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SSBM Decomp
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Go to the source code of this file.
| VsSceneController * gmVs_GetController_0 | ( | void | ) |
| VsSceneController * gmVs_GetController_1 | ( | void | ) |
| struct StartMeleeRules * gm_GetStartMeleeRules | ( | void | ) |
| struct lbl_8046B488_t * fn_8016AE60 | ( | void | ) |
| bool gm_8016AE80 | ( | void | ) |
| f32 gm_8016AE94 | ( | void | ) |
| u64 gm_8016AEA4 | ( | void | ) |
| s32 gm_8016AEB8 | ( | void | ) |
| bool gm_8016AEC8 | ( | void | ) |
| u32 gm_GetFrameCount | ( | void | ) |
| u32 gm_8016AEEC | ( | void | ) |
| u16 gm_8016AEFC | ( | void | ) |
| u16 gm_8016AF0C | ( | void | ) |
| bool GetMatchTimer | ( | int * | arg0 | ) |
| u16 gm_GetStKind | ( | void | ) |
| bool gm_8016B014 | ( | void | ) |
| bool gm_8016B094 | ( | void | ) |
| bool gm_8016B0B4 | ( | void | ) |
| bool gm_8016B0D4 | ( | void | ) |
friendly fire enabled
| bool gm_8016B0E8 | ( | void | ) |
| bool gm_8016B0FC | ( | void | ) |
single-button mode enabled
| bool gm_8016B110 | ( | void | ) |
| bool gm_8016B124 | ( | void | ) |
| void fn_8016B138 | ( | void | ) |
| bool gm_8016B14C | ( | void | ) |
| bool gm_8016B168 | ( | void | ) |
| bool gm_8016B184 | ( | void | ) |
| bool gm_8016B1A8 | ( | void | ) |
| bool gm_8016B1C4 | ( | void | ) |
| bool gm_8016B1D8 | ( | void | ) |
| bool gm_8016B1EC | ( | void | ) |
| bool gm_8016B204 | ( | void | ) |
| bool gm_8016B238 | ( | void | ) |
| float gm_8016B248 | ( | void | ) |
| bool gm_8016B258 | ( | int | arg0 | ) |
| void gm_SetGameSpeed | ( | float | speed | ) |
| void gm_ResetGameSpeed | ( | void | ) |
| void gm_8016B328 | ( | void | ) |
| void gm_8016B33C | ( | int | arg0 | ) |
| void gm_8016B350 | ( | int | arg0 | ) |
| void gm_8016B364 | ( | int | arg0 | ) |
| void gm_8016B378 | ( | s8 | arg0 | ) |
| void fn_8016B388 | ( | int | arg0, |
| int | arg1 ) |
| bool gm_8016B3A0 | ( | void | ) |
| bool gm_8016B3D8 | ( | void | ) |
| bool gm_IsCurrently1PMode_inline | ( | void | ) |
| bool gm_IsCurrently1PMode | ( | void | ) |
| bool fn_8016B4BC | ( | void | ) |
| bool fn_8016B510 | ( | void | ) |
| int gm_8016B558 | ( | void | ) |
| float fn_8016B5B0 | ( | void | ) |
| void gm_8016B6E8 | ( | int | arg0, |
| int | arg1 ) |
| u8 fn_8016B728 | ( | void | ) |
| void fn_8016B738 | ( | int | arg0 | ) |
| struct lbl_8046B6A0_24C_t * gm_8016B774 | ( | void | ) |
| void fn_8016B784 | ( | void | ) |
| void fn_8016B7B4 | ( | int | arg0 | ) |
| void fn_8016B7F8 | ( | void | ) |
| void fn_8016B88C | ( | int | arg0 | ) |
| void fn_8016B918 | ( | void | ) |
| bool gm_AnyControllerPressedStart | ( | void | ) |
| bool gm_AnyControllerPressedZ | ( | void | ) |
| int gm_DefaultVSGetPauser | ( | void | ) |
| int gm_CameraModeVSGetPauser | ( | void | ) |
| MatchOutcome gm_GetFFAOutcome | ( | void | ) |
| MatchOutcome gm_GetTeamBattleOutcome | ( | void | ) |
| MatchOutcome gm_GetMatchOutcome | ( | void | ) |
| void fn_8016C46C | ( | int | arg0 | ) |
| void fn_8016C4F4 | ( | struct lbl_8046B6A0_24C_t * | arg0 | ) |
| int gm_8016C5C0 | ( | int | pl_slot | ) |
| int gm_8016C658 | ( | int | arg0 | ) |
| int gm_8016C75C | ( | HSD_GObj * | arg0 | ) |
| void fn_8016C7D0 | ( | HSD_GObj * | gobj | ) |
| void fn_8016C7F0 | ( | void | ) |
| void gm_DoPauseChecksAndRoutine | ( | VsSceneController * | arg0, |
| int | arg1 ) |
Checks for pause input and runs the pause routine when unpaused.
