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itseakchain.h
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1#ifndef GALE01_2BAEEC
2#define GALE01_2BAEEC
3
4#include "it/forward.h"
5
6#include "it/itCharItems.h"
7#include "it/items/types.h"
8
9/* 2BAEEC */ void it_802BAEEC(Item_GObj*);
10/* 2BAEEC */ void it_802BAEEC(Item_GObj* gobj);
11/* 2BAF0C */ void it_802BAF0C(Item_GObj*);
12/* 2BAF0C */ void it_802BAF0C(Item_GObj* gobj);
13/* 2BAF2C */ int it_802BAF2C(Item* ip, HSD_JObj* jobj);
14/* 2BB20C */ void it_802BB20C(Item_GObj*);
15/* 2BB290 */ Item_GObj* itSeakChain_Spawn(Fighter_GObj* owner_gobj, Vec3* arg1,
16 float facing_dir);
17/* 2BB428 */ void fn_802BB428(Item_GObj* gobj);
18/* 2BB44C */ void fn_802BB44C(Item_GObj* gobj);
19/* 2BB574 */ void fn_802BB574(Item_GObj* gobj);
20/* 2BB694 */ void fn_802BB694(Item_GObj* gobj);
21/* 2BB784 */ void fn_802BB784(Item_GObj* gobj);
22/* 2BB880 */ bool itSeakchain_UnkMotion4_Anim(Item_GObj*);
23/* 2BB938 */ int it_802BB938(ItemLink* link, int arg1, f32 arg2);
24/* 2BBAEC */ s32 it_802BBAEC(ItemLink* link, s32 arg1, f32 arg2);
25/* 2BBB0C */ int it_802BBB0C(ItemLink* link, Vec3* offset, Mtx mtx,
26 float scale);
27/* 2BBC38 */ int it_802BBC38(ItemLink*, Vec3*, Mtx, float);
28/* 2BBD64 */ enum_t it_802BBD64(ItemLink*, Vec3*, Mtx);
29/* 2BBED0 */ enum_t it_802BBED0(ItemLink*, Vec3*, Mtx);
30/* 2BC94C */ bool it_802BC94C(ItemLink*, Vec3*, Mtx, float);
31/* 2BCA30 */ void it_802BCA30(Item* ip);
32/* 2BCE94 */ void it_2725_Logic54_PickedUp(Item_GObj* gobj);
33/* 2BCED4 */ void it_802BCED4(Item_GObj* gobj);
34/* 2BCF2C */ void it_802BCF2C(Item_GObj* gobj);
35/* 2BCF84 */ void it_802BCF84(Item_GObj* gobj);
36/* 2BCFC4 */ void it_802BCFC4(Item_GObj* gobj, Vec3* vel);
38/* 2BDBF8 */ void it_802BDBF8(Item_GObj* gobj);
39/* 3F7438 */ extern ItemStateTable it_803F7438[];
40
41#endif
Mtx mtx
Definition ftparts.static.h:5
signed long s32
Definition hsd_3B2B.h:1
static float const scale
Definition itlgunray.c:24
bool it_802BC94C(ItemLink *, Vec3 *, Mtx, float)
void fn_802BB428(Item_GObj *gobj)
Definition itseakchain.c:145
Item_GObj * itSeakChain_Spawn(Fighter_GObj *owner_gobj, Vec3 *arg1, float facing_dir)
void it_802BCFC4(Item_GObj *gobj, Vec3 *vel)
Definition itseakchain.c:653
void fn_802BB694(Item_GObj *gobj)
Definition itseakchain.c:211
int it_802BAF2C(Item *ip, HSD_JObj *jobj)
void itSeakChain_Logic54_EvtUnk(Item_GObj *, Item_GObj *)
void it_802BCF2C(Item_GObj *gobj)
Definition itseakchain.c:636
enum_t it_802BBD64(ItemLink *, Vec3 *, Mtx)
void it_802BCF84(Item_GObj *gobj)
Definition itseakchain.c:645
void it_2725_Logic54_PickedUp(Item_GObj *gobj)
Definition itseakchain.c:619
s32 it_802BBAEC(ItemLink *link, s32 arg1, f32 arg2)
Definition itseakchain.c:329
int it_802BBC38(ItemLink *, Vec3 *, Mtx, float)
void fn_802BB784(Item_GObj *gobj)
Definition itseakchain.c:230
int it_802BBB0C(ItemLink *link, Vec3 *offset, Mtx mtx, float scale)
Definition itseakchain.c:334
int it_802BB938(ItemLink *link, int arg1, f32 arg2)
void it_802BAEEC(Item_GObj *)
Definition itseakchain.c:32
bool itSeakchain_UnkMotion4_Anim(Item_GObj *)
Definition itseakchain.c:272
void it_802BAF0C(Item_GObj *)
Definition itseakchain.c:37
enum_t it_802BBED0(ItemLink *, Vec3 *, Mtx)
void it_802BCED4(Item_GObj *gobj)
Definition itseakchain.c:627
ItemStateTable it_803F7438[]
void it_802BB20C(Item_GObj *)
Definition itseakchain.c:64
void fn_802BB44C(Item_GObj *gobj)
Definition itseakchain.c:150
void fn_802BB574(Item_GObj *gobj)
Definition itseakchain.c:182
void it_802BCA30(Item *ip)
Definition itseakchain.c:516
void it_802BDBF8(Item_GObj *gobj)
Definition itpeachparasol.c:79
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:9
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107
Definition types.h:11
Definition types.h:200