float f32
Definition types.h:13
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable ItemStateTable_KoopaFlame[]
Definition itkoopaflame.c:42
void itKoopaFlame_Setup(Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk)
Definition itkoopaflame.c:182
bool itKoopaFlame_Logic111_Reflected(Item_GObj *gobj)
Definition itkoopaflame.c:296
bool itKoopaFlame_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkoopaflame.c:202
Item_GObj * itKoopaFlame_Spawn(Fighter_GObj *parent, Vec3 *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind)
Definition itkoopaflame.c:108
void itKoopaFlame_Update_Angle(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:76
void itKoopaFlame_Update_Direction(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:51
bool itKoopaFlame_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkoopaflame.c:259
void itKoopaFlame_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkoopaflame.c:244
bool itKoopaFlame_Logic111_DmgDealt(Item_GObj *gobj)
Definition itkoopaflame.c:291
void itKoopaFlame_Logic111_EvtUnk(Item_GObj *item_gobj, Item_GObj *ref_gobj)
Definition itkoopaflame.c:334
bool itKoopaFlame_Logic111_Absorbed(Item_GObj *gobj)
Definition itkoopaflame.c:312
bool itKoopaFlame_Logic111_HitShield(Item_GObj *gobj)
Definition itkoopaflame.c:329
bool itKoopaFlame_Logic111_Clanked(Item_GObj *gobj)
Definition itkoopaflame.c:307
bool itKoopaFlame_Logic111_ShieldBounced(Item_GObj *gobj)
Definition itkoopaflame.c:318
static float const scale
Definition itlgunray.c:25
HSD_GObj Item_GObj
Definition forward.h:55
Definition lbcardgame.c:308