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itdrmariopill.c File Reference
#include "itdrmariopill.h"
#include <Runtime/platform.h>
#include <melee/ft/forward.h>
#include <melee/it/forward.h>
#include <sysdolphin/baselib/forward.h>
#include <math.h>
#include <placeholder.h>
#include "inlines.h"
#include <dolphin/mtx.h>
#include <dolphin/types.h>
#include <melee/db/db.h>
#include <melee/ft/ft_0BF0.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/kinds/ftDrMario/ftdrmario.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_3F14.h>
#include <melee/it/itCharItems.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>
#include <melee/it/ithitbox.h>
#include <melee/it/itmaplib.h>
#include <sysdolphin/baselib/gobj.h>
#include <sysdolphin/baselib/jobj.h>
#include <sysdolphin/baselib/mtx.h>

Macros

#define GET_ATTRS(ip)

Functions

static bool itDrMarioPill_UnkMotion0_Anim (Item_GObj *)
static void itDrMarioPill_UnkMotion0_Phys (Item_GObj *)
static bool itDrmariopill_UnkMotion0_Coll (Item_GObj *)
static bool itDrMarioPill_Motion2_Anim (Item_GObj *)
static void itDrMarioPill_Motion2_Phys (Item_GObj *)
static bool itDrMariopill_Motion2_Coll (Item_GObj *)
static bool itDrMarioPill_Motion6_Anim (Item_GObj *)
static void itDrMarioPill_Motion6_Phys (Item_GObj *)
static bool itDrMarioPill_Motion6_Coll (Item_GObj *)
static float my_sqrtf (float x)
 NOTE: 4 iterations instead of the usual 3.
void itDrMarioPill_Spawn (Item_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, f32 facing_dir)
static void itDrMarioPill_802C061C (Item_GObj *gobj)
Item_GObj * itDrMarioPill_Appeal_Spawn (Item_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, f32 facing_dir)
Item_GObj * itDrMarioPill_802C09C4 (Fighter_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, s32 msid, Fighter_Part part, f32 facing_dir)
void itDrMarioPill_802C0B5C (Item_GObj *gobj)
void itDrMarioPill_802C0DBC (Item_GObj *gobj)
void itDrMarioPill_802C0DF8 (Item_GObj *gobj)
static bool itDrMarioPill_Motion2_Anim_sub (Item_GObj *arg_gobj)
static void itDrMarioPill_Motion2_Anim_flags (Item_GObj *gobj)
void itDrMarioPill_802C1180 (Item_GObj *gobj, enum_t msid)
void itDrMarioPill_PickedUp (Item_GObj *gobj)
bool itDrMarioPill_DmgDealt (Item_GObj *gobj)
bool itDrMarioPill_Reflected (Item_GObj *gobj)
bool itDrMarioPill_Clanked (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
bool itDrMarioPill_HitShield (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
bool itDrMarioPill_Absorbed (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
bool itDrMarioPill_ShieldBounced (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
void itDrMarioPill_EvtUnk (Item_GObj *gobj, HSD_GObj *hobj)

Variables

ItemStateTable it_803F75D0 []

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS ( ip)
Value:
(&ip->xC4_article_data->x4_specialAttributes->dr_mario_pill)

Function Documentation

◆ itDrMarioPill_UnkMotion0_Anim()

bool itDrMarioPill_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itDrMarioPill_UnkMotion0_Phys()

void itDrMarioPill_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itDrmariopill_UnkMotion0_Coll()

bool itDrmariopill_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion2_Anim()

bool itDrMarioPill_Motion2_Anim ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion2_Phys()

void itDrMarioPill_Motion2_Phys ( Item_GObj * gobj)
static

◆ itDrMariopill_Motion2_Coll()

bool itDrMariopill_Motion2_Coll ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion6_Anim()

bool itDrMarioPill_Motion6_Anim ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion6_Phys()

void itDrMarioPill_Motion6_Phys ( Item_GObj * gobj)
static

◆ itDrMarioPill_Motion6_Coll()

bool itDrMarioPill_Motion6_Coll ( Item_GObj * gobj)
static

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

NOTE: 4 iterations instead of the usual 3.