Runs when the match is not paused. Skipped while VsSceneController::unpause_timer is non-zero, the HUD is disabled, or StartMeleeRules::disable_pausing is set. On a successful pause, sets VsSceneController::pause_timer to 0xA and optionally invokes StartMeleeRules::on_pause_override or gm_EnablePlayerPauseCamera.
| [in] | arg0 | Match state (VsSceneController). |
| [in] | arg1 | Pause context id passed to gm_801A4634. |
| void gm_DoUnpauseChecksAndRoutine | ( | VsSceneController * | arg0, |
| int | arg1 ) |
Checks for unpause input and runs the unpause routine when paused.
Runs when the match is paused. Skipped while VsSceneController::pause_timer is non-zero, the HUD is disabled, or StartMeleeRules::disable_pausing is set. Only the original pauser may unpause. On success, sets VsSceneController::unpause_timer to 0xA and optionally invokes StartMeleeRules::on_unpause_override or Ground_EnableMatchCamera.
| [in] | arg0 | Match state (VsSceneController). |
| [in] | arg1 | Unpause context id passed to gm_801A4674. |
| void fn_8016CD98 | ( | VsSceneController * | arg0 | ) |
| void fn_8016CF4C | ( | int | slot, |
| MatchOutcome | matchResult ) |
| void fn_8016CFE0 | ( | void | ) |
| void gm_Scene_Training_OnFrame | ( | void | ) |
| bool fn_8016D538 | ( | void | ) |
| void fn_8016D634 | ( | void | ) |
| void gm_Scene_Vs_OnFrame | ( | void | ) |
| void fn_8016D8AC | ( | int | arg0, |
| struct PlayerInitData * | arg1 ) |
| void fn_8016DCC0 | ( | struct StartMeleeData * | arg0 | ) |
| void fn_8016DEEC | ( | void | ) |
| void fn_8016E124 | ( | void | ) |
| void fn_8016E2BC | ( | void | ) |
| bool fn_8016E5C0 | ( | struct StartMeleeData * | arg0 | ) |
| void fn_8016E730 | ( | struct StartMeleeData * | arg0 | ) |
| void gm_Scene_Vs_OnEnter | ( | void * | arg0 | ) |
| void gm_Scene_Vs_OnExit | ( | void * | user_data | ) |
| void gm_Scene_SuddenDeath_OnEnter | ( | void * | user_data | ) |
| void gm_Scene_Training_OnEnter | ( | void * | user_data | ) |
| float gm_8016ECE8 | ( | void | ) |
| bool gm_8016EDDC | ( | int | arg0, |
| struct PlayerInitData * | arg1 ) |
| bool fn_8016EF98 | ( | int | arg0 | ) |
| void gm_8016F00C | ( | int | arg0 | ) |
| void fn_8016F030 | ( | struct StartMeleeData * | arg0 | ) |
| void gm_LoadRumbleEnabled | ( | struct StartMeleeData * | start | ) |
| int gm_8016F120 | ( | int | arg0 | ) |
Checks rumble?
| void fn_8016F140 | ( | int | arg0 | ) |
| int fn_8016F160 | ( | int | arg0, |
| int | arg1 ) |