17 Vec3* pos,
s32 kind, f32 facing_dir);
signed long s32
Definition hsd_3B2B.h:1
bool it_2725_Logic107_ShieldBounced(Item_GObj *)
Definition itpikachutjoltair.c:297
bool it_2725_Logic107_DmgDealt(Item_GObj *)
Definition itpikachutjoltair.c:209
void itPikachuTJoltAir_Logic107_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachutjoltair.c:308
bool it_2725_Logic107_Reflected(Item_GObj *)
Definition itpikachutjoltair.c:242
bool it_2725_Logic107_Absorbed(Item_GObj *)
Definition itpikachutjoltair.c:231
bool it_2725_Logic107_HitShield(Item_GObj *)
Definition itpikachutjoltair.c:286
void it_802B3F20(Item_GObj *, Vec3 *)
Definition itpikachutjoltair.c:42
ItemStateTable it_803F71D8[]
Definition itpikachutjoltair.c:24
bool itPikachutjoltair_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachutjoltair.c:178
Item_GObj * it_802B4224(HSD_GObj *owner, Item_GObj *gobj, Vec3 *pos, s32 kind, f32 facing_dir)
Definition itpikachutjoltair.c:85
void it_802B43B0(Item_GObj *gobj)
Definition itpikachutjoltair.c:120
void it_802B43D0(Item_GObj *gobj, HSD_GObj *arg1)
Definition itpikachutjoltair.c:130
void itPikachutjoltair_UnkMotion0_Phys(Item_GObj *)
Definition itpikachutjoltair.c:198
bool it_2725_Logic107_Clanked(Item_GObj *)
Definition itpikachutjoltair.c:220
Item_GObj * it_802B3EFC(Item_GObj *gobj)
Definition itpikachutjoltair.c:31
void it_802B3F88(Item_GObj *gobj, Vec3 *pos, CollData *coll, Vec3 *vel)
Definition itpikachutjoltair.c:54
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26