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itpikachutjoltground.h
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1#ifndef GALE01_2B3368
2#define GALE01_2B3368
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 2B3368 */ void* it_802B3368(Item_GObj* gobj);
13/* 2B338C */ void it_802B338C(Item_GObj*, Vec3*, float facing_dir, u32);
14/* 2B34E4 */ void it_2725_Logic106_Destroyed(Item_GObj*);
15/* 2B3544 */ void it_802B3544(Item_GObj* gobj);
17/* 2B3680 */ bool itPikachutjoltground_UnkMotion0_Anim(Item_GObj* gobj);
18/* 2B36BC */ bool itPikachutjoltground_UnkMotion1_Anim(Item_GObj* gobj);
19/* 2B3790 */ void itPikachutjoltground_UnkMotion0_Phys(Item_GObj* gobj);
20/* 2B3808 */ bool itPikachutjoltground_UnkMotion0_Coll(Item_GObj* gobj);
21/* 2B397C */ bool itPikachutjoltground_UnkMotion1_Coll(Item_GObj* gobj);
22/* 2B3A94 */ bool it_2725_Logic106_DmgDealt(Item_GObj*);
24/* 2B3C44 */ bool it_2725_Logic106_Clanked(Item_GObj*);
25/* 2B3CA8 */ bool it_2725_Logic106_Absorbed(Item_GObj*);
26/* 2B3D0C */ bool it_2725_Logic106_HitShield(Item_GObj*);
29/* 3F7190 */ extern ItemStateTable it_803F7190[];
30
31#endif
bool it_2725_Logic106_DmgDealt(Item_GObj *)
Definition itpikachutjoltground.c:211
bool it_2725_Logic106_Absorbed(Item_GObj *)
Definition itpikachutjoltground.c:239
void it_2725_Logic106_Destroyed(Item_GObj *)
it_802B338C
Definition itpikachutjoltground.c:33
void it_802B3544(Item_GObj *gobj)
Definition itpikachutjoltground.c:45
bool it_2725_Logic106_HitShield(Item_GObj *)
Definition itpikachutjoltground.c:252
ItemStateTable it_803F7190[]
void itPikachutjoltground_UnkMotion0_Phys(Item_GObj *gobj)
Definition itpikachutjoltground.c:95
bool itPikachutjoltground_UnkMotion0_Anim(Item_GObj *gobj)
it_802B3554
Definition itpikachutjoltground.c:52
UNK_RET it_802B3554(UNK_PARAMS)
void it_802B338C(Item_GObj *, Vec3 *, float facing_dir, u32)
void itPikachuTJoltGround_Logic106_EvtUnk(Item_GObj *, Item_GObj *)
it_2725_Logic106_ShieldBounced
Definition itpikachutjoltground.c:267
void * it_802B3368(Item_GObj *gobj)
Definition itpikachutjoltground.c:18
bool itPikachutjoltground_UnkMotion0_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:110
bool it_2725_Logic106_Clanked(Item_GObj *)
it_2725_Logic106_Reflected
Definition itpikachutjoltground.c:226
bool itPikachutjoltground_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:59
bool it_2725_Logic106_Reflected(Item_GObj *)
bool itPikachutjoltground_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:160
bool it_2725_Logic106_ShieldBounced(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11