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itdrmariopill.h
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1#ifndef GALE01_2C0510
2#define GALE01_2C0510
3
4#include <platform.h>
5
6#include "ft/forward.h"
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11#include <dolphin/mtx.h>
12
13/* 2C0510 */ void itDrMarioPill_Spawn(Item_GObj*, Vec3*, s32, ItemKind, f32);
15 ItemKind, f32);
16/* 2C0B5C */ void itDrMarioPill_802C0B5C(Item_GObj*);
17/* 2C09C4 */ Item_GObj* itDrMarioPill_802C09C4(Fighter_GObj*, Vec3*, s32,
19 f32);
20/* 2C0DBC */ void itDrMarioPill_802C0DBC(Item_GObj*);
21/* 2C0DF8 */ void itDrMarioPill_802C0DF8(Item_GObj*);
22/* 2C1180 */ void itDrMarioPill_802C1180(Item_GObj*, enum_t);
23/* 2C11E0 */ void itDrMarioPill_PickedUp(Item_GObj*);
24/* 2C1384 */ bool itDrMarioPill_DmgDealt(Item_GObj*);
25/* 2C13CC */ bool itDrMarioPill_Reflected(Item_GObj*);
26/* 2C1400 */ bool itDrMarioPill_Clanked(Item_GObj*);
27/* 2C145C */ bool itDrMarioPill_HitShield(Item_GObj*);
28/* 2C14B8 */ bool itDrMarioPill_Absorbed(Item_GObj*);
29/* 2C1514 */ bool itDrMarioPill_ShieldBounced(Item_GObj*);
30/* 2C1570 */ void itDrMarioPill_EvtUnk(Item_GObj*, Item_GObj*);
31/* 3F75D0 */ extern ItemStateTable it_803F75D0[];
32
33#endif
struct Vec Vec3
float f32
Definition types.h:13
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F75D0[]
Definition itdrmariopill.c:49
bool itDrMarioPill_Reflected(Item_GObj *)
Definition itdrmariopill.c:447
bool itDrMarioPill_Clanked(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:454
void itDrMarioPill_PickedUp(Item_GObj *)
Definition itdrmariopill.c:397
void itDrMarioPill_802C0DF8(Item_GObj *)
Definition itdrmariopill.c:290
Item_GObj * itDrMarioPill_Appeal_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:130
void itDrMarioPill_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdrmariopill.c:497
bool itDrMarioPill_DmgDealt(Item_GObj *)
Definition itdrmariopill.c:438
bool itDrMarioPill_Absorbed(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:476
Item_GObj * itDrMarioPill_802C09C4(Fighter_GObj *, Vec3 *, s32, ItemKind, s32, Fighter_Part, f32)
Definition itdrmariopill.c:174
bool itDrMarioPill_ShieldBounced(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:487
void itDrMarioPill_802C0B5C(Item_GObj *)
Definition itdrmariopill.c:222
void itDrMarioPill_802C0DBC(Item_GObj *)
Definition itdrmariopill.c:277
bool itDrMarioPill_HitShield(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:465
void itDrMarioPill_802C1180(Item_GObj *, enum_t)
Definition itdrmariopill.c:388
void itDrMarioPill_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:87
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:27
Definition types.h:11