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grbattle.h
Go to the documentation of this file.
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#ifndef GALE01_219C98
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#define GALE01_219C98
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#include <
melee/gr/forward.h
>
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#include <
dat_macros.h
>
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/* 3E7E38 */
extern
StageData
grNBa_StageData
;
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struct
grBattle_YakumonoParam
{
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union
ColorOverlay_x8_t
*
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bg_curr_color_overlay
DAT_SCRIPT
(colAnimCommandLength(_command));
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union
ColorOverlay_x8_t
*
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bg_prev_color_overlay
DAT_SCRIPT
(colAnimCommandLength(_command));
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};
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#endif
dat_macros.h
Annotations describing how archive data is laid out, for the parts a C declaration cannot express: ho...
grNBa_StageData
StageData grNBa_StageData
Definition
grbattle.c:115
forward.h
StageData
Definition
types.h:184
grBattle_YakumonoParam
Color animation scripts for the background, played by grMaterial_801C9604.
Definition
grbattle.h:12
grBattle_YakumonoParam::DAT_SCRIPT
union ColorOverlay_x8_t *bg_curr_color_overlay DAT_SCRIPT(colAnimCommandLength(_command))
grBattle_YakumonoParam::DAT_SCRIPT
union ColorOverlay_x8_t *bg_prev_color_overlay DAT_SCRIPT(colAnimCommandLength(_command))
ColorOverlay_x8_t
Definition
types.h:334
src
melee
gr
grbattle.h
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