13 f32 facing_dir,
bool unk,
s32 gfx,
signed long s32
Definition hsd_3B2B.h:1
void itKoopaFlame_Setup(Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk)
Definition itkoopaflame.c:198
bool itKoopaFlame_Logic111_Reflected(Item_GObj *gobj)
Definition itkoopaflame.c:312
bool itKoopaFlame_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkoopaflame.c:218
Item_GObj * itKoopaFlame_Spawn(Fighter_GObj *parent, Vec3 *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind)
void itKoopaFlame_Update_Angle(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:92
void itKoopaFlame_Update_Direction(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:67
bool itKoopaFlame_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkoopaflame.c:275
void itKoopaFlame_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkoopaflame.c:260
bool itKoopaFlame_Logic111_DmgDealt(Item_GObj *gobj)
Definition itkoopaflame.c:307
ItemStateTable ItemStateTable_KoopaFlame[]
Definition itkoopaflame.c:38
void itKoopaFlame_Logic111_EvtUnk(Item_GObj *item_gobj, Item_GObj *ref_gobj)
Definition itkoopaflame.c:350
bool itKoopaFlame_Logic111_Absorbed(Item_GObj *gobj)
Definition itkoopaflame.c:328
bool itKoopaFlame_Logic111_HitShield(Item_GObj *gobj)
Definition itkoopaflame.c:345
bool itKoopaFlame_Logic111_Clanked(Item_GObj *gobj)
Definition itkoopaflame.c:323
bool itKoopaFlame_Logic111_ShieldBounced(Item_GObj *gobj)
Definition itkoopaflame.c:334
static float const scale
Definition itlgunray.c:24
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition lbcardgame.c:304