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itpikachutjoltair.h
Go to the documentation of this file.
1
#ifndef GALE01_2B3EFC
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#define GALE01_2B3EFC
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4
#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/lb/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2B3EFC */
Item_GObj
*
it_802B3EFC
(
Item_GObj
*
gobj
);
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/* 2B3F20 */
void
it_802B3F20
(
Item_GObj
*,
Vec3
*);
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/* 2B3F88 */
void
it_802B3F88
(
Item_GObj
*
gobj
,
Vec3
* pos,
CollData
* coll,
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Vec3
* vel);
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/* 2B4224 */
Item_GObj
*
it_802B4224
(
HSD_GObj
* owner,
Item_GObj
*
gobj
,
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Vec3
* pos,
s32
kind,
f32
facing_dir);
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/* 2B43B0 */
void
it_802B43B0
(
Item_GObj
*
gobj
);
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/* 2B43D0 */
void
it_802B43D0
(
Item_GObj
*
gobj
,
HSD_GObj
* arg1);
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/* 2B4450 */
bool
itPikachutjoltair_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2B45D0 */
void
itPikachutjoltair_UnkMotion0_Phys
(
Item_GObj
*);
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/* 2B45F0 */
bool
it_2725_Logic107_DmgDealt
(
Item_GObj
*);
22
/* 2B4638 */
bool
it_2725_Logic107_Clanked
(
Item_GObj
*);
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/* 2B4680 */
bool
it_2725_Logic107_Absorbed
(
Item_GObj
*);
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/* 2B46C8 */
bool
it_2725_Logic107_Reflected
(
Item_GObj
*);
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/* 2B4A18 */
bool
it_2725_Logic107_HitShield
(
Item_GObj
*);
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/* 2B4A60 */
bool
it_2725_Logic107_ShieldBounced
(
Item_GObj
*);
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/* 2B4AA8 */
void
itPikachuTJoltAir_Logic107_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F71D8 */
extern
ItemStateTable
it_803F71D8
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
s32
signed long s32
Definition
types.h:8
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F71D8
ItemStateTable it_803F71D8[]
Definition
itpikachutjoltair.c:22
it_2725_Logic107_ShieldBounced
bool it_2725_Logic107_ShieldBounced(Item_GObj *)
Definition
itpikachutjoltair.c:276
it_2725_Logic107_DmgDealt
bool it_2725_Logic107_DmgDealt(Item_GObj *)
Definition
itpikachutjoltair.c:188
itPikachuTJoltAir_Logic107_EvtUnk
void itPikachuTJoltAir_Logic107_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itpikachutjoltair.c:287
it_2725_Logic107_Reflected
bool it_2725_Logic107_Reflected(Item_GObj *)
Definition
itpikachutjoltair.c:221
it_2725_Logic107_Absorbed
bool it_2725_Logic107_Absorbed(Item_GObj *)
Definition
itpikachutjoltair.c:210
it_2725_Logic107_HitShield
bool it_2725_Logic107_HitShield(Item_GObj *)
Definition
itpikachutjoltair.c:265
it_802B3F20
void it_802B3F20(Item_GObj *, Vec3 *)
Definition
itpikachutjoltair.c:40
itPikachutjoltair_UnkMotion0_Anim
bool itPikachutjoltair_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itpikachutjoltair.c:157
it_802B4224
Item_GObj * it_802B4224(HSD_GObj *owner, Item_GObj *gobj, Vec3 *pos, s32 kind, f32 facing_dir)
Definition
itpikachutjoltair.c:85
it_802B43B0
void it_802B43B0(Item_GObj *gobj)
Definition
itpikachutjoltair.c:111
it_802B43D0
void it_802B43D0(Item_GObj *gobj, HSD_GObj *arg1)
Definition
itpikachutjoltair.c:121
itPikachutjoltair_UnkMotion0_Phys
void itPikachutjoltair_UnkMotion0_Phys(Item_GObj *)
Definition
itpikachutjoltair.c:177
it_2725_Logic107_Clanked
bool it_2725_Logic107_Clanked(Item_GObj *)
Definition
itpikachutjoltair.c:199
it_802B3EFC
Item_GObj * it_802B3EFC(Item_GObj *gobj)
Definition
itpikachutjoltair.c:29
it_802B3F88
void it_802B3F88(Item_GObj *gobj, Vec3 *pos, CollData *coll, Vec3 *vel)
Definition
itpikachutjoltair.c:52
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
forward.h
platform.h
types.h
CollData
Definition
types.h:202
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itpikachutjoltair.h
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