SSBM Decomp
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itpikachutjoltground.c File Reference
#include "itpikachutjoltground.h"
#include "ef/eflib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include "it/items/itpikachutjoltair.h"
#include "lb/lbvector.h"
#include <math.h>
#include <trigf.h>

Functions

static void itPikachutjoltground_UnkMotion1_Phys (Item_GObj *)
 
void * it_802B3368 (Item_GObj *gobj)
 
void it_2725_Logic106_Destroyed (Item_GObj *gobj)
 it_802B338C
 
void it_802B3544 (Item_GObj *gobj)
 
bool itPikachutjoltground_UnkMotion0_Anim (Item_GObj *gobj)
 it_802B3554
 
bool itPikachutjoltground_UnkMotion1_Anim (Item_GObj *gobj)
 
void itPikachutjoltground_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itPikachutjoltground_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itPikachutjoltground_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_2725_Logic106_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic106_Clanked (Item_GObj *gobj)
 it_2725_Logic106_Reflected
 
bool it_2725_Logic106_Absorbed (Item_GObj *gobj)
 
bool it_2725_Logic106_HitShield (Item_GObj *gobj)
 
void itPikachuTJoltGround_Logic106_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_2725_Logic106_ShieldBounced
 

Function Documentation

◆ itPikachutjoltground_UnkMotion1_Phys()

void itPikachutjoltground_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ it_802B3368()

void * it_802B3368 ( Item_GObj gobj)

◆ it_2725_Logic106_Destroyed()

void it_2725_Logic106_Destroyed ( Item_GObj gobj)

◆ it_802B3544()

void it_802B3544 ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion0_Anim()

bool itPikachutjoltground_UnkMotion0_Anim ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion1_Anim()

bool itPikachutjoltground_UnkMotion1_Anim ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion0_Phys()

void itPikachutjoltground_UnkMotion0_Phys ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion0_Coll()

bool itPikachutjoltground_UnkMotion0_Coll ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion1_Coll()

bool itPikachutjoltground_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic106_DmgDealt()

bool it_2725_Logic106_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic106_Clanked()

bool it_2725_Logic106_Clanked ( Item_GObj gobj)

◆ it_2725_Logic106_Absorbed()

bool it_2725_Logic106_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic106_HitShield()

bool it_2725_Logic106_HitShield ( Item_GObj gobj)

◆ itPikachuTJoltGround_Logic106_EvtUnk()

void itPikachuTJoltGround_Logic106_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)