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| static void | fake_HSD_JObjSetRotation (HSD_JObj *jobj, Quaternion *rotate) |
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| static void | fake_HSD_JObjSetScale (HSD_JObj *jobj, Vec3 *scale) |
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| static void | fake_HSD_JObjSetTranslate (HSD_JObj *jobj, Vec3 *translate) |
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| void | it_802A7D8C (HSD_GObj *gobj, int arg1) |
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| void | it_802A7E40 (Item_GObj *gobj) |
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| HSD_GObj * | it_802A83E0 (f32 facing_dir, Fighter_GObj *arg1, Vec3 *arg2, Fighter_Part arg3, s32 arg4) |
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| s32 | fn_802A81C4 (Item_GObj *gobj) |
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| void | it_802A8330 (HSD_GObj *gobj) |
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| void | it_802A8398 (Item_GObj *gobj, Vec3 *pos, Vec3 *pos2) |
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| HSD_JObj * | it_802A850C_inline (HSD_Joint *joint) |
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| void | it_802A850C_inline_2 (Item_GObj *gobj, Quaternion *quat) |
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| void | it_802A850C (Item_GObj *gobj, Vec3 *arg1, Vec3 *arg2, f32 arg3, f32 arg4, f32 arg5) |
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| void | itLinkArrow_Logic98_Destroyed (Item_GObj *gobj) |
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| void | it_802A8A7C (Item_GObj *gobj) |
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| void | itLinkArrow_Logic98_PickedUp (Item_GObj *gobj) |
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| static void | itLinkarrow_UnkMotion1_Anim_inline_s_2 (HSD_GObj *gobj, Item *item) |
| | Item could be passed to influence stack.
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| bool | itLinkarrow_UnkMotion0_Anim (HSD_GObj *gobj) |
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| void | itLinkarrow_UnkMotion0_Phys (HSD_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion0_Coll (HSD_GObj *gobj) |
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| void | it_802A8C7C (HSD_GObj *gobj) |
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| static bool | it_802A8330_inline (Item_GObj *gobj) |
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| static void | itLinkarrow_UnkMotion1_Anim_inline (HSD_GObj *gobj, int i) |
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| static void | itLinkarrow_UnkMotion1_Anim_inline2 (HSD_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion1_Anim (HSD_GObj *gobj) |
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| void | itLinkarrow_UnkMotion1_Phys (HSD_GObj *gobj) |
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| static bool | itLinkarrow_UnkMotion1_Coll_inline (Item_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion1_Coll (Item_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion2_Anim (Item_GObj *gobj) |
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| void | itLinkarrow_UnkMotion2_Phys (HSD_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion2_Coll (HSD_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion3_Anim (HSD_GObj *gobj) |
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| void | itLinkarrow_UnkMotion3_Phys (HSD_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion3_Coll (HSD_GObj *gobj) |
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| void | it_802A9458 (HSD_GObj *gobj) |
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| static bool | itlinkarrow_inline_bool (Item_GObj *gobj) |
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| bool | itLinkarrow_UnkMotion4_Anim (Item_GObj *gobj) |
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| void | itLinkarrow_UnkMotion4_Phys (HSD_GObj *gobj) |
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| static bool | itLinkarrow_UnkMotion4_Coll_inline (Item_GObj *gobj, Vec3 *v) |
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| bool | itLinkarrow_UnkMotion4_Coll (HSD_GObj *gobj) |
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| bool | itLinkArrow_Logic98_DmgDealt (Item_GObj *gobj) |
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| bool | itLinkArrow_Logic98_Clanked (Item_GObj *gobj) |
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| static void | itLinkArrow_Logic98_HitShield_inline (Item_GObj *gobj, Vec3 *scale) |
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| bool | itLinkArrow_Logic98_HitShield (Item_GObj *gobj) |
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| bool | itLinkArrow_Logic98_Reflected (Item_GObj *gobj) |
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| void | itLinkArrow_Logic98_EvtUnk (Item_GObj *gobj, Item_GObj *arg1) |
| |