ItemStateTable it_803F6B70[]
Definition itnesspkflash.c:26
void it_802AAA50(Item_GObj *)
Definition itnesspkflash.c:137
void itNesspkflash_UnkMotion2_Phys(Item_GObj *)
Definition itnesspkflash.c:329
HSD_GObj * it_802AA8C0(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itnesspkflash.c:85
void it_2725_Logic102_Destroyed(Item_GObj *)
Definition itnesspkflash.c:112
void itNesspkflash_UnkMotion1_Phys(Item_GObj *)
Definition itnesspkflash.c:323
bool itNesspkflash_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkflash.c:335
Fighter_GObj * it_802AA7E4(Item_GObj *)
Definition itnesspkflash.c:47
void itNesspkflash_Logic102_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflash.c:386
bool itNesspkflash_Logic102_Absorbed(Item_GObj *)
Definition itnesspkflash.c:381
bool it_802AA810(Item_GObj *, CollData *)
Definition itnesspkflash.c:63
bool it_802AA7F0(Item_GObj *)
Definition itnesspkflash.c:53
bool itNesspkflash_Logic102_Reflected(Item_GObj *)
Definition itnesspkflash.c:363
bool itNesspkflash_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:171
bool itNesspkflash_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:225
bool itNesspkflash_Logic102_Clanked(Item_GObj *)
Definition itnesspkflash.c:376
bool itNesspkflash_UnkMotion2_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:265
void itNesspkflash_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnesspkflash.c:275
void it_802AAA80(Item_GObj *)
Definition itnesspkflash.c:151
float f32
Definition types.h:18
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64