ItemStateTable it_803F7190[]
Definition itpikachutjoltground.c:22
Item_GObj * it_802B3368(Item_GObj *gobj)
Definition itpikachutjoltground.c:48
bool it_2725_Logic106_DmgDealt(Item_GObj *)
Definition itpikachutjoltground.c:301
bool it_2725_Logic106_Absorbed(Item_GObj *)
Definition itpikachutjoltground.c:345
void it_2725_Logic106_Destroyed(Item_GObj *)
Definition itpikachutjoltground.c:96
void it_802B3544(Item_GObj *gobj)
Definition itpikachutjoltground.c:108
bool it_2725_Logic106_HitShield(Item_GObj *)
Definition itpikachutjoltground.c:358
void itPikachutjoltground_UnkMotion0_Phys(Item_GObj *gobj)
Definition itpikachutjoltground.c:184
bool itPikachutjoltground_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:148
void itPikachuTJoltGround_Logic106_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachutjoltground.c:400
void it_802B3554(Item_GObj *gobj, HSD_GObj *owner)
Definition itpikachutjoltground.c:113
Item_GObj * itPikachuThunderJolt_Spawn(Item_GObj *owner, Vec3 *pos, f32 facing_dir, ItemKind kind)
Definition itpikachutjoltground.c:61
bool itPikachutjoltground_UnkMotion0_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:199
bool it_2725_Logic106_Clanked(Item_GObj *)
Definition itpikachutjoltground.c:332
bool itPikachutjoltground_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:168
bool it_2725_Logic106_Reflected(Item_GObj *)
Definition itpikachutjoltground.c:314
bool itPikachutjoltground_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:249
bool it_2725_Logic106_ShieldBounced(Item_GObj *)
Definition itpikachutjoltground.c:371
float f32
Definition types.h:18
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64