◆ itDrMarioPill_Spawn()

void itDrMarioPill_Spawn ( Item_GObj * parent_gobj,
Vec3 * pos,
s32 arg2,
ItemKind kind,
f32 facing_dir )

◆ itDrMarioPill_802C061C()

void itDrMarioPill_802C061C ( Item_GObj * gobj)
static

◆ itDrMarioPill_Appeal_Spawn()

Item_GObj * itDrMarioPill_Appeal_Spawn ( Item_GObj * parent_gobj,
Vec3 * pos,
s32 arg2,
ItemKind kind,
f32 facing_dir )

◆ itDrMarioPill_802C09C4()

Item_GObj * itDrMarioPill_802C09C4 ( Fighter_GObj * parent_gobj,
Vec3 * pos,
s32 arg2,
ItemKind kind,
s32 msid,
Fighter_Part part,
f32 facing_dir )

◆ itDrMarioPill_802C0B5C()

void itDrMarioPill_802C0B5C ( Item_GObj * gobj)

◆ itDrMarioPill_802C0DBC()

void itDrMarioPill_802C0DBC ( Item_GObj * gobj)

◆ itDrMarioPill_802C0DF8()

void itDrMarioPill_802C0DF8 ( Item_GObj * gobj)

◆ itDrMarioPill_Motion2_Anim_sub()

bool itDrMarioPill_Motion2_Anim_sub ( Item_GObj * arg_gobj)
inlinestatic

◆ itDrMarioPill_Motion2_Anim_flags()

void itDrMarioPill_Motion2_Anim_flags ( Item_GObj * gobj)
inlinestatic

◆ itDrMarioPill_802C1180()

void itDrMarioPill_802C1180 ( Item_GObj * gobj,
enum_t msid )

◆ itDrMarioPill_PickedUp()

void itDrMarioPill_PickedUp ( Item_GObj * gobj)

◆ itDrMarioPill_DmgDealt()

bool itDrMarioPill_DmgDealt ( Item_GObj * gobj)

◆ itDrMarioPill_Reflected()

bool itDrMarioPill_Reflected ( Item_GObj * gobj)

◆ itDrMarioPill_Clanked()

bool itDrMarioPill_Clanked ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_HitShield()

bool itDrMarioPill_HitShield ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_Absorbed()

bool itDrMarioPill_Absorbed ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_ShieldBounced()

bool itDrMarioPill_ShieldBounced ( Item_GObj * gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_EvtUnk()

void itDrMarioPill_EvtUnk ( Item_GObj * gobj,
HSD_GObj * hobj )

Variable Documentation

◆ it_803F75D0

ItemStateTable it_803F75D0[]
Initial value:
= {
}
static bool itDrMarioPill_Motion6_Anim(Item_GObj *)
Definition itdrmariopill.c:373
static void itDrMarioPill_Motion2_Phys(Item_GObj *)
Definition itdrmariopill.c:341
static bool itDrMarioPill_UnkMotion0_Anim(Item_GObj *)
Definition itdrmariopill.c:202
static bool itDrMariopill_Motion2_Coll(Item_GObj *)
Definition itdrmariopill.c:347
static bool itDrMarioPill_Motion2_Anim(Item_GObj *)
Definition itdrmariopill.c:303
static bool itDrmariopill_UnkMotion0_Coll(Item_GObj *)
Definition itdrmariopill.c:228
static void itDrMarioPill_Motion6_Phys(Item_GObj *)
Definition itdrmariopill.c:387
static bool itDrMarioPill_Motion6_Coll(Item_GObj *)
Definition itdrmariopill.c:392
static void itDrMarioPill_UnkMotion0_Phys(Item_GObj *)
Definition itdrmariopill.c:216