SSBM Decomp
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gm_1A3F.c File Reference
#include "gm_1A3F.h"
#include "gm_1A45.h"
#include "gm_1A4C.h"
#include "gmmain_lib.h"
#include "db/db.h"
#include "gm/gmscdata.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbdvd.h"
#include "lb/lbheap.h"
#include "lb/lbmthp.h"
#include "lb/lbsnap.h"
#include "lb/types.h"
#include "un/un_2FC9.h"
#include <baselib/controller.h>
#include <baselib/devcom.h>
#include <baselib/sislib.h>
#include <baselib/video.h>
#include <dolphin/vi.h>
#include <melee/gm/types.h>
#include <melee/lb/lb_00B0.h>
#include <melee/lb/lbcardgame.h>
#include <melee/lb/lbcardnew.h>
#include <melee/ty/tydisplay.h>

Functions

void gm_801A3F48 (MinorScene *scene)
 
u8 matchMinor (MinorScene *scenes)
 
MinorScenegetScene (MinorScene *scene)
 
void gm_801A4014 (MajorScene *scene)
 
void * gm_801A427C (MinorScene *scene)
 
void * gm_801A4284 (MinorScene *scene)
 
void gm_SetSceneMinor (u8 arg0)
 
void gm_SetScenePendingMinor (int pending_minor)
 
u8 gm_801A42B4 (void)
 
u8 gm_801A42C4 (void)
 
void gm_801A42D4 (void)
 
void gm_801A42E8 (s8 arg0)
 
void gm_801A42F8 (int arg0)
 
u8 gm_801A4310 (void)
 
u8 gm_801A4320 (void)
 
void gm_801A4330 (u8(*arg0)(void))
 
bool gm_801A4340 (u8 arg0)
 
MajorScenefindSceneMatching (u8 idx)
 
u8 gm_801A43A0 (u8 arg0)
 
void gm_801A4510 (void)
 

Variables

static GameState gm_80479D30
 

Function Documentation

◆ gm_801A3F48()

void gm_801A3F48 ( MinorScene scene)

◆ matchMinor()

u8 matchMinor ( MinorScene scenes)
inline

◆ getScene()

MinorScene * getScene ( MinorScene scene)
inline

◆ gm_801A4014()

void gm_801A4014 ( MajorScene scene)

◆ gm_801A427C()

void * gm_801A427C ( MinorScene scene)

◆ gm_801A4284()

void * gm_801A4284 ( MinorScene scene)

◆ gm_SetSceneMinor()

void gm_SetSceneMinor ( u8  arg0)

◆ gm_SetScenePendingMinor()

void gm_SetScenePendingMinor ( int  pending_minor)

◆ gm_801A42B4()

u8 gm_801A42B4 ( void  )

◆ gm_801A42C4()

u8 gm_801A42C4 ( void  )

◆ gm_801A42D4()

void gm_801A42D4 ( void  )

◆ gm_801A42E8()

void gm_801A42E8 ( s8  arg0)

◆ gm_801A42F8()

void gm_801A42F8 ( int  arg0)

◆ gm_801A4310()

u8 gm_801A4310 ( void  )

◆ gm_801A4320()

u8 gm_801A4320 ( void  )

◆ gm_801A4330()

void gm_801A4330 ( u8(*)(void)  arg0)

◆ gm_801A4340()

bool gm_801A4340 ( u8  arg0)

◆ findSceneMatching()

MajorScene * findSceneMatching ( u8  idx)
inline

◆ gm_801A43A0()

u8 gm_801A43A0 ( u8  arg0)

◆ gm_801A4510()

void gm_801A4510 ( void  )

Variable Documentation

◆ gm_80479D30

GameState gm_80479D30
static