ItemStateTable it_803F6A28[5]
Definition itlinkarrow.c:42
bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *)
Definition itlinkarrow.c:408
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *)
Definition itlinkarrow.c:554
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *)
Definition itlinkarrow.c:587
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *)
Definition itlinkarrow.c:524
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *)
Definition itlinkarrow.c:565
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *)
Definition itlinkarrow.c:403
void it_802A8A7C(Item_GObj *)
Definition itlinkarrow.c:344
void it_802A7D8C(HSD_GObj *, intptr_t)
Definition itlinkarrow.c:55
void itLinkarrow_UnkMotion1_Phys(Item_GObj *)
Definition itlinkarrow.c:494
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *)
Definition itlinkarrow.c:367
void itLinkArrow_Logic98_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlinkarrow.c:865
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *)
Definition itlinkarrow.c:470
s32 itLinkArrow_802A81C4(Item_GObj *)
Definition itlinkarrow.c:115
bool itLinkArrow_802A850C(Item_GObj *, Vec3 *, Vec3 *, f32, f32, f32)
Definition itlinkarrow.c:243
bool itLinkArrow_Logic98_Reflected(Item_GObj *)
Definition itlinkarrow.c:831
bool itLinkArrow_Logic98_Clanked(Item_GObj *)
Definition itlinkarrow.c:824
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *)
Definition itlinkarrow.c:738
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *)
Definition itlinkarrow.c:712
bool itLinkArrow_Logic98_DmgDealt(Item_GObj *)
Definition itlinkarrow.c:757
void itLinkArrow_Logic98_PickedUp(Item_GObj *)
Definition itlinkarrow.c:352
HSD_GObj * it_802A83E0(f32, Fighter_GObj *, Vec3 *, Fighter_Part, s32)
Definition itlinkarrow.c:179
void it_802A8330(HSD_GObj *)
Definition itlinkarrow.c:148
void it_802A8398(Item_GObj *, Vec3 *, Vec3 *)
Definition itlinkarrow.c:167
void it_802A8C7C(HSD_GObj *)
Definition itlinkarrow.c:413
bool itLinkArrow_Logic98_HitShield(Item_GObj *)
Definition itlinkarrow.c:783
void it_802A9458(HSD_GObj *)
Definition itlinkarrow.c:602
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *)
Definition itlinkarrow.c:597
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *)
Definition itlinkarrow.c:592
void it_802A7E40(Item_GObj *)
Definition itlinkarrow.c:75
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *)
Definition itlinkarrow.c:582
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *)
Definition itlinkarrow.c:656
void itLinkArrow_Logic98_Destroyed(Item_GObj *)
Definition itlinkarrow.c:308
signed int s32
Definition types.h:12
float f32
Definition types.h:18
Fighter_Part
Definition forward.h:264
HSD_GObj Item_GObj
Definition forward.h:64
__INTPTR_TYPE__ intptr_t
Definition stddef.h:12