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itnesspkflash.c File Reference
#include "itnesspkflash.h"
#include <placeholder.h>
#include <platform.h>
#include "db/db.h"
#include "ft/chara/ftKirby/ftkirby.h"
#include "ft/chara/ftNess/ftNs_SpecialN.h"
#include "ft/ftlib.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/itnesspkflashexplode.h"
#include <math.h>
#include <trigf.h>
#include <baselib/jobj.h>

Functions

static bool itNesspkflash_UnkMotion1_Coll (Item_GObj *gobj)
static bool itNesspkflash_UnkMotion2_Coll (Item_GObj *gobj)
static void itNesspkflash_SetScale (HSD_JObj *jobj, Item *ip, itFlashAttributes *attr)
Fighter_GObj * it_802AA7E4 (Item_GObj *gobj)
bool it_802AA7F0 (Item_GObj *gobj)
bool it_802AA810 (Item_GObj *gobj, CollData *cd)
HSD_GObjit_802AA8C0 (Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir)
void it_2725_Logic102_Destroyed (Item_GObj *gobj)
void it_802AAA50 (Item_GObj *gobj)
void it_802AAA80 (Item_GObj *gobj)
bool itNesspkflash_UnkMotion0_Anim (Item_GObj *gobj)
bool itNesspkflash_UnkMotion1_Anim (Item_GObj *gobj)
bool itNesspkflash_UnkMotion2_Anim (Item_GObj *gobj)
void itNesspkflash_UnkMotion0_Phys (Item_GObj *gobj)
void itNesspkflash_UnkMotion1_Phys (Item_GObj *gobj)
void itNesspkflash_UnkMotion2_Phys (Item_GObj *gobj)
bool itNesspkflash_UnkMotion0_Coll (Item_GObj *gobj)
bool itNesspkflash_Logic102_Reflected (Item_GObj *gobj)
bool itNesspkflash_Logic102_Clanked (Item_GObj *arg0)
bool itNesspkflash_Logic102_Absorbed (Item_GObj *arg0)
void itNesspkflash_Logic102_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F6B70 []

Function Documentation

◆ itNesspkflash_UnkMotion1_Coll()

bool itNesspkflash_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ itNesspkflash_UnkMotion2_Coll()

bool itNesspkflash_UnkMotion2_Coll ( Item_GObj * gobj)
static

◆ itNesspkflash_SetScale()

void itNesspkflash_SetScale ( HSD_JObj * jobj,
Item * ip,
itFlashAttributes * attr )
inlinestatic

◆ it_802AA7E4()

Fighter_GObj * it_802AA7E4 ( Item_GObj * gobj)
Todo
Use itGetOwner if it can be made to inline here.

◆ it_802AA7F0()

bool it_802AA7F0 ( Item_GObj * gobj)
Todo
Use itGetMotionId if it can be made to inline here.

◆ it_802AA810()

bool it_802AA810 ( Item_GObj * gobj,
CollData * cd )

◆ it_802AA8C0()

HSD_GObj * it_802AA8C0 ( Item_GObj * gobj,
Vec3 * pos,
ItemKind kind,
f32 facing_dir )

◆ it_2725_Logic102_Destroyed()

void it_2725_Logic102_Destroyed ( Item_GObj * gobj)

◆ it_802AAA50()

void it_802AAA50 ( Item_GObj * gobj)

◆ it_802AAA80()

void it_802AAA80 ( Item_GObj * gobj)

◆ itNesspkflash_UnkMotion0_Anim()

bool itNesspkflash_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itNesspkflash_UnkMotion1_Anim()

bool itNesspkflash_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itNesspkflash_UnkMotion2_Anim()

bool itNesspkflash_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itNesspkflash_UnkMotion0_Phys()

void itNesspkflash_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itNesspkflash_UnkMotion1_Phys()

void itNesspkflash_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itNesspkflash_UnkMotion2_Phys()

void itNesspkflash_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itNesspkflash_UnkMotion0_Coll()

bool itNesspkflash_UnkMotion0_Coll ( Item_GObj * gobj)

◆ itNesspkflash_Logic102_Reflected()

bool itNesspkflash_Logic102_Reflected ( Item_GObj * gobj)

◆ itNesspkflash_Logic102_Clanked()

bool itNesspkflash_Logic102_Clanked ( Item_GObj * arg0)

◆ itNesspkflash_Logic102_Absorbed()

bool itNesspkflash_Logic102_Absorbed ( Item_GObj * arg0)

◆ itNesspkflash_Logic102_EvtUnk()

void itNesspkflash_Logic102_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F6B70

ItemStateTable it_803F6B70[]
Initial value:
= {
}
void itNesspkflash_UnkMotion1_Phys(Item_GObj *gobj)
Definition itnesspkflash.c:324
bool itNesspkflash_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkflash.c:336
bool itNesspkflash_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:182
bool itNesspkflash_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:233
void itNesspkflash_UnkMotion2_Phys(Item_GObj *gobj)
Definition itnesspkflash.c:330
static bool itNesspkflash_UnkMotion2_Coll(Item_GObj *gobj)
Definition itnesspkflash.c:358
static bool itNesspkflash_UnkMotion1_Coll(Item_GObj *gobj)
Definition itnesspkflash.c:353
bool itNesspkflash_UnkMotion2_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:270
void itNesspkflash_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnesspkflash.c:279