10#include <dolphin/mtx.h>
14 f32 facing_dir, u32 kind);
Item_GObj * it_802B3368(Item_GObj *gobj)
Definition itpikachutjoltground.c:45
bool it_2725_Logic106_DmgDealt(Item_GObj *)
Definition itpikachutjoltground.c:310
bool it_2725_Logic106_Absorbed(Item_GObj *)
Definition itpikachutjoltground.c:354
Item_GObj * it_802B338C(Item_GObj *owner, Vec3 *pos, f32 facing_dir, u32 kind)
Definition itpikachutjoltground.c:58
void it_2725_Logic106_Destroyed(Item_GObj *)
Definition itpikachutjoltground.c:103
void it_802B3544(Item_GObj *gobj)
Definition itpikachutjoltground.c:115
bool it_2725_Logic106_HitShield(Item_GObj *)
Definition itpikachutjoltground.c:367
ItemStateTable it_803F7190[]
Definition itpikachutjoltground.c:23
void itPikachutjoltground_UnkMotion0_Phys(Item_GObj *gobj)
Definition itpikachutjoltground.c:194
bool itPikachutjoltground_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:156
void itPikachuTJoltGround_Logic106_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachutjoltground.c:409
void it_802B3554(Item_GObj *gobj, HSD_GObj *owner)
Definition itpikachutjoltground.c:120
bool itPikachutjoltground_UnkMotion0_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:209
bool it_2725_Logic106_Clanked(Item_GObj *)
Definition itpikachutjoltground.c:341
bool itPikachutjoltground_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:163
bool it_2725_Logic106_Reflected(Item_GObj *)
Definition itpikachutjoltground.c:323
bool itPikachutjoltground_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:259
bool it_2725_Logic106_ShieldBounced(Item_GObj *)
Definition itpikachutjoltground.c:380
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26