= {
}
bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:463
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:505
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:762
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:635
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:650
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:767
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlinkarrow.c:707
void itLinkarrow_UnkMotion1_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:542
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:645
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:640
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlinkarrow.c:607
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:424
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:458
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:618
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlinkarrow.c:574