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itkoopaflame.c File Reference

Data Structures

struct  itKoopaFlame_Attributes
 

Macros

#define itkpf_Floor   1
 
#define itkpf_Ceiling   2
 
#define itkpf_LeftWall   4
 
#define itkpf_RightWall   8
 

Functions

static void clamp_angle (float *f)
 
static void clamp_angle_2 (float *f)
 
void itKoopaFlame_Update_Direction (Item_GObj *gobj, int flags)
 
void itKoopaFlame_Update_Angle (Item_GObj *gobj, int flags)
 
Item_GObjitKoopaFlame_Spawn (Fighter_GObj *parent, Vec *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind)
 
void itKoopaFlame_Setup (Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk)
 
bool itKoopaFlame_UnkMotion0_Anim (Item_GObj *gobj)
 
void itKoopaFlame_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itKoopaFlame_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic111_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic111_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic111_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic111_Absorbed (Item_GObj *gobj)
 
bool it_2725_Logic111_ShieldBounced (Item_GObj *gobj)
 
bool it_2725_Logic111_HitShield (Item_GObj *gobj)
 
void it_2725_Logic111_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable ItemStateTable_KoopaFlame []
 

Macro Definition Documentation

◆ itkpf_Floor

#define itkpf_Floor   1

◆ itkpf_Ceiling

#define itkpf_Ceiling   2

◆ itkpf_LeftWall

#define itkpf_LeftWall   4

◆ itkpf_RightWall

#define itkpf_RightWall   8

Function Documentation

◆ clamp_angle()

static void clamp_angle ( float *  f)
inlinestatic

◆ clamp_angle_2()

static void clamp_angle_2 ( float *  f)
inlinestatic

◆ itKoopaFlame_Update_Direction()

void itKoopaFlame_Update_Direction ( Item_GObj gobj,
int  flags 
)

◆ itKoopaFlame_Update_Angle()

void itKoopaFlame_Update_Angle ( Item_GObj gobj,
int  flags 
)

◆ itKoopaFlame_Spawn()

Item_GObj * itKoopaFlame_Spawn ( Fighter_GObj *  parent,
Vec *  pos,
f32  facing_dir,
bool  unk,
s32  gfx,
s32  base_speed,
s32  scale,
s32  kind 
)

◆ itKoopaFlame_Setup()

void itKoopaFlame_Setup ( Item_GObj gobj_i,
Fighter_GObj *  gobj_f,
int  unk 
)

◆ itKoopaFlame_UnkMotion0_Anim()

bool itKoopaFlame_UnkMotion0_Anim ( Item_GObj gobj)

◆ itKoopaFlame_UnkMotion0_Phys()

void itKoopaFlame_UnkMotion0_Phys ( Item_GObj gobj)

◆ itKoopaFlame_UnkMotion0_Coll()

bool itKoopaFlame_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic111_DmgDealt()

bool it_2725_Logic111_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic111_Reflected()

bool it_2725_Logic111_Reflected ( Item_GObj gobj)

◆ it_2725_Logic111_Clanked()

bool it_2725_Logic111_Clanked ( Item_GObj gobj)

◆ it_2725_Logic111_Absorbed()

bool it_2725_Logic111_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic111_ShieldBounced()

bool it_2725_Logic111_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic111_HitShield()

bool it_2725_Logic111_HitShield ( Item_GObj gobj)

◆ it_2725_Logic111_EvtUnk()

void it_2725_Logic111_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ ItemStateTable_KoopaFlame

ItemStateTable ItemStateTable_KoopaFlame[]
Initial value:
= {
{
0,
},
}
bool itKoopaFlame_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkoopaflame.c:218
bool itKoopaFlame_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkoopaflame.c:275
void itKoopaFlame_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkoopaflame.c:260