float f32
Definition types.h:13
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F75D0[]
Definition itdrmariopill.c:49
bool itDrMarioPill_Reflected(Item_GObj *)
Definition itdrmariopill.c:447
bool itDrMarioPill_Clanked(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:454
void itDrMarioPill_PickedUp(Item_GObj *)
Definition itdrmariopill.c:397
void itDrMarioPill_802C0DF8(Item_GObj *)
Definition itdrmariopill.c:290
Item_GObj * itDrMarioPill_Appeal_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:130
void itDrMarioPill_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdrmariopill.c:497
bool itDrMarioPill_DmgDealt(Item_GObj *)
Definition itdrmariopill.c:438
bool itDrMarioPill_Absorbed(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:476
Item_GObj * itDrMarioPill_802C09C4(Fighter_GObj *, Vec3 *, s32, ItemKind, s32, Fighter_Part, f32)
Definition itdrmariopill.c:174
bool itDrMarioPill_ShieldBounced(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:487
void itDrMarioPill_802C0B5C(Item_GObj *)
Definition itdrmariopill.c:222
void itDrMarioPill_802C0DBC(Item_GObj *)
Definition itdrmariopill.c:277
bool itDrMarioPill_HitShield(Item_GObj *)
NOTE: identical to itDrMarioPill_DmgDealt.
Definition itdrmariopill.c:465
void itDrMarioPill_802C1180(Item_GObj *, enum_t)
Definition itdrmariopill.c:388
void itDrMarioPill_Spawn(Item_GObj *, Vec3 *, s32, ItemKind, f32)
Definition itdrmariopill.c:87
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55