SSBM Decomp
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itfoxlaser.c File Reference
#include "itfoxlaser.h"
#include <placeholder.h>
#include "it/inlines.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/types.h"
#include "lb/forward.h"
#include <common_structs.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>
#include <melee/db/db.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>
#include <melee/lb/lbrefract.h>
#include <melee/lb/lbvector.h>
#include <MSL/math.h>

Functions

void * getFoxLaser (Item *item)
 
bool it_8029C4D4 (Item_GObj *item_gobj, CollData *arg1)
 
static void normalizeAngle (f32 *angle)
 
void it_8029C504 (HSD_GObj *parent, Vec3 *pos, enum_t msid, int kind, f32 angle, f32 speed)
 
void it_8029C6A4 (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
 
void it_8029C6CC (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
 
static f32 fabsf (f32 x)
 
bool itFoxlaser_UnkMotion1_Anim (Item_GObj *item_gobj)
 
void itFoxlaser_UnkMotion1_Phys (Item_GObj *item_gobj)
 
bool itFoxlaser_UnkMotion1_Coll (Item_GObj *item_gobj)
 
bool it_2725_Logic94_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic94_Reflected (Item_GObj *item_gobj)
 
bool it_2725_Logic94_Absorbed (Item_GObj *arg0)
 
bool it_2725_Logic94_ShieldBounced (Item_GObj *item_gobj)
 
bool it_2725_Logic94_HitShield (Item_GObj *arg0)
 
void it_2725_Logic94_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref)
 

Variables

ItemStateTable it_803F67D0 []
 

Function Documentation

◆ getFoxLaser()

void * getFoxLaser ( Item item)
inline

◆ it_8029C4D4()

bool it_8029C4D4 ( Item_GObj item_gobj,
CollData arg1 
)

◆ normalizeAngle()

static void normalizeAngle ( f32 *  angle)
inlinestatic

◆ it_8029C504()

void it_8029C504 ( HSD_GObj parent,
Vec3 *  pos,
enum_t  msid,
int  kind,
f32  angle,
f32  speed 
)

◆ it_8029C6A4()

void it_8029C6A4 ( f32  angle,
f32  vel,
HSD_GObj parent,
Vec3 *  vec,
int  kind 
)

◆ it_8029C6CC()

void it_8029C6CC ( f32  angle,
f32  vel,
HSD_GObj parent,
Vec3 *  vec,
int  kind 
)

◆ fabsf()

static f32 fabsf ( f32  x)
inlinestatic

◆ itFoxlaser_UnkMotion1_Anim()

bool itFoxlaser_UnkMotion1_Anim ( Item_GObj item_gobj)

◆ itFoxlaser_UnkMotion1_Phys()

void itFoxlaser_UnkMotion1_Phys ( Item_GObj item_gobj)

◆ itFoxlaser_UnkMotion1_Coll()

bool itFoxlaser_UnkMotion1_Coll ( Item_GObj item_gobj)

◆ it_2725_Logic94_Clanked()

bool it_2725_Logic94_Clanked ( Item_GObj arg0)

◆ it_2725_Logic94_Reflected()

bool it_2725_Logic94_Reflected ( Item_GObj item_gobj)

◆ it_2725_Logic94_Absorbed()

bool it_2725_Logic94_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic94_ShieldBounced()

bool it_2725_Logic94_ShieldBounced ( Item_GObj item_gobj)

◆ it_2725_Logic94_HitShield()

bool it_2725_Logic94_HitShield ( Item_GObj arg0)

◆ it_2725_Logic94_EvtUnk()

void it_2725_Logic94_EvtUnk ( Item_GObj item_gobj,
HSD_GObj ref 
)

Variable Documentation

◆ it_803F67D0

ItemStateTable it_803F67D0[]
Initial value:
= {
}
void itFoxlaser_UnkMotion1_Phys(Item_GObj *item_gobj)
Definition itfoxlaser.c:151
bool itFoxlaser_UnkMotion1_Coll(Item_GObj *item_gobj)
Definition itfoxlaser.c:157
bool itFoxlaser_UnkMotion1_Anim(Item_GObj *item_gobj)
Definition itfoxlaser.c:108