float f32
Definition types.h:13
ItemStateTable it_803F6B70[]
Definition itnesspkflash.c:27
void it_802AAA50(Item_GObj *)
Definition itnesspkflash.c:146
void itNesspkflash_UnkMotion2_Phys(Item_GObj *)
Definition itnesspkflash.c:330
HSD_GObj * it_802AA8C0(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itnesspkflash.c:86
void it_2725_Logic102_Destroyed(Item_GObj *)
Definition itnesspkflash.c:123
void itNesspkflash_UnkMotion1_Phys(Item_GObj *)
Definition itnesspkflash.c:324
bool itNesspkflash_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkflash.c:336
Fighter_GObj * it_802AA7E4(Item_GObj *)
Definition itnesspkflash.c:48
void itNesspkflash_Logic102_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflash.c:386
bool itNesspkflash_Logic102_Absorbed(Item_GObj *)
Definition itnesspkflash.c:381
bool it_802AA810(Item_GObj *, CollData *)
Definition itnesspkflash.c:64
bool it_802AA7F0(Item_GObj *)
Definition itnesspkflash.c:54
bool itNesspkflash_Logic102_Reflected(Item_GObj *)
Definition itnesspkflash.c:363
bool itNesspkflash_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:182
bool itNesspkflash_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:233
bool itNesspkflash_Logic102_Clanked(Item_GObj *)
Definition itnesspkflash.c:376
bool itNesspkflash_UnkMotion2_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:270
void itNesspkflash_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnesspkflash.c:279
void it_802AAA80(Item_GObj *)
Definition itnesspkflash.c:160
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55