SSBM Decomp
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itnesspkflash.h
Go to the documentation of this file.
1#ifndef GALE01_2AA7E4
2#define GALE01_2AA7E4
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
7#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
11
12/* 2AA7E4 */ Fighter_GObj* it_802AA7E4(Item_GObj*);
13/* 2AA7F0 */ bool it_802AA7F0(Item_GObj*);
14/* 2AA810 */ bool it_802AA810(Item_GObj*, CollData*);
15/* 2AA8C0 */ HSD_GObj* it_802AA8C0(Item_GObj*, Vec3*, ItemKind, f32);
16/* 2AA9CC */ void it_2725_Logic102_Destroyed(Item_GObj*);
17/* 2AAA50 */ void it_802AAA50(Item_GObj*);
18/* 2AAA80 */ void it_802AAA80(Item_GObj*);
19/* 2AAB70 */ bool itNesspkflash_UnkMotion0_Anim(Item_GObj* gobj);
20/* 2AAD48 */ bool itNesspkflash_UnkMotion1_Anim(Item_GObj* gobj);
21/* 2AAEE4 */ bool itNesspkflash_UnkMotion2_Anim(Item_GObj* gobj);
22/* 2AAFDC */ void itNesspkflash_UnkMotion0_Phys(Item_GObj* gobj);
25/* 2AB158 */ bool itNesspkflash_UnkMotion0_Coll(Item_GObj* gobj);
30/* 3F6B70 */ extern ItemStateTable it_803F6B70[];
31
32#endif
ItemStateTable it_803F6B70[]
Definition itnesspkflash.c:26
void it_802AAA50(Item_GObj *)
Definition itnesspkflash.c:137
void itNesspkflash_UnkMotion2_Phys(Item_GObj *)
Definition itnesspkflash.c:329
HSD_GObj * it_802AA8C0(Item_GObj *, Vec3 *, ItemKind, f32)
Definition itnesspkflash.c:85
void it_2725_Logic102_Destroyed(Item_GObj *)
Definition itnesspkflash.c:112
void itNesspkflash_UnkMotion1_Phys(Item_GObj *)
Definition itnesspkflash.c:323
bool itNesspkflash_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnesspkflash.c:335
Fighter_GObj * it_802AA7E4(Item_GObj *)
Definition itnesspkflash.c:47
void itNesspkflash_Logic102_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnesspkflash.c:386
bool itNesspkflash_Logic102_Absorbed(Item_GObj *)
Definition itnesspkflash.c:381
bool it_802AA810(Item_GObj *, CollData *)
Definition itnesspkflash.c:63
bool it_802AA7F0(Item_GObj *)
Definition itnesspkflash.c:53
bool itNesspkflash_Logic102_Reflected(Item_GObj *)
Definition itnesspkflash.c:363
bool itNesspkflash_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:171
bool itNesspkflash_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:225
bool itNesspkflash_Logic102_Clanked(Item_GObj *)
Definition itnesspkflash.c:376
bool itNesspkflash_UnkMotion2_Anim(Item_GObj *gobj)
Definition itnesspkflash.c:265
void itNesspkflash_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnesspkflash.c:275
void it_802AAA80(Item_GObj *)
Definition itnesspkflash.c:151
struct Vec Vec3
float f32
Definition types.h:18
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:205
Definition gobj.h:16
Definition types.h:10