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itpikachutjoltair.h
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1#ifndef GALE01_2B3EFC
2#define GALE01_2B3EFC
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7#include <melee/lb/forward.h>
8
10
11/* 2B3EFC */ Item_GObj* it_802B3EFC(Item_GObj* gobj);
12/* 2B3F20 */ void it_802B3F20(Item_GObj*, Vec3*);
13/* 2B3F88 */ void it_802B3F88(Item_GObj* gobj, Vec3* pos, CollData* coll,
14 Vec3* vel);
15/* 2B4224 */ Item_GObj* it_802B4224(HSD_GObj* owner, Item_GObj* gobj,
16 Vec3* pos, s32 kind, f32 facing_dir);
17/* 2B43B0 */ void it_802B43B0(Item_GObj* gobj);
18/* 2B43D0 */ void it_802B43D0(Item_GObj* gobj, HSD_GObj* arg1);
21/* 2B45F0 */ bool it_2725_Logic107_DmgDealt(Item_GObj*);
22/* 2B4638 */ bool it_2725_Logic107_Clanked(Item_GObj*);
23/* 2B4680 */ bool it_2725_Logic107_Absorbed(Item_GObj*);
24/* 2B46C8 */ bool it_2725_Logic107_Reflected(Item_GObj*);
25/* 2B4A18 */ bool it_2725_Logic107_HitShield(Item_GObj*);
28/* 3F71D8 */ extern ItemStateTable it_803F71D8[];
29
30#endif
struct Vec Vec3
float f32
Definition types.h:13
signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F71D8[]
Definition itpikachutjoltair.c:22
bool it_2725_Logic107_ShieldBounced(Item_GObj *)
Definition itpikachutjoltair.c:276
bool it_2725_Logic107_DmgDealt(Item_GObj *)
Definition itpikachutjoltair.c:188
void itPikachuTJoltAir_Logic107_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachutjoltair.c:287
bool it_2725_Logic107_Reflected(Item_GObj *)
Definition itpikachutjoltair.c:221
bool it_2725_Logic107_Absorbed(Item_GObj *)
Definition itpikachutjoltair.c:210
bool it_2725_Logic107_HitShield(Item_GObj *)
Definition itpikachutjoltair.c:265
void it_802B3F20(Item_GObj *, Vec3 *)
Definition itpikachutjoltair.c:40
bool itPikachutjoltair_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachutjoltair.c:157
Item_GObj * it_802B4224(HSD_GObj *owner, Item_GObj *gobj, Vec3 *pos, s32 kind, f32 facing_dir)
Definition itpikachutjoltair.c:85
void it_802B43B0(Item_GObj *gobj)
Definition itpikachutjoltair.c:111
void it_802B43D0(Item_GObj *gobj, HSD_GObj *arg1)
Definition itpikachutjoltair.c:121
void itPikachutjoltair_UnkMotion0_Phys(Item_GObj *)
Definition itpikachutjoltair.c:177
bool it_2725_Logic107_Clanked(Item_GObj *)
Definition itpikachutjoltair.c:199
Item_GObj * it_802B3EFC(Item_GObj *gobj)
Definition itpikachutjoltair.c:29
void it_802B3F88(Item_GObj *gobj, Vec3 *pos, CollData *coll, Vec3 *vel)
Definition itpikachutjoltair.c:52
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:202
Definition gobj.h:13
Definition types.h:12