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itdrmariopill.c File Reference
#include "itdrmariopill.h"
#include "math_ppc.h"
#include "placeholder.h"
#include "platform.h"
#include "baselib/forward.h"
#include "baselib/gobj.h"
#include "baselib/jobj.h"
#include "baselib/mtx.h"
#include "db/db.h"
#include "dolphin/mtx.h"
#include "dolphin/types.h"
#include "ft/forward.h"
#include "ft/ft_0BF0.h"
#include "ft/ftlib.h"
#include "ftDrMario/ftDr_Init.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/ithitbox.h"
#include "it/itmaplib.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include <math.h>

Macros

#define GET_ATTRS(ip)

Functions

static bool itDrMarioPill_UnkMotion0_Anim (Item_GObj *)
static void itDrMarioPill_UnkMotion0_Phys (Item_GObj *)
static bool itDrmariopill_UnkMotion0_Coll (Item_GObj *)
static bool itDrMarioPill_Motion2_Anim (Item_GObj *)
static void itDrMarioPill_Motion2_Phys (Item_GObj *)
static bool itDrMariopill_Motion2_Coll (Item_GObj *)
static bool itDrMarioPill_Motion6_Anim (Item_GObj *)
static void itDrMarioPill_Motion6_Phys (Item_GObj *)
static bool itDrMarioPill_Motion6_Coll (Item_GObj *)
static float my_sqrtf (float x)
 NOTE: 4 iterations instead of the usual 3.
void itDrMarioPill_Spawn (Item_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, f32 facing_dir)
static void itDrMarioPill_802C061C (Item_GObj *gobj)
Item_GObjitDrMarioPill_Appeal_Spawn (Item_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, f32 facing_dir)
Item_GObjitDrMarioPill_802C09C4 (Fighter_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, s32 msid, Fighter_Part part, f32 facing_dir)
void itDrMarioPill_802C0B5C (Item_GObj *gobj)
void itDrMarioPill_802C0DBC (Item_GObj *gobj)
void itDrMarioPill_802C0DF8 (Item_GObj *gobj)
static bool itDrMarioPill_Motion2_Anim_sub (Item_GObj *arg_gobj)
static void itDrMarioPill_Motion2_Anim_flags (Item_GObj *gobj)
void itDrMarioPill_802C1180 (Item_GObj *gobj, enum_t msid)
void itDrMarioPill_PickedUp (Item_GObj *gobj)
static void copy_jobj_scale (HSD_JObj *dst, HSD_JObj *src, Vec3 *scale)
bool itDrMarioPill_DmgDealt (Item_GObj *gobj)
bool itDrMarioPill_Reflected (Item_GObj *gobj)
bool itDrMarioPill_Clanked (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
bool itDrMarioPill_HitShield (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
bool itDrMarioPill_Absorbed (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
bool itDrMarioPill_ShieldBounced (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
void itDrMarioPill_EvtUnk (Item_GObj *gobj, HSD_GObj *hobj)

Variables

ItemStateTable it_803F75D0 []

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS ( ip)
Value:
((itDrMarioPillAttributes*) ip->xC4_article_data->x4_specialAttributes)
Definition itCharItems.h:87

Function Documentation

◆ itDrMarioPill_UnkMotion0_Anim()

bool itDrMarioPill_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itDrMarioPill_UnkMotion0_Phys()

void itDrMarioPill_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itDrmariopill_UnkMotion0_Coll()

bool itDrmariopill_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion2_Anim()

bool itDrMarioPill_Motion2_Anim ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion2_Phys()

void itDrMarioPill_Motion2_Phys ( Item_GObj * gobj)
static

◆ itDrMariopill_Motion2_Coll()

bool itDrMariopill_Motion2_Coll ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion6_Anim()

bool itDrMarioPill_Motion6_Anim ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion6_Phys()

void itDrMarioPill_Motion6_Phys ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion6_Coll()

bool itDrMarioPill_Motion6_Coll ( Item_GObj * gobj)
static

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

NOTE: 4 iterations instead of the usual 3.

