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SSBM Decomp
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#include "gm_1A3F.h"#include "gm_1A45.h"#include "gmmain_lib.h"#include "db/db.h"#include "gm/gmscdata.h"#include "lb/lbaudio_ax.h"#include "lb/lbdvd.h"#include "lb/lbheap.h"#include "lb/lbmthp.h"#include "lb/lbsnap.h"#include "lb/types.h"#include "ty/tylist.h"#include <dolphin/vi.h>#include <baselib/controller.h>#include <baselib/devcom.h>#include <baselib/sislib.h>#include <baselib/video.h>#include <melee/gm/types.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbcardgame.h>#include <melee/lb/lbcardnew.h>#include <melee/ty/tydisplay.h>Functions | |
| void | gm_801A3F48 (GameScene *scene) |
| u8 | nextScene (GameScene *scenes) |
| GameScene * | findScene (GameScene *scene) |
| void | gm_801A4014 (GameMode *mode) |
| void * | gm_801A427C (GameScene *scene) |
| void * | gm_801A4284 (GameScene *scene) |
| void | gm_SetScene (u8 arg0) |
| void | gm_SetPendingScene (u8 pending_scene) |
| u8 | gm_801A42B4 (void) |
| get previous scene | |
| u8 | gm_801A42C4 (void) |
| get current scene | |
| void | gm_801A42D4 (void) |
| void | gm_801A42E8 (s8 pending_mode) |
| void | gm_801A42F8 (int pending_mode) |
| u8 | gm_801A4310 (void) |
| get current mode | |
| u8 | gm_801A4320 (void) |
| get previous mode | |
| void | gm_801A4330 (u8(*arg0)(void)) |
| bool | gm_801A4340 (u8 mode) |
| GameMode * | findMode (u8 idx) |
| u8 | gm_801A43A0 (u8 mode_kind) |
| void | gm_801A4510 (void) |
| UnclePunch: Scene_Main. | |
Variables | |
| static GameState | gm_80479D30 |
| void gm_801A3F48 | ( | GameScene * | scene | ) |
| void gm_801A4014 | ( | GameMode * | mode | ) |
| void * gm_801A427C | ( | GameScene * | scene | ) |
| void * gm_801A4284 | ( | GameScene * | scene | ) |
| void gm_SetScene | ( | u8 | arg0 | ) |
| void gm_SetPendingScene | ( | u8 | pending_scene | ) |
| u8 gm_801A42B4 | ( | void | ) |
get previous scene
| u8 gm_801A42C4 | ( | void | ) |
get current scene
| void gm_801A42D4 | ( | void | ) |
| void gm_801A42E8 | ( | s8 | pending_mode | ) |
| void gm_801A42F8 | ( | int | pending_mode | ) |
| u8 gm_801A4310 | ( | void | ) |
get current mode
| u8 gm_801A4320 | ( | void | ) |
get previous mode
| void gm_801A4330 | ( | u8(* | arg0 )(void) | ) |
| void gm_801A4510 | ( | void | ) |
UnclePunch: Scene_Main.
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static |