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itpikachutjoltground.h
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1#ifndef GALE01_2B3368
2#define GALE01_2B3368
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 2B3368 */ Item_GObj* it_802B3368(Item_GObj* gobj);
12/* 2B338C */ Item_GObj* itPikachuThunderJolt_Spawn(Item_GObj* owner, Vec3* pos,
13 f32 facing_dir,
14 ItemKind kind);
15/* 2B34E4 */ void it_2725_Logic106_Destroyed(Item_GObj*);
16/* 2B3544 */ void it_802B3544(Item_GObj* gobj);
17/* 2B3554 */ void it_802B3554(Item_GObj* gobj, HSD_GObj* owner);
23/* 2B3A94 */ bool it_2725_Logic106_DmgDealt(Item_GObj*);
24/* 2B3AF8 */ bool it_2725_Logic106_Reflected(Item_GObj*);
25/* 2B3C44 */ bool it_2725_Logic106_Clanked(Item_GObj*);
26/* 2B3CA8 */ bool it_2725_Logic106_Absorbed(Item_GObj*);
27/* 2B3D0C */ bool it_2725_Logic106_HitShield(Item_GObj*);
30/* 3F7190 */ extern ItemStateTable it_803F7190[];
31
32#endif
struct Vec Vec3
float f32
Definition types.h:13
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F7190[]
Definition itpikachutjoltground.c:21
Item_GObj * it_802B3368(Item_GObj *gobj)
Definition itpikachutjoltground.c:47
bool it_2725_Logic106_DmgDealt(Item_GObj *)
Definition itpikachutjoltground.c:315
bool it_2725_Logic106_Absorbed(Item_GObj *)
Definition itpikachutjoltground.c:359
void it_2725_Logic106_Destroyed(Item_GObj *)
Definition itpikachutjoltground.c:106
void it_802B3544(Item_GObj *gobj)
Definition itpikachutjoltground.c:118
bool it_2725_Logic106_HitShield(Item_GObj *)
Definition itpikachutjoltground.c:372
void itPikachutjoltground_UnkMotion0_Phys(Item_GObj *gobj)
Definition itpikachutjoltground.c:199
bool itPikachutjoltground_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:161
void itPikachuTJoltGround_Logic106_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachutjoltground.c:414
void it_802B3554(Item_GObj *gobj, HSD_GObj *owner)
Definition itpikachutjoltground.c:123
Item_GObj * itPikachuThunderJolt_Spawn(Item_GObj *owner, Vec3 *pos, f32 facing_dir, ItemKind kind)
Definition itpikachutjoltground.c:60
bool itPikachutjoltground_UnkMotion0_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:214
bool it_2725_Logic106_Clanked(Item_GObj *)
Definition itpikachutjoltground.c:346
bool itPikachutjoltground_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachutjoltground.c:168
bool it_2725_Logic106_Reflected(Item_GObj *)
Definition itpikachutjoltground.c:328
bool itPikachutjoltground_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachutjoltground.c:264
bool it_2725_Logic106_ShieldBounced(Item_GObj *)
Definition itpikachutjoltground.c:385
ItemKind
Definition forward.h:132
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12