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itkoopaflame.c File Reference

Data Structures

struct  itKoopaFlame_Attributes

Macros

#define itkpf_Floor   1
#define itkpf_Ceiling   2
#define itkpf_LeftWall   4
#define itkpf_RightWall   8

Functions

static void clamp_angle (float *f)
static void clamp_angle_2 (float *f)
void itKoopaFlame_Update_Direction (Item_GObj *gobj, int flags)
void itKoopaFlame_Update_Angle (Item_GObj *gobj, int flags)
Item_GObjitKoopaFlame_Spawn (Fighter_GObj *parent, Vec *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind)
void itKoopaFlame_Setup (Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk)
bool itKoopaFlame_UnkMotion0_Anim (Item_GObj *gobj)
void itKoopaFlame_UnkMotion0_Phys (Item_GObj *gobj)
bool itKoopaFlame_UnkMotion0_Coll (Item_GObj *gobj)
bool itKoopaFlame_Logic111_DmgDealt (Item_GObj *gobj)
bool itKoopaFlame_Logic111_Reflected (Item_GObj *gobj)
bool itKoopaFlame_Logic111_Clanked (Item_GObj *gobj)
bool itKoopaFlame_Logic111_Absorbed (Item_GObj *gobj)
bool itKoopaFlame_Logic111_ShieldBounced (Item_GObj *gobj)
bool itKoopaFlame_Logic111_HitShield (Item_GObj *gobj)
void itKoopaFlame_Logic111_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable ItemStateTable_KoopaFlame []

Macro Definition Documentation

◆ itkpf_Floor

#define itkpf_Floor   1

◆ itkpf_Ceiling

#define itkpf_Ceiling   2

◆ itkpf_LeftWall

#define itkpf_LeftWall   4

◆ itkpf_RightWall

#define itkpf_RightWall   8

Function Documentation

◆ clamp_angle()

void clamp_angle ( float * f)
inlinestatic

◆ clamp_angle_2()

void clamp_angle_2 ( float * f)
inlinestatic

◆ itKoopaFlame_Update_Direction()

void itKoopaFlame_Update_Direction ( Item_GObj * gobj,
int flags )

◆ itKoopaFlame_Update_Angle()

void itKoopaFlame_Update_Angle ( Item_GObj * gobj,
int flags )

◆ itKoopaFlame_Spawn()

Item_GObj * itKoopaFlame_Spawn ( Fighter_GObj * parent,
Vec * pos,
f32 facing_dir,
bool unk,
s32 gfx,
s32 base_speed,
s32 scale,
s32 kind )

◆ itKoopaFlame_Setup()

void itKoopaFlame_Setup ( Item_GObj * gobj_i,
Fighter_GObj * gobj_f,
int unk )

◆ itKoopaFlame_UnkMotion0_Anim()

bool itKoopaFlame_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itKoopaFlame_UnkMotion0_Phys()

void itKoopaFlame_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itKoopaFlame_UnkMotion0_Coll()

bool itKoopaFlame_UnkMotion0_Coll ( Item_GObj * gobj)

◆ itKoopaFlame_Logic111_DmgDealt()

bool itKoopaFlame_Logic111_DmgDealt ( Item_GObj * gobj)

◆ itKoopaFlame_Logic111_Reflected()

bool itKoopaFlame_Logic111_Reflected ( Item_GObj * gobj)

◆ itKoopaFlame_Logic111_Clanked()

bool itKoopaFlame_Logic111_Clanked ( Item_GObj * gobj)

◆ itKoopaFlame_Logic111_Absorbed()

bool itKoopaFlame_Logic111_Absorbed ( Item_GObj * gobj)

◆ itKoopaFlame_Logic111_ShieldBounced()

bool itKoopaFlame_Logic111_ShieldBounced ( Item_GObj * gobj)

◆ itKoopaFlame_Logic111_HitShield()

bool itKoopaFlame_Logic111_HitShield ( Item_GObj * gobj)

◆ itKoopaFlame_Logic111_EvtUnk()

void itKoopaFlame_Logic111_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ ItemStateTable_KoopaFlame

ItemStateTable ItemStateTable_KoopaFlame[]
Initial value:
= {
{
0,
},
}
bool itKoopaFlame_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkoopaflame.c:219
bool itKoopaFlame_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkoopaflame.c:276
void itKoopaFlame_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkoopaflame.c:261