10#include <dolphin/mtx.h>
bool it_2725_Logic106_DmgDealt(Item_GObj *)
Definition itpikachutjoltground.c:211
bool it_2725_Logic106_Absorbed(Item_GObj *)
Definition itpikachutjoltground.c:239
void it_2725_Logic106_Destroyed(Item_GObj *)
it_802B338C
Definition itpikachutjoltground.c:33
void it_802B3544(Item_GObj *gobj)
Definition itpikachutjoltground.c:45
bool it_2725_Logic106_HitShield(Item_GObj *)
Definition itpikachutjoltground.c:252
ItemStateTable it_803F7190[]
void itPikachutjoltground_UnkMotion0_Phys(Item_GObj *gobj)
Definition itpikachutjoltground.c:95
bool itPikachutjoltground_UnkMotion0_Anim(Item_GObj *gobj)
it_802B3554
Definition itpikachutjoltground.c:52
UNK_RET it_802B3554(UNK_PARAMS)
void it_802B338C(Item_GObj *, Vec3 *, float facing_dir, u32)
void itPikachuTJoltGround_Logic106_EvtUnk(Item_GObj *, Item_GObj *)
it_2725_Logic106_ShieldBounced
Definition itpikachutjoltground.c:267
void * it_802B3368(Item_GObj *gobj)
Definition itpikachutjoltground.c:18
bool itPikachutjoltground_UnkMotion0_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:110
bool it_2725_Logic106_Clanked(Item_GObj *)
it_2725_Logic106_Reflected
Definition itpikachutjoltground.c:226
bool itPikachutjoltground_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:59
bool it_2725_Logic106_Reflected(Item_GObj *)
bool itPikachutjoltground_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:160
bool it_2725_Logic106_ShieldBounced(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26