SSBM Decomp
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itdrmariopill.h
Go to the documentation of this file.
1#ifndef GALE01_2C0510
2#define GALE01_2C0510
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
7#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
11
12/* 2C0510 */ void itDrMarioPill_Spawn(Item_GObj*, Vec3*, s32, ItemKind, f32);
14 ItemKind, f32);
15/* 2C0B5C */ void itDrMarioPill_802C0B5C(Item_GObj*);
16/* 2C09C4 */ Item_GObj* itDrMarioPill_802C09C4(Fighter_GObj*, Vec3*, s32,
18 f32);
19/* 2C0DBC */ void itDrMarioPill_802C0DBC(Item_GObj*);
20/* 2C0DF8 */ void itDrMarioPill_802C0DF8(Item_GObj*);
21/* 2C1180 */ void itDrMarioPill_802C1180(Item_GObj*, enum_t);
22/* 2C11E0 */ void itDrMarioPill_PickedUp(Item_GObj*);
23/* 2C1384 */ bool itDrMarioPill_DmgDealt(Item_GObj*);
24/* 2C13CC */ bool itDrMarioPill_Reflected(Item_GObj*);
25/* 2C1400 */ bool itDrMarioPill_Clanked(Item_GObj*);
26/* 2C145C */ bool itDrMarioPill_HitShield(Item_GObj*);
27/* 2C14B8 */ bool itDrMarioPill_Absorbed(Item_GObj*);
28/* 2C1514 */ bool itDrMarioPill_ShieldBounced(Item_GObj*);
29/* 2C1570 */ void itDrMarioPill_EvtUnk(Item_GObj*, Item_GObj*);
30/* 3F75D0 */ extern ItemStateTable it_803F75D0[];
31
32#endif
ItemStateTable it_803F75D0[]
Definition itdrmariopill.c:45
bool itDrMarioPill_Reflected(Item_GObj *)
Definition itdrmariopill.c:407
bool itDrMarioPill_Clanked(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:414
void itDrMarioPill_PickedUp(Item_GObj *)
Definition itdrmariopill.c:363
void itDrMarioPill_802C0DF8(Item_GObj *)
Definition itdrmariopill.c:256
Item_GObj * itDrMarioPill_Appeal_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:118
void itDrMarioPill_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdrmariopill.c:457
bool itDrMarioPill_DmgDealt(Item_GObj *)
Definition itdrmariopill.c:398
bool itDrMarioPill_Absorbed(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:436
Item_GObj * itDrMarioPill_802C09C4(Fighter_GObj *, Vec3 *, s32, ItemKind, s32, Fighter_Part, f32)
Definition itdrmariopill.c:151
bool itDrMarioPill_ShieldBounced(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:447
void itDrMarioPill_802C0B5C(Item_GObj *)
Definition itdrmariopill.c:188
void itDrMarioPill_802C0DBC(Item_GObj *)
Definition itdrmariopill.c:243
bool itDrMarioPill_HitShield(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:425
void itDrMarioPill_802C1180(Item_GObj *, enum_t)
Definition itdrmariopill.c:354
void itDrMarioPill_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:83
struct Vec Vec3
signed int s32
Definition types.h:12
float f32
Definition types.h:18
Fighter_Part
Definition forward.h:264
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:29
Definition types.h:10