SSBM Decomp
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itnesspkflashexplode.h
Go to the documentation of this file.
1#ifndef GALE01_2AF940
2#define GALE01_2AF940
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
11 f32, f32);
12/* 2AFA2C */ void it_2725_Logic103_Destroyed(Item_GObj*);
13/* 2AFA70 */ void it_802AFA70(Item_GObj*);
14/* 2AFBA4 */ bool itNessPKFlashExplode_UnkMotion0_Anim(Item_GObj* gobj);
21/* 3F6F40 */ extern ItemStateTable it_803F6F40[];
22
23#endif
ItemStateTable it_803F6F40[]
Definition itnesspkflashexplode.c:21
void it_2725_Logic103_Destroyed(Item_GObj *)
Definition itnesspkflashexplode.c:53
void itNessPKFlashExplode_UnkMotion0_Phys(Item_GObj *)
Definition itnesspkflashexplode.c:131
bool itNessPKFlashExplode_Logic103_ShieldBounced(Item_GObj *)
Definition itnesspkflashexplode.c:152
bool itNessPKFlashExplode_Logic103_Absorbed(Item_GObj *)
Definition itnesspkflashexplode.c:147
void it_802AFA70(Item_GObj *)
Definition itnesspkflashexplode.c:64
bool itNessPKFlashExplode_Logic103_HitShield(Item_GObj *)
Definition itnesspkflashexplode.c:157
Item_GObj * it_802AF940(Item_GObj *, Item_GObj *, Vec3 *, ItemKind, f32, f32)
Definition itnesspkflashexplode.c:25
bool itNessPKFlashExplode_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkflashexplode.c:94
bool itNessPKFlashExplode_Logic103_Clanked(Item_GObj *)
Definition itnesspkflashexplode.c:142
void itNessPKFlashExplode_Logic103_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflashexplode.c:162
struct Vec Vec3
float f32
Definition types.h:18
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10