11#include <dolphin/mtx.h>
void it_802AAA50(Item_GObj *)
Definition itnesspkflash.c:144
void itNesspkflash_UnkMotion2_Phys(Item_GObj *)
Definition itnesspkflash.c:328
HSD_GObj * it_802AA8C0(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itnesspkflash.c:84
void it_2725_Logic102_Destroyed(Item_GObj *)
Definition itnesspkflash.c:121
void itNesspkflash_UnkMotion1_Phys(Item_GObj *)
Definition itnesspkflash.c:322
bool itNesspkflash_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkflash.c:334
Fighter_GObj * it_802AA7E4(Item_GObj *)
Definition itnesspkflash.c:48
ItemStateTable it_803F6B70[]
Definition itnesspkflash.c:27
void itNesspkflash_Logic102_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflash.c:384
bool itNesspkflash_Logic102_Absorbed(Item_GObj *)
Definition itnesspkflash.c:379
bool it_802AA810(Item_GObj *, CollData *)
Definition itnesspkflash.c:62
bool it_802AA7F0(Item_GObj *)
Definition itnesspkflash.c:53
bool itNesspkflash_Logic102_Reflected(Item_GObj *)
Definition itnesspkflash.c:361
bool itNesspkflash_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:180
bool itNesspkflash_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:231
bool itNesspkflash_Logic102_Clanked(Item_GObj *)
Definition itnesspkflash.c:374
bool itNesspkflash_UnkMotion2_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:268
void itNesspkflash_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnesspkflash.c:277
void it_802AAA80(Item_GObj *)
Definition itnesspkflash.c:158
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26