13 f32 facing_dir,
bool unk,
s32 gfx,
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable ItemStateTable_KoopaFlame[]
Definition itkoopaflame.c:39
void itKoopaFlame_Setup(Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk)
Definition itkoopaflame.c:199
bool itKoopaFlame_Logic111_Reflected(Item_GObj *gobj)
Definition itkoopaflame.c:313
bool itKoopaFlame_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkoopaflame.c:219
Item_GObj * itKoopaFlame_Spawn(Fighter_GObj *parent, Vec3 *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind)
void itKoopaFlame_Update_Angle(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:93
void itKoopaFlame_Update_Direction(Item_GObj *gobj, int flags)
Definition itkoopaflame.c:68
bool itKoopaFlame_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkoopaflame.c:276
void itKoopaFlame_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkoopaflame.c:261
bool itKoopaFlame_Logic111_DmgDealt(Item_GObj *gobj)
Definition itkoopaflame.c:308
void itKoopaFlame_Logic111_EvtUnk(Item_GObj *item_gobj, Item_GObj *ref_gobj)
Definition itkoopaflame.c:351
bool itKoopaFlame_Logic111_Absorbed(Item_GObj *gobj)
Definition itkoopaflame.c:329
bool itKoopaFlame_Logic111_HitShield(Item_GObj *gobj)
Definition itkoopaflame.c:346
bool itKoopaFlame_Logic111_Clanked(Item_GObj *gobj)
Definition itkoopaflame.c:324
bool itKoopaFlame_Logic111_ShieldBounced(Item_GObj *gobj)
Definition itkoopaflame.c:335
static float const scale
Definition itlgunray.c:24
HSD_GObj Item_GObj
Definition forward.h:55
Definition lbcardgame.c:312