SSBM Decomp
Loading...
Searching...
No Matches
itpikachutjoltground.h
Go to the documentation of this file.
1#ifndef GALE01_2B3368
2#define GALE01_2B3368
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
13/* 2B338C */ void it_802B338C(Item_GObj*, Vec3*, float facing_dir, u32);
15/* 2B3544 */ void it_802B3544(Item_GObj* gobj);
29/* 3F7190 */ extern ItemStateTable it_803F7190[];
30
31#endif
bool it_2725_Logic106_DmgDealt(Item_GObj *)
bool it_2725_Logic106_Absorbed(Item_GObj *)
void it_2725_Logic106_Destroyed(Item_GObj *)
void it_802B3544(Item_GObj *gobj)
it_802B3368
Definition itpikachutjoltground.c:13
bool it_2725_Logic106_HitShield(Item_GObj *)
ItemStateTable it_803F7190[]
void itPikachutjoltground_UnkMotion0_Phys(Item_GObj *gobj)
void it_2725_Logic106_EvtUnk(Item_GObj *, Item_GObj *)
bool itPikachutjoltground_UnkMotion0_Anim(Item_GObj *gobj)
UNK_RET it_802B3554(UNK_PARAMS)
void it_802B338C(Item_GObj *, Vec3 *, float facing_dir, u32)
bool itPikachutjoltground_UnkMotion0_Coll(Item_GObj *gobj)
bool it_2725_Logic106_Clanked(Item_GObj *)
bool itPikachutjoltground_UnkMotion1_Anim(Item_GObj *gobj)
UNK_RET it_802B3368(UNK_PARAMS)
bool it_2725_Logic106_Reflected(Item_GObj *)
bool itPikachutjoltground_UnkMotion1_Coll(Item_GObj *gobj)
bool it_2725_Logic106_ShieldBounced(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11