bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *)
Definition itlinkarrow.c:464
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *)
Definition itlinkarrow.c:612
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *)
Definition itlinkarrow.c:645
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *)
Definition itlinkarrow.c:576
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *)
Definition itlinkarrow.c:623
bool it_2725_Logic98_Reflected(Item_GObj *)
Definition itlinkarrow.c:900
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *)
Definition itlinkarrow.c:459
void it_802A8A7C(Item_GObj *)
Definition itlinkarrow.c:402
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *)
Definition itlinkarrow.c:425
bool it_2725_Logic98_Clanked(Item_GObj *)
Definition itlinkarrow.c:835
ItemStateTable it_803F6A28[]
Definition itlinkarrow.c:57
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *)
Definition itlinkarrow.c:506
void it_802A7D8C(HSD_GObj *, int)
Definition itlinkarrow.c:72
bool it_2725_Logic98_DmgDealt(Item_GObj *)
Definition itlinkarrow.c:824
void it_2725_Logic98_PickedUp(Item_GObj *)
Definition itlinkarrow.c:410
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *)
Definition itlinkarrow.c:773
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *)
Definition itlinkarrow.c:768
void it_2725_Logic98_Destroyed(Item_GObj *)
Definition itlinkarrow.c:368
HSD_GObj * it_802A83E0(f32, Fighter_GObj *, Vec3 *, Fighter_Part, s32)
Definition itlinkarrow.c:136
void fn_802A81C4(HSD_GObj *)
Definition itlinkarrow.c:190
void it_802A8330(HSD_GObj *)
Definition itlinkarrow.c:236
void it_802A8398(Item_GObj *, Vec3 *, Vec3 *)
Definition itlinkarrow.c:255
void it_802A8C7C(HSD_GObj *)
Definition itlinkarrow.c:469
void it_802A850C(Item_GObj *, Vec3 *, Vec3 *, f32, f32, f32)
Definition itlinkarrow.c:297
void it_802A9458(HSD_GObj *)
Definition itlinkarrow.c:660
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *)
Definition itlinkarrow.c:655
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *)
Definition itlinkarrow.c:650
void it_2725_Logic98_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlinkarrow.c:934
void itLinkarrow_UnkMotion1_Phys(HSD_GObj *)
Definition itlinkarrow.c:543
void it_802A7E40(Item_GObj *)
Definition itlinkarrow.c:92
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *)
Definition itlinkarrow.c:640
bool it_2725_Logic98_HitShield(Item_GObj *)
Definition itlinkarrow.c:842
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *)
Definition itlinkarrow.c:713
Fighter_Part
Definition forward.h:239
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26