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itnesspkflashexplode.h
Go to the documentation of this file.
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#ifndef GALE01_2AF940
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#define GALE01_2AF940
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2AF940 */
Item_GObj
*
it_802AF940
(
Item_GObj
*,
Item_GObj
*,
Vec3
*,
ItemKind
,
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f32
,
f32
);
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/* 2AFA2C */
void
it_2725_Logic103_Destroyed
(
Item_GObj
*);
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/* 2AFA70 */
void
it_802AFA70
(
Item_GObj
*);
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/* 2AFBA4 */
bool
itNessPKFlashExplode_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2AFD2C */
void
itNessPKFlashExplode_UnkMotion0_Phys
(
Item_GObj
*);
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/* 2AFD4C */
bool
itNessPKFlashExplode_Logic103_Clanked
(
Item_GObj
*);
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/* 2AFD54 */
bool
itNessPKFlashExplode_Logic103_Absorbed
(
Item_GObj
*);
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/* 2AFD5C */
bool
itNessPKFlashExplode_Logic103_ShieldBounced
(
Item_GObj
*);
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/* 2AFD64 */
bool
itNessPKFlashExplode_Logic103_HitShield
(
Item_GObj
*);
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/* 2AFD6C */
void
itNessPKFlashExplode_Logic103_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F6F40 */
extern
ItemStateTable
it_803F6F40
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6F40
ItemStateTable it_803F6F40[]
Definition
itnesspkflashexplode.c:20
it_2725_Logic103_Destroyed
void it_2725_Logic103_Destroyed(Item_GObj *)
Definition
itnesspkflashexplode.c:57
itNessPKFlashExplode_UnkMotion0_Phys
void itNessPKFlashExplode_UnkMotion0_Phys(Item_GObj *)
Definition
itnesspkflashexplode.c:136
itNessPKFlashExplode_Logic103_ShieldBounced
bool itNessPKFlashExplode_Logic103_ShieldBounced(Item_GObj *)
Definition
itnesspkflashexplode.c:157
itNessPKFlashExplode_Logic103_Absorbed
bool itNessPKFlashExplode_Logic103_Absorbed(Item_GObj *)
Definition
itnesspkflashexplode.c:152
it_802AFA70
void it_802AFA70(Item_GObj *)
Definition
itnesspkflashexplode.c:68
itNessPKFlashExplode_Logic103_HitShield
bool itNessPKFlashExplode_Logic103_HitShield(Item_GObj *)
Definition
itnesspkflashexplode.c:162
it_802AF940
Item_GObj * it_802AF940(Item_GObj *, Item_GObj *, Vec3 *, ItemKind, f32, f32)
Definition
itnesspkflashexplode.c:24
itNessPKFlashExplode_UnkMotion0_Anim
bool itNessPKFlashExplode_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itnesspkflashexplode.c:100
itNessPKFlashExplode_Logic103_Clanked
bool itNessPKFlashExplode_Logic103_Clanked(Item_GObj *)
Definition
itnesspkflashexplode.c:147
itNessPKFlashExplode_Logic103_EvtUnk
void itNessPKFlashExplode_Logic103_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itnesspkflashexplode.c:167
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itnesspkflashexplode.h
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