ItemStateTable it_803F75D0[]
Definition itdrmariopill.c:45
bool itDrMarioPill_Reflected(Item_GObj *)
Definition itdrmariopill.c:407
bool itDrMarioPill_Clanked(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:414
void itDrMarioPill_PickedUp(Item_GObj *)
Definition itdrmariopill.c:363
void itDrMarioPill_802C0DF8(Item_GObj *)
Definition itdrmariopill.c:256
Item_GObj * itDrMarioPill_Appeal_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:118
void itDrMarioPill_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdrmariopill.c:457
bool itDrMarioPill_DmgDealt(Item_GObj *)
Definition itdrmariopill.c:398
bool itDrMarioPill_Absorbed(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:436
Item_GObj * itDrMarioPill_802C09C4(Fighter_GObj *, Vec3 *, s32, ItemKind, s32, Fighter_Part, f32)
Definition itdrmariopill.c:151
bool itDrMarioPill_ShieldBounced(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:447
void itDrMarioPill_802C0B5C(Item_GObj *)
Definition itdrmariopill.c:188
void itDrMarioPill_802C0DBC(Item_GObj *)
Definition itdrmariopill.c:243
bool itDrMarioPill_HitShield(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:425
void itDrMarioPill_802C1180(Item_GObj *, enum_t)
Definition itdrmariopill.c:354
void itDrMarioPill_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:83
signed int s32
Definition types.h:12
float f32
Definition types.h:18
Fighter_Part
Definition forward.h:264
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64