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itdrmariopill.h
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1#ifndef GALE01_2C0510
2#define GALE01_2C0510
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
7#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
11
12/* 2C0510 */ void itDrMarioPill_Spawn(Item_GObj*, Vec3*, s32, ItemKind, f32);
14 ItemKind, f32);
15/* 2C0B5C */ void itDrMarioPill_802C0B5C(Item_GObj*);
16/* 2C09C4 */ Item_GObj* itDrMarioPill_802C09C4(Fighter_GObj*, Vec3*, s32,
18 f32);
19/* 2C0DBC */ void itDrMarioPill_802C0DBC(Item_GObj*);
20/* 2C0DF8 */ void itDrMarioPill_802C0DF8(Item_GObj*);
21/* 2C1180 */ void itDrMarioPill_802C1180(Item_GObj*, enum_t);
22/* 2C11E0 */ void itDrMarioPill_PickedUp(Item_GObj*);
23/* 2C1384 */ bool itDrMarioPill_DmgDealt(Item_GObj*);
24/* 2C13CC */ bool itDrMarioPill_Reflected(Item_GObj*);
25/* 2C1400 */ bool itDrMarioPill_Clanked(Item_GObj*);
26/* 2C145C */ bool itDrMarioPill_HitShield(Item_GObj*);
27/* 2C14B8 */ bool itDrMarioPill_Absorbed(Item_GObj*);
28/* 2C1514 */ bool itDrMarioPill_ShieldBounced(Item_GObj*);
29/* 2C1570 */ void itDrMarioPill_EvtUnk(Item_GObj*, Item_GObj*);
30/* 3F75D0 */ extern ItemStateTable it_803F75D0[];
31
32#endif
struct Vec Vec3
float f32
Definition types.h:13
signed long s32
Definition types.h:8
ItemStateTable it_803F75D0[]
Definition itdrmariopill.c:44
bool itDrMarioPill_Reflected(Item_GObj *)
Definition itdrmariopill.c:442
bool itDrMarioPill_Clanked(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:449
void itDrMarioPill_PickedUp(Item_GObj *)
Definition itdrmariopill.c:392
void itDrMarioPill_802C0DF8(Item_GObj *)
Definition itdrmariopill.c:285
Item_GObj * itDrMarioPill_Appeal_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:125
void itDrMarioPill_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdrmariopill.c:492
bool itDrMarioPill_DmgDealt(Item_GObj *)
Definition itdrmariopill.c:433
bool itDrMarioPill_Absorbed(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:471
Item_GObj * itDrMarioPill_802C09C4(Fighter_GObj *, Vec3 *, s32, ItemKind, s32, Fighter_Part, f32)
Definition itdrmariopill.c:169
bool itDrMarioPill_ShieldBounced(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:482
void itDrMarioPill_802C0B5C(Item_GObj *)
Definition itdrmariopill.c:217
void itDrMarioPill_802C0DBC(Item_GObj *)
Definition itdrmariopill.c:272
bool itDrMarioPill_HitShield(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:460
void itDrMarioPill_802C1180(Item_GObj *, enum_t)
Definition itdrmariopill.c:383
void itDrMarioPill_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:82
Fighter_Part
Definition forward.h:258
ItemKind
Definition forward.h:132
HSD_GObj Item_GObj
Definition forward.h:62
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:28
Definition types.h:12