ItemStateTable ItemStateTable_KoopaFlame[]
Definition itkoopaflame.c:30
void itKoopaFlame_Setup(Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk)
Definition itkoopaflame.c:168
bool itKoopaFlame_Logic111_Reflected(Item_GObj *gobj)
Definition itkoopaflame.c:279
bool itKoopaFlame_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkoopaflame.c:185
void itKoopaFlame_Update_Angle(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:64
void itKoopaFlame_Update_Direction(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:39
bool itKoopaFlame_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkoopaflame.c:242
Item_GObj * itKoopaFlame_Spawn(Fighter_GObj *parent, Vec3 *pos, f32 facing_dir, u32 unk, s32 gfx, s32 base_speed, s32 scale, s32 kind)
Definition itkoopaflame.c:96
void itKoopaFlame_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkoopaflame.c:227
bool itKoopaFlame_Logic111_DmgDealt(Item_GObj *gobj)
Definition itkoopaflame.c:274
void itKoopaFlame_Logic111_EvtUnk(Item_GObj *item_gobj, Item_GObj *ref_gobj)
Definition itkoopaflame.c:317
bool itKoopaFlame_Logic111_Absorbed(Item_GObj *gobj)
Definition itkoopaflame.c:295
bool itKoopaFlame_Logic111_HitShield(Item_GObj *gobj)
Definition itkoopaflame.c:312
bool itKoopaFlame_Logic111_Clanked(Item_GObj *gobj)
Definition itkoopaflame.c:290
bool itKoopaFlame_Logic111_ShieldBounced(Item_GObj *gobj)
Definition itkoopaflame.c:301
static float const scale
Definition itlgunray.c:21
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:64
Definition lbcollision.c:66