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itdrmariopill.c File Reference
#include "itdrmariopill.h"
#include "math_ppc.h"
#include "placeholder.h"
#include "platform.h"
#include "baselib/forward.h"
#include "baselib/gobj.h"
#include "baselib/jobj.h"
#include "baselib/mtx.h"
#include "db/db.h"
#include "dolphin/mtx.h"
#include "dolphin/types.h"
#include "ft/forward.h"
#include "ft/ft_0BF0.h"
#include "ft/ftlib.h"
#include "ftDrMario/ftDr_Init.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include <math.h>

Macros

#define GET_ATTRS(ip)    ((itDrMarioPillAttributes*) ip->xC4_article_data->x4_specialAttributes)
 

Functions

static bool itDrMarioPill_UnkMotion0_Anim (Item_GObj *)
 
static void itDrMarioPill_UnkMotion0_Phys (Item_GObj *)
 
static bool itDrmariopill_UnkMotion0_Coll (Item_GObj *)
 
static bool itDrMarioPill_Motion2_Anim (Item_GObj *)
 
static void itDrMarioPill_Motion2_Phys (Item_GObj *)
 
static bool itDrMariopill_Motion2_Coll (Item_GObj *)
 
static bool itDrMarioPill_Motion6_Anim (Item_GObj *)
 
static void itDrMarioPill_Motion6_Phys (Item_GObj *)
 
static bool itDrMarioPill_Motion6_Coll (Item_GObj *)
 
static float my_sqrtf (float x)
 NOTE: 4 iterations instead of the usual 3.
 
void itDrMarioPill_Spawn (Item_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, f32 facing_dir)
 
static void itDrMarioPill_802C061C (Item_GObj *gobj)
 
Item_GObjitDrMarioPill_Appeal_Spawn (Item_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, f32 facing_dir)
 
Item_GObjitDrMarioPill_802C09C4 (Fighter_GObj *parent_gobj, Vec3 *pos, s32 arg2, ItemKind kind, s32 msid, Fighter_Part part, f32 facing_dir)
 
void itDrMarioPill_802C0B5C (Item_GObj *gobj)
 
void itDrMarioPill_802C0DBC (Item_GObj *gobj)
 
void itDrMarioPill_802C0DF8 (Item_GObj *gobj)
 
static bool itDrMarioPill_Motion2_Anim_sub (Item_GObj *arg_gobj)
 
static void itDrMarioPill_Motion2_Anim_flags (Item_GObj *gobj)
 
void itDrMarioPill_802C1180 (Item_GObj *gobj, enum_t msid)
 
void itDrMarioPill_PickedUp (Item_GObj *gobj)
 
static void copy_jobj_scale (HSD_JObj *dst, HSD_JObj *src, Vec3 *scale)
 
bool itDrMarioPill_DmgDealt (Item_GObj *gobj)
 
bool itDrMarioPill_Reflected (Item_GObj *gobj)
 
bool itDrMarioPill_Clanked (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
 
bool itDrMarioPill_HitShield (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
 
bool itDrMarioPill_Absorbed (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
 
bool itDrMarioPill_ShieldBounced (Item_GObj *gobj)
 NOTE: identical to itDrMarioPill_DmgDealt.
 
void itDrMarioPill_EvtUnk (Item_GObj *gobj, HSD_GObj *hobj)
 

Variables

ItemStateTable it_803F75D0 []
 

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS (   ip)     ((itDrMarioPillAttributes*) ip->xC4_article_data->x4_specialAttributes)

Function Documentation

◆ itDrMarioPill_UnkMotion0_Anim()

static bool itDrMarioPill_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itDrMarioPill_UnkMotion0_Phys()

static void itDrMarioPill_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itDrmariopill_UnkMotion0_Coll()

static bool itDrmariopill_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ itDrMarioPill_Motion2_Anim()

static bool itDrMarioPill_Motion2_Anim ( Item_GObj gobj)
static

◆ itDrMarioPill_Motion2_Phys()

static void itDrMarioPill_Motion2_Phys ( Item_GObj gobj)
static

◆ itDrMariopill_Motion2_Coll()

static bool itDrMariopill_Motion2_Coll ( Item_GObj gobj)
static

◆ itDrMarioPill_Motion6_Anim()

static bool itDrMarioPill_Motion6_Anim ( Item_GObj gobj)
static

◆ itDrMarioPill_Motion6_Phys()

static void itDrMarioPill_Motion6_Phys ( Item_GObj gobj)
static

◆ itDrMarioPill_Motion6_Coll()

static bool itDrMarioPill_Motion6_Coll ( Item_GObj gobj)
static

◆ my_sqrtf()

static float my_sqrtf ( float  x)
inlinestatic

NOTE: 4 iterations instead of the usual 3.

