float f32
Definition types.h:13
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F71D8[]
Definition itpikachutjoltair.c:26
bool it_2725_Logic107_ShieldBounced(Item_GObj *)
Definition itpikachutjoltair.c:290
bool it_2725_Logic107_DmgDealt(Item_GObj *)
Definition itpikachutjoltair.c:202
void itPikachuTJoltAir_Logic107_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachutjoltair.c:301
bool it_2725_Logic107_Reflected(Item_GObj *)
Definition itpikachutjoltair.c:235
bool it_2725_Logic107_Absorbed(Item_GObj *)
Definition itpikachutjoltair.c:224
bool it_2725_Logic107_HitShield(Item_GObj *)
Definition itpikachutjoltair.c:279
void it_802B3F20(Item_GObj *, Vec3 *)
Definition itpikachutjoltair.c:44
bool itPikachutjoltair_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachutjoltair.c:171
Item_GObj * it_802B4224(HSD_GObj *owner, Item_GObj *gobj, Vec3 *pos, s32 kind, f32 facing_dir)
Definition itpikachutjoltair.c:87
void it_802B43B0(Item_GObj *gobj)
Definition itpikachutjoltair.c:113
void it_802B43D0(Item_GObj *gobj, HSD_GObj *arg1)
Definition itpikachutjoltair.c:123
void itPikachutjoltair_UnkMotion0_Phys(Item_GObj *)
Definition itpikachutjoltair.c:191
bool it_2725_Logic107_Clanked(Item_GObj *)
Definition itpikachutjoltair.c:213
Item_GObj * it_802B3EFC(Item_GObj *gobj)
Definition itpikachutjoltair.c:33
void it_802B3F88(Item_GObj *gobj, Vec3 *pos, CollData *coll, Vec3 *vel)
Definition itpikachutjoltair.c:56
HSD_GObj Item_GObj
Definition forward.h:55