void it_2725_Logic103_Destroyed(Item_GObj *)
Definition itnesspkflashexplode.c:58
void itNessPKFlashExplode_UnkMotion0_Phys(Item_GObj *)
Definition itnesspkflashexplode.c:137
bool itNessPKFlashExplode_Logic103_ShieldBounced(Item_GObj *)
Definition itnesspkflashexplode.c:158
bool itNessPKFlashExplode_Logic103_Absorbed(Item_GObj *)
Definition itnesspkflashexplode.c:153
void it_802AFA70(Item_GObj *)
Definition itnesspkflashexplode.c:69
ItemStateTable it_803F6F40[]
Definition itnesspkflashexplode.c:21
bool itNessPKFlashExplode_Logic103_HitShield(Item_GObj *)
Definition itnesspkflashexplode.c:163
Item_GObj * it_802AF940(Item_GObj *, Item_GObj *, Vec3 *, ItemKind, f32, f32)
Definition itnesspkflashexplode.c:25
bool itNessPKFlashExplode_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkflashexplode.c:101
bool itNessPKFlashExplode_Logic103_Clanked(Item_GObj *)
Definition itnesspkflashexplode.c:148
void itNessPKFlashExplode_Logic103_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflashexplode.c:168
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26