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SSBM Decomp
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#include "granime.h"#include "grdisplay.h"#include "grlib.h"#include "grmaterial.h"#include "ground.h"#include "grzakogenerator.h"#include "inlines.h"#include "stage.h"#include "types.h"#include <dolphin/gx/GXEnum.h>#include <dolphin/mtx.h>#include <melee/gm/gmvs.h>#include <melee/lb/lb_00F9.h>#include <sysdolphin/baselib/debug.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/gobjgxlink.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/random.h>Data Structures | |
| struct | grBattle_YakumonoParam |
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| enum | grBattle_BG_State { BG_Waiting , BG_Transitioning , BG_Done } |
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| static GXBool | isDemoFight |
| static struct grBattle_YakumonoParam * | yakumono_param |
| static StageCallbacks | grNBa_StageCallbacks [] |
| StageData | grNBa_StageData |
| enum grBattle_BG_State |
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