◆ itDrMarioPill_Spawn()

void itDrMarioPill_Spawn ( Item_GObj * parent_gobj,
Vec3 * pos,
s32 arg2,
ItemKind kind,
f32 facing_dir )

◆ itDrMarioPill_802C061C()

void itDrMarioPill_802C061C ( Item_GObj * gobj)
static

◆ itDrMarioPill_Appeal_Spawn()

Item_GObj * itDrMarioPill_Appeal_Spawn ( Item_GObj * parent_gobj,
Vec3 * pos,
s32 arg2,
ItemKind kind,
f32 facing_dir )

◆ itDrMarioPill_802C09C4()

Item_GObj * itDrMarioPill_802C09C4 ( Fighter_GObj * parent_gobj,
Vec3 * pos,
s32 arg2,
ItemKind kind,
s32 msid,
Fighter_Part part,
f32 facing_dir )

◆ itDrMarioPill_802C0B5C()

void itDrMarioPill_802C0B5C ( Item_GObj * gobj)

◆ itDrMarioPill_802C0DBC()

void itDrMarioPill_802C0DBC ( Item_GObj * gobj)

◆ itDrMarioPill_802C0DF8()

void itDrMarioPill_802C0DF8 ( Item_GObj * gobj)

◆ itDrMarioPill_Motion2_Anim_sub()

bool itDrMarioPill_Motion2_Anim_sub ( Item_GObj * arg_gobj)
inlinestatic

◆ itDrMarioPill_Motion2_Anim_flags()

void itDrMarioPill_Motion2_Anim_flags ( Item_GObj * gobj)
inlinestatic

◆ itDrMarioPill_802C1180()

void itDrMarioPill_802C1180 ( Item_GObj * gobj,
enum_t msid )

◆ itDrMarioPill_PickedUp()

void itDrMarioPill_PickedUp ( Item_GObj * gobj)

◆ copy_jobj_scale()

void copy_jobj_scale ( HSD_JObj * dst,
HSD_JObj * src,
Vec3 * scale )
inlinestatic

◆ itDrMarioPill_DmgDealt()

bool itDrMarioPill_DmgDealt ( Item_GObj * gobj)

◆ itDrMarioPill_Reflected()

bool itDrMarioPill_Reflected ( Item_GObj * gobj)

◆ itDrMarioPill_Clanked()

bool itDrMarioPill_Clanked ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_HitShield()

bool itDrMarioPill_HitShield ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_Absorbed()

bool itDrMarioPill_Absorbed ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_ShieldBounced()

bool itDrMarioPill_ShieldBounced ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_EvtUnk()

void itDrMarioPill_EvtUnk ( Item_GObj * gobj,
HSD_GObj * hobj )

Variable Documentation

◆ it_803F75D0

ItemStateTable it_803F75D0[]
Initial value:
= {
}
static bool itDrMarioPill_Motion6_Anim(Item_GObj *)
Definition itdrmariopill.c:413
static void itDrMarioPill_Motion2_Phys(Item_GObj *)
Definition itdrmariopill.c:375
static bool itDrMarioPill_UnkMotion0_Anim(Item_GObj *)
Definition itdrmariopill.c:236
static bool itDrMariopill_Motion2_Coll(Item_GObj *)
Definition itdrmariopill.c:381
static bool itDrMarioPill_Motion2_Anim(Item_GObj *)
Definition itdrmariopill.c:337
static bool itDrmariopill_UnkMotion0_Coll(Item_GObj *)
Definition itdrmariopill.c:262
static void itDrMarioPill_Motion6_Phys(Item_GObj *)
Definition itdrmariopill.c:427
static bool itDrMarioPill_Motion6_Coll(Item_GObj *)
Definition itdrmariopill.c:432
static void itDrMarioPill_UnkMotion0_Phys(Item_GObj *)
Definition itdrmariopill.c:250