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gm_1A3F.c File Reference
#include "gm_1A3F.h"
#include "gm_1A45.h"
#include "gmmain_lib.h"
#include "db/db.h"
#include "gm/gmscdata.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbdvd.h"
#include "lb/lbheap.h"
#include "lb/lbmthp.h"
#include "lb/lbsnap.h"
#include "lb/types.h"
#include "ty/tylist.h"
#include <dolphin/vi.h>
#include <baselib/controller.h>
#include <baselib/devcom.h>
#include <baselib/sislib.h>
#include <baselib/video.h>
#include <melee/gm/types.h>
#include <melee/lb/lb_00B0.h>
#include <melee/lb/lbcardgame.h>
#include <melee/lb/lbcardnew.h>
#include <melee/ty/tydisplay.h>

Functions

void gm_801A3F48 (GameScene *scene)
u8 nextScene (GameScene *scenes)
GameScenefindScene (GameScene *scene)
void gm_801A4014 (GameMode *mode)
void * gm_801A427C (GameScene *scene)
void * gm_801A4284 (GameScene *scene)
void gm_SetScene (u8 arg0)
void gm_SetPendingScene (u8 pending_scene)
u8 gm_801A42B4 (void)
 get previous scene
u8 gm_801A42C4 (void)
 get current scene
void gm_801A42D4 (void)
void gm_801A42E8 (s8 pending_mode)
void gm_801A42F8 (int pending_mode)
u8 gm_801A4310 (void)
 get current mode
u8 gm_801A4320 (void)
 get previous mode
void gm_801A4330 (u8(*arg0)(void))
bool gm_801A4340 (u8 mode)
GameModefindMode (u8 idx)
u8 gm_801A43A0 (u8 mode_kind)
void gm_801A4510 (void)
 UnclePunch: Scene_Main.

Variables

static GameState gm_80479D30

Function Documentation

◆ gm_801A3F48()

void gm_801A3F48 ( GameScene * scene)

◆ nextScene()

u8 nextScene ( GameScene * scenes)
inline

◆ findScene()

GameScene * findScene ( GameScene * scene)
inline

◆ gm_801A4014()

void gm_801A4014 ( GameMode * mode)

◆ gm_801A427C()

void * gm_801A427C ( GameScene * scene)

◆ gm_801A4284()

void * gm_801A4284 ( GameScene * scene)

◆ gm_SetScene()

void gm_SetScene ( u8 arg0)

◆ gm_SetPendingScene()

void gm_SetPendingScene ( u8 pending_scene)

◆ gm_801A42B4()

u8 gm_801A42B4 ( void )

get previous scene

◆ gm_801A42C4()

u8 gm_801A42C4 ( void )

get current scene

◆ gm_801A42D4()

void gm_801A42D4 ( void )

◆ gm_801A42E8()

void gm_801A42E8 ( s8 pending_mode)

◆ gm_801A42F8()

void gm_801A42F8 ( int pending_mode)

◆ gm_801A4310()

u8 gm_801A4310 ( void )

get current mode

◆ gm_801A4320()

u8 gm_801A4320 ( void )

get previous mode

◆ gm_801A4330()

void gm_801A4330 ( u8(* arg0 )(void))

◆ gm_801A4340()

bool gm_801A4340 ( u8 mode)

◆ findMode()

GameMode * findMode ( u8 idx)
inline

◆ gm_801A43A0()

u8 gm_801A43A0 ( u8 mode_kind)

◆ gm_801A4510()

void gm_801A4510 ( void )

UnclePunch: Scene_Main.

Variable Documentation

◆ gm_80479D30

GameState gm_80479D30
static