17 Vec3* pos,
s32 kind, f32 facing_dir);
signed long s32
Definition hsd_3B2B.h:1
bool it_2725_Logic107_ShieldBounced(Item_GObj *)
Definition itpikachutjoltair.c:105
bool it_2725_Logic107_DmgDealt(Item_GObj *)
itPikachutjoltair_UnkMotion0_Coll
Definition itpikachutjoltair.c:59
void itPikachuTJoltAir_Logic107_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachutjoltair.c:116
bool it_2725_Logic107_Reflected(Item_GObj *)
UNK_RET it_802B43D0(UNK_PARAMS)
bool it_2725_Logic107_Absorbed(Item_GObj *)
Definition itpikachutjoltair.c:81
bool it_2725_Logic107_HitShield(Item_GObj *)
it_2725_Logic107_Reflected
Definition itpikachutjoltair.c:94
void it_802B3F20(Item_GObj *, Vec3 *)
ItemStateTable it_803F71D8[]
bool itPikachutjoltair_UnkMotion0_Anim(Item_GObj *gobj)
Item_GObj * it_802B4224(HSD_GObj *owner, Item_GObj *gobj, Vec3 *pos, s32 kind, f32 facing_dir)
void it_802B43B0(Item_GObj *gobj)
it_802B3F20
Definition itpikachutjoltair.c:37
void itPikachutjoltair_UnkMotion0_Phys(Item_GObj *)
it_802B43D0
Definition itpikachutjoltair.c:51
bool it_2725_Logic107_Clanked(Item_GObj *)
Definition itpikachutjoltair.c:70
Item_GObj * it_802B3EFC(Item_GObj *gobj)
Definition itpikachutjoltair.c:18
void it_802B3F88(Item_GObj *gobj, Vec3 *pos, CollData *coll, Vec3 *vel)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26