= {
}
bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:464
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:506
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:768
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:640
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:655
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *gobj)
Definition itlinkarrow.c:773
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlinkarrow.c:713
void itLinkarrow_UnkMotion1_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:543
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:650
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:645
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlinkarrow.c:612
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *gobj)
Definition itlinkarrow.c:425
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:459
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *gobj)
Definition itlinkarrow.c:623
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlinkarrow.c:576