signed long s32
Definition hsd_3B2B.h:1
bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *)
Definition itlinkarrow.c:434
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *)
Definition itlinkarrow.c:569
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *)
Definition itlinkarrow.c:602
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *)
Definition itlinkarrow.c:540
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *)
Definition itlinkarrow.c:580
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *)
Definition itlinkarrow.c:429
void it_802A8A7C(Item_GObj *)
Definition itlinkarrow.c:372
void itLinkarrow_UnkMotion1_Phys(Item_GObj *)
Definition itlinkarrow.c:511
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *)
Definition itlinkarrow.c:395
ItemStateTable it_803F6A28[]
Definition itlinkarrow.c:68
void itLinkArrow_Logic98_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlinkarrow.c:870
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *)
Definition itlinkarrow.c:494
void it_802A7D8C(HSD_GObj *, int)
Definition itlinkarrow.c:81
bool itLinkArrow_Logic98_Reflected(Item_GObj *)
Definition itlinkarrow.c:836
bool itLinkArrow_Logic98_Clanked(Item_GObj *)
Definition itlinkarrow.c:773
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *)
Definition itlinkarrow.c:745
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *)
Definition itlinkarrow.c:719
s32 fn_802A81C4(Item_GObj *)
Definition itlinkarrow.c:184
bool itLinkArrow_Logic98_DmgDealt(Item_GObj *)
Definition itlinkarrow.c:764
void itLinkArrow_Logic98_PickedUp(Item_GObj *)
Definition itlinkarrow.c:380
HSD_GObj * it_802A83E0(f32, Fighter_GObj *, Vec3 *, Fighter_Part, s32)
Definition itlinkarrow.c:139
void it_802A8330(HSD_GObj *)
Definition itlinkarrow.c:219
void it_802A8398(Item_GObj *, Vec3 *, Vec3 *)
Definition itlinkarrow.c:238
void it_802A8C7C(HSD_GObj *)
Definition itlinkarrow.c:439
void it_802A850C(Item_GObj *, Vec3 *, Vec3 *, f32, f32, f32)
Definition itlinkarrow.c:276
bool itLinkArrow_Logic98_HitShield(Item_GObj *)
Definition itlinkarrow.c:795
void it_802A9458(HSD_GObj *)
Definition itlinkarrow.c:617
f32 it_803F6A78[]
Definition itlinkarrow.c:136
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *)
Definition itlinkarrow.c:612
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *)
Definition itlinkarrow.c:607
void it_802A7E40(Item_GObj *)
Definition itlinkarrow.c:101
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *)
Definition itlinkarrow.c:597
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *)
Definition itlinkarrow.c:669
void itLinkArrow_Logic98_Destroyed(Item_GObj *)
Definition itlinkarrow.c:338
Fighter_Part
Definition forward.h:248
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26