◆ itDrMarioPill_Spawn()

void itDrMarioPill_Spawn ( Item_GObj parent_gobj,
Vec3 *  pos,
s32  arg2,
ItemKind  kind,
f32  facing_dir 
)

◆ itDrMarioPill_802C061C()

static void itDrMarioPill_802C061C ( Item_GObj gobj)
static

◆ itDrMarioPill_Appeal_Spawn()

Item_GObj * itDrMarioPill_Appeal_Spawn ( Item_GObj parent_gobj,
Vec3 *  pos,
s32  arg2,
ItemKind  kind,
f32  facing_dir 
)

◆ itDrMarioPill_802C09C4()

Item_GObj * itDrMarioPill_802C09C4 ( Fighter_GObj *  parent_gobj,
Vec3 *  pos,
s32  arg2,
ItemKind  kind,
s32  msid,
Fighter_Part  part,
f32  facing_dir 
)

◆ itDrMarioPill_802C0B5C()

void itDrMarioPill_802C0B5C ( Item_GObj gobj)

◆ itDrMarioPill_802C0DBC()

void itDrMarioPill_802C0DBC ( Item_GObj gobj)

◆ itDrMarioPill_802C0DF8()

void itDrMarioPill_802C0DF8 ( Item_GObj gobj)

◆ itDrMarioPill_Motion2_Anim_sub()

static bool itDrMarioPill_Motion2_Anim_sub ( Item_GObj arg_gobj)
inlinestatic

◆ itDrMarioPill_Motion2_Anim_flags()

static void itDrMarioPill_Motion2_Anim_flags ( Item_GObj gobj)
inlinestatic

◆ itDrMarioPill_802C1180()

void itDrMarioPill_802C1180 ( Item_GObj gobj,
enum_t  msid 
)

◆ itDrMarioPill_PickedUp()

void itDrMarioPill_PickedUp ( Item_GObj gobj)

◆ copy_jobj_scale()

static void copy_jobj_scale ( HSD_JObj dst,
HSD_JObj src,
Vec3 *  scale 
)
inlinestatic

◆ itDrMarioPill_DmgDealt()

bool itDrMarioPill_DmgDealt ( Item_GObj gobj)

◆ itDrMarioPill_Reflected()

bool itDrMarioPill_Reflected ( Item_GObj gobj)

◆ itDrMarioPill_Clanked()

bool itDrMarioPill_Clanked ( Item_GObj gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_HitShield()

bool itDrMarioPill_HitShield ( Item_GObj gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_Absorbed()

bool itDrMarioPill_Absorbed ( Item_GObj gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_ShieldBounced()

bool itDrMarioPill_ShieldBounced ( Item_GObj gobj)

NOTE: identical to itDrMarioPill_DmgDealt.

◆ itDrMarioPill_EvtUnk()

void itDrMarioPill_EvtUnk ( Item_GObj gobj,
HSD_GObj hobj 
)

Variable Documentation

◆ it_803F75D0

ItemStateTable it_803F75D0[]
Initial value:
= {
}
static bool itDrMarioPill_Motion6_Anim(Item_GObj *)
Definition itdrmariopill.c:410
static void itDrMarioPill_Motion2_Phys(Item_GObj *)
Definition itdrmariopill.c:372
static bool itDrMarioPill_UnkMotion0_Anim(Item_GObj *)
Definition itdrmariopill.c:233
static bool itDrMariopill_Motion2_Coll(Item_GObj *)
Definition itdrmariopill.c:378
static bool itDrMarioPill_Motion2_Anim(Item_GObj *)
Definition itdrmariopill.c:334
static bool itDrmariopill_UnkMotion0_Coll(Item_GObj *)
Definition itdrmariopill.c:259
static void itDrMarioPill_Motion6_Phys(Item_GObj *)
Definition itdrmariopill.c:424
static bool itDrMarioPill_Motion6_Coll(Item_GObj *)
Definition itdrmariopill.c:429
static void itDrMarioPill_UnkMotion0_Phys(Item_GObj *)
Definition itdrmariopill.c:247