float f32
Definition types.h:13
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F6A28[5]
Definition itlinkarrow.c:39
bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *)
Definition itlinkarrow.c:409
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *)
Definition itlinkarrow.c:553
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *)
Definition itlinkarrow.c:586
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *)
Definition itlinkarrow.c:524
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *)
Definition itlinkarrow.c:564
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *)
Definition itlinkarrow.c:404
void it_802A8A7C(Item_GObj *)
Definition itlinkarrow.c:347
void itLinkarrow_UnkMotion1_Phys(Item_GObj *)
Definition itlinkarrow.c:495
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *)
Definition itlinkarrow.c:370
void itLinkArrow_Logic98_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlinkarrow.c:860
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *)
Definition itlinkarrow.c:471
s32 itLinkArrow_802A81C4(Item_GObj *)
Definition itlinkarrow.c:112
bool itLinkArrow_802A850C(Item_GObj *, Vec3 *, Vec3 *, f32, f32, f32)
Definition itlinkarrow.c:249
void it_802A7D8C(HSD_GObj *, int)
Definition itlinkarrow.c:52
bool itLinkArrow_Logic98_Reflected(Item_GObj *)
Definition itlinkarrow.c:826
bool itLinkArrow_Logic98_Clanked(Item_GObj *)
Definition itlinkarrow.c:819
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *)
Definition itlinkarrow.c:735
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *)
Definition itlinkarrow.c:709
bool itLinkArrow_Logic98_DmgDealt(Item_GObj *)
Definition itlinkarrow.c:754
void itLinkArrow_Logic98_PickedUp(Item_GObj *)
Definition itlinkarrow.c:355
HSD_GObj * it_802A83E0(f32, Fighter_GObj *, Vec3 *, Fighter_Part, s32)
Definition itlinkarrow.c:176
void it_802A8330(HSD_GObj *)
Definition itlinkarrow.c:145
void it_802A8398(Item_GObj *, Vec3 *, Vec3 *)
Definition itlinkarrow.c:164
void it_802A8C7C(HSD_GObj *)
Definition itlinkarrow.c:414
bool itLinkArrow_Logic98_HitShield(Item_GObj *)
Definition itlinkarrow.c:778
void it_802A9458(HSD_GObj *)
Definition itlinkarrow.c:601
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *)
Definition itlinkarrow.c:596
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *)
Definition itlinkarrow.c:591
void it_802A7E40(Item_GObj *)
Definition itlinkarrow.c:72
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *)
Definition itlinkarrow.c:581
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *)
Definition itlinkarrow.c:653
void itLinkArrow_Logic98_Destroyed(Item_GObj *)
Definition itlinkarrow.c:313
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55