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itfoxlaser.c File Reference
#include "itfoxlaser.h"
#include <melee/lb/forward.h>
#include <math.h>
#include <placeholder.h>
#include "inlines.h"
#include <melee/db/db.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/itCharItems.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>
#include <melee/it/types.h>
#include <sysdolphin/baselib/gobj.h>
#include <sysdolphin/baselib/jobj.h>

Functions

bool it_8029C4D4 (Item_GObj *item_gobj, CollData *arg1)
static void normalizeAngle (f32 *angle)
void it_8029C504 (HSD_GObj *parent, Vec3 *pos, enum_t msid, int kind, f32 angle, f32 speed)
void it_8029C6A4 (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
void it_8029C6CC (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
bool itFoxlaser_UnkMotion1_Anim (Item_GObj *item_gobj)
void itFoxlaser_UnkMotion1_Phys (Item_GObj *item_gobj)
bool itFoxlaser_UnkMotion1_Coll (Item_GObj *item_gobj)
bool itFoxLaser_Logic94_Clanked (Item_GObj *arg0)
bool itFoxLaser_Logic94_Reflected (Item_GObj *item_gobj)
bool itFoxLaser_Logic94_Absorbed (Item_GObj *arg0)
bool itFoxLaser_Logic94_ShieldBounced (Item_GObj *item_gobj)
bool itFoxLaser_Logic94_HitShield (Item_GObj *arg0)
void itFoxLaser_Logic94_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref)

Variables

ItemStateTable it_803F67D0 []

Function Documentation

◆ it_8029C4D4()

bool it_8029C4D4 ( Item_GObj * item_gobj,
CollData * arg1 )

◆ normalizeAngle()

void normalizeAngle ( f32 * angle)
inlinestatic

◆ it_8029C504()

void it_8029C504 ( HSD_GObj * parent,
Vec3 * pos,
enum_t msid,
int kind,
f32 angle,
f32 speed )

◆ it_8029C6A4()

void it_8029C6A4 ( f32 angle,
f32 vel,
HSD_GObj * parent,
Vec3 * vec,
int kind )

◆ it_8029C6CC()

void it_8029C6CC ( f32 angle,
f32 vel,
HSD_GObj * parent,
Vec3 * vec,
int kind )

◆ itFoxlaser_UnkMotion1_Anim()

bool itFoxlaser_UnkMotion1_Anim ( Item_GObj * item_gobj)

◆ itFoxlaser_UnkMotion1_Phys()

void itFoxlaser_UnkMotion1_Phys ( Item_GObj * item_gobj)

◆ itFoxlaser_UnkMotion1_Coll()

bool itFoxlaser_UnkMotion1_Coll ( Item_GObj * item_gobj)

◆ itFoxLaser_Logic94_Clanked()

bool itFoxLaser_Logic94_Clanked ( Item_GObj * arg0)

◆ itFoxLaser_Logic94_Reflected()

bool itFoxLaser_Logic94_Reflected ( Item_GObj * item_gobj)

◆ itFoxLaser_Logic94_Absorbed()

bool itFoxLaser_Logic94_Absorbed ( Item_GObj * arg0)

◆ itFoxLaser_Logic94_ShieldBounced()

bool itFoxLaser_Logic94_ShieldBounced ( Item_GObj * item_gobj)

◆ itFoxLaser_Logic94_HitShield()

bool itFoxLaser_Logic94_HitShield ( Item_GObj * arg0)

◆ itFoxLaser_Logic94_EvtUnk()

void itFoxLaser_Logic94_EvtUnk ( Item_GObj * item_gobj,
HSD_GObj * ref )

Variable Documentation

◆ it_803F67D0

ItemStateTable it_803F67D0[]
Initial value:
= {
}
void itFoxlaser_UnkMotion1_Phys(Item_GObj *item_gobj)
Definition itfoxlaser.c:92
bool itFoxlaser_UnkMotion1_Coll(Item_GObj *item_gobj)
Definition itfoxlaser.c:98
bool itFoxlaser_UnkMotion1_Anim(Item_GObj *item_gobj)
Definition itfoxlaser.c:83