= {
}
bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:464
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:506
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:764
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:636
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:651
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:769
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlinkarrow.c:709
void itLinkarrow_UnkMotion1_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:543
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:646
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:641
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlinkarrow.c:608
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:425
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:459
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:619
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlinkarrow.c:575