj*);
21/* 2BB938 */ int it_802BB938(ItemLink* link, int arg1, f32 arg2);
22/* 2BBAEC */ s32 it_802BBAEC(ItemLink* link, s32 arg1, f32 arg2);
23/* 2BBB0C */ void it_802BBB0C(ItemLink* link, Vec3* offset,
24 itSeakChain_Attrs* sa, float scale);
25/* 2BBC38 */ void it_802BBC38(ItemLink*, Vec3*, itSeakChain_Attrs*, float);
28/* 2BC94C */ bool it_802BC94C(ItemLink*, Vec3*, itSeakChain_Attrs*, float);
29/* 2BCA30 */ void it_802BCA30(Item* ip);
30/* 2BCE94 */ void it_2725_Logic54_PickedUp(Item_GObj* gobj);
31/* 2BCED4 */ void it_802BCED4(Item_GObj* gobj);
32/* 2BCF2C */ void it_802BCF2C(Item_GObj* gobj);
33/* 2BCF84 */ void it_802BCF84(Item_GObj* gobj);
34/* 2BCFC4 */ void it_802BCFC4(Item_GObj* gobj, Vec3* vel);
36/* 3F7438 */ extern ItemStateTable it_803F7438[];
37
38#endif
struct Vec Vec3
float f32
Definition types.h:13
signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
static float const scale
Definition itlgunray.c:22
ItemStateTable it_803F7438[]
Definition itseakchain.c:32
void it_802BBC38(ItemLink *, Vec3 *, itSeakChain_Attrs *, float)
Definition itseakchain.c:412
void fn_802BB428(Item_GObj *gobj)
Definition itseakchain.c:207
void it_802BBB0C(ItemLink *link, Vec3 *offset, itSeakChain_Attrs *sa, float scale)
Definition itseakchain.c:388
Item_GObj * itSeakChain_Spawn(Fighter_GObj *owner_gobj, Vec3 *arg1, float facing_dir)
Definition itseakchain.c:176
void it_802BCFC4(Item_GObj *gobj, Vec3 *vel)
Definition itseakchain.c:904
void fn_802BB694(Item_GObj *gobj)
Definition itseakchain.c:273
int it_802BAF2C(Item *ip, HSD_JObj *jobj)
Definition itseakchain.c:71
void itSeakChain_Logic54_EvtUnk(Item_GObj *, Item_GObj *)
void it_802BCF2C(Item_GObj *gobj)
Definition itseakchain.c:887
void it_802BCF84(Item_GObj *gobj)
Definition itseakchain.c:896
void it_2725_Logic54_PickedUp(Item_GObj *gobj)
Definition itseakchain.c:870
enum_t it_802BBED0(ItemLink *, Vec3 *, itSeakChain_Attrs *)
Definition itseakchain.c:477
bool it_802BC94C(ItemLink *, Vec3 *, itSeakChain_Attrs *, float)
Definition itseakchain.c:750
s32 it_802BBAEC(ItemLink *link, s32 arg1, f32 arg2)
Definition itseakchain.c:380
void fn_802BB784(Item_GObj *gobj)
Definition itseakchain.c:292
int it_802BB938(ItemLink *link, int arg1, f32 arg2)
Definition itseakchain.c:343
void it_802BAEEC(Item_GObj *)
Definition itseakchain.c:49
bool itSeakchain_UnkMotion4_Anim(Item_GObj *)
Definition itseakchain.c:332
void it_802BAF0C(Item_GObj *)
Definition itseakchain.c:54
void it_802BCED4(Item_GObj *gobj)
Definition itseakchain.c:878
void it_802BB20C(Item_GObj *)
Definition itseakchain.c:168
void fn_802BB44C(Item_GObj *gobj)
Definition itseakchain.c:212
void fn_802BB574(Item_GObj *gobj)
Definition itseakchain.c:244
void it_802BCA30(Item *ip)
Definition itseakchain.c:765
enum_t it_802BBD64(ItemLink *, Vec3 *, itSeakChain_Attrs *)
Definition itseakchain.c:437
HSD_GObj Item_GObj
Definition forward.h:62
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:28
Definition jobj.h:104
Definition types.h:12
Definition types.h:197
Definition itCharItems.h:779