signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F6A28[5]
Definition itlinkarrow.c:26
bool itLinkarrow_UnkMotion0_Coll(HSD_GObj *)
Definition itlinkarrow.c:396
bool itLinkarrow_UnkMotion2_Anim(Item_GObj *)
Definition itlinkarrow.c:540
bool itLinkarrow_UnkMotion3_Anim(HSD_GObj *)
Definition itlinkarrow.c:573
bool itLinkarrow_UnkMotion1_Coll(Item_GObj *)
Definition itlinkarrow.c:511
void itLinkarrow_UnkMotion2_Phys(HSD_GObj *)
Definition itlinkarrow.c:551
void itLinkarrow_UnkMotion0_Phys(HSD_GObj *)
Definition itlinkarrow.c:391
void it_802A8A7C(Item_GObj *)
Definition itlinkarrow.c:334
void itLinkarrow_UnkMotion1_Phys(Item_GObj *)
Definition itlinkarrow.c:482
bool itLinkarrow_UnkMotion0_Anim(HSD_GObj *)
Definition itlinkarrow.c:357
void itLinkArrow_802A850C(Item_GObj *, Vec3 *, Vec3 *, f32, f32, f32)
Definition itlinkarrow.c:236
void itLinkArrow_Logic98_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlinkarrow.c:847
bool itLinkarrow_UnkMotion1_Anim(HSD_GObj *)
Definition itlinkarrow.c:458
void it_802A7D8C(HSD_GObj *, int)
Definition itlinkarrow.c:39
bool itLinkArrow_Logic98_Reflected(Item_GObj *)
Definition itlinkarrow.c:813
bool itLinkArrow_Logic98_Clanked(Item_GObj *)
Definition itlinkarrow.c:750
bool itLinkarrow_UnkMotion4_Coll(HSD_GObj *)
Definition itlinkarrow.c:722
void itLinkarrow_UnkMotion4_Phys(HSD_GObj *)
Definition itlinkarrow.c:696
s32 fn_802A81C4(Item_GObj *)
Definition itlinkarrow.c:144
bool itLinkArrow_Logic98_DmgDealt(Item_GObj *)
Definition itlinkarrow.c:741
void itLinkArrow_Logic98_PickedUp(Item_GObj *)
Definition itlinkarrow.c:342
HSD_GObj * it_802A83E0(f32, Fighter_GObj *, Vec3 *, Fighter_Part, s32)
Definition itlinkarrow.c:99
void it_802A8330(HSD_GObj *)
Definition itlinkarrow.c:179
void it_802A8398(Item_GObj *, Vec3 *, Vec3 *)
Definition itlinkarrow.c:198
void it_802A8C7C(HSD_GObj *)
Definition itlinkarrow.c:401
bool itLinkArrow_Logic98_HitShield(Item_GObj *)
Definition itlinkarrow.c:772
void it_802A9458(HSD_GObj *)
Definition itlinkarrow.c:588
bool itLinkarrow_UnkMotion3_Coll(HSD_GObj *)
Definition itlinkarrow.c:583
void itLinkarrow_UnkMotion3_Phys(HSD_GObj *)
Definition itlinkarrow.c:578
void it_802A7E40(Item_GObj *)
Definition itlinkarrow.c:59
bool itLinkarrow_UnkMotion2_Coll(HSD_GObj *)
Definition itlinkarrow.c:568
bool itLinkarrow_UnkMotion4_Anim(Item_GObj *)
Definition itlinkarrow.c:640
void itLinkArrow_Logic98_Destroyed(Item_GObj *)
Definition itlinkarrow.c:300
Fighter_Part
Definition forward.h:248
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26