|
| s32 | ftLib_CountFighters (void) |
| bool | ftLib_IsMasterHandPresent (void) |
| bool | ftLib_IsCrazyHandPresent (void) |
| HSD_GObj * | ftLib_FindLowestPercentOpponent (HSD_GObj *gobj) |
| HSD_GObj * | ftLib_FindNearestOpponent (Vec3 *pos, HSD_GObj *gobj) |
| | Closest opponent to pos (squared x/y distance), skipping teammates.
|
| Fighter_GObj * | ftLib_FindNearestOpponentInDir (Vec3 *v, Fighter_GObj *gobj, float facing_dir) |
| | Like ftLib_FindNearestOpponent, but only opponents on the facing_dir side of v.
|
| static s32 | sgn (float x) |
| float | ftLib_GetOpponentsDir (Vec3 *v, HSD_GObj *gobj) |
| float | ftLib_GetFacingDir (HSD_GObj *gobj) |
| s32 | ftLib_GetGroundAir (HSD_GObj *gobj) |
| void | ftLib_GetLStick (HSD_GObj *gobj, float *x, float *y) |
| HSD_JObj * | ftLib_GetHipJObj (HSD_GObj *gobj) |
| HSD_JObj * | ftLib_GetPartJObj (HSD_GObj *gobj, Fighter_Part part) |
| void | ftLib_GetPos (Fighter_GObj *gobj, Vec3 *pos) |
| void | ftLib_SetPos (HSD_GObj *gobj, Vec3 *pos) |
| void | ftLib_GetPrevPos (HSD_GObj *gobj, Vec3 *pos) |
| void | ftLib_SetScale (HSD_GObj *gobj, float val) |
| void | ftLib_GetCameraBonePos (HSD_GObj *gobj, Vec3 *v) |
| void | ftLib_ReleaseItem (HSD_GObj *gobj, HSD_GObj *other) |
| void | ftLib_ClearHeldSpecialItem (HSD_GObj *gobj) |
| HSD_GObj * | ftLib_GetItem (HSD_GObj *gobj) |
| bool | ftLib_IsHoldingItem (HSD_GObj *gobj, HSD_GObj *arg1) |
| HSD_GObj * | ftLib_GetHeldSpecialItem (HSD_GObj *gobj) |
| bool | ftLib_IsInputDisabled (HSD_GObj *gobj) |
| void | ftLib_DisableInput (HSD_GObj *gobj) |
| void | ftLib_DisableAllInput (void) |
| void | ftLib_EnableInput (HSD_GObj *gobj) |
| void | ftLib_EnableAllInput (void) |
| bool | ftLib_IsItemVisible (HSD_GObj *gobj, HSD_GObj *arg1) |
| bool | ftLib_IsFighter (HSD_GObj *arg) |
| | Check if the HSD_GObj* class is a fighter.
|
| CollData * | ftLib_GetCollData (HSD_GObj *gobj) |
| static void | vector_add (Vec3 *dst, Vec3 *src, float x, float y, float z) |
| void | ftLib_GetECBCenter (HSD_GObj *gobj, Vec3 *v) |
| float | ftLib_GetModelScale (HSD_GObj *gobj) |
| float | ftLib_800869F8 (HSD_GObj *gobj) |
| float | ftLib_GetScale (HSD_GObj *gobj) |
| bool | ftLib_IsShielding (HSD_GObj *gobj) |
| void | ftLib_80086A4C (HSD_GObj *gobj, float val) |
| bool | ftLib_GetScreenPos (HSD_GObj *gobj, S32Vec2 *x) |
| bool | ftLib_UpdateScreenVisibility (HSD_GObj *gobj) |
| bool | ftLib_IsOffscreen (HSD_GObj *gobj) |
| CmSubject * | ftLib_GetCameraSubject (HSD_GObj *gobj) |
| float | ftLib_80086B80 (HSD_GObj *gobj) |
| void | ftLib_GetCameraSubjectBonePos (HSD_GObj *gobj, Vec3 *v) |
| bool | ftLib_IsCameraSubjectInBounds (HSD_GObj *gobj) |
| u8 | ftLib_GetPlayerIndex (HSD_GObj *gobj) |
| void | ftLib_GetPosDelta (HSD_GObj *gobj, Vec3 *v) |
| enum_t | ftLib_GetMotionId (HSD_GObj *gobj) |
| static void | helper (HSD_GObj *gobj, s32 arg1, s32 arg2, s32 val) |
| void | ftLib_StartRumble (HSD_GObj *gobj, s32 arg1, s32 arg2) |
| void | ftLib_StartRumbleAll (s32 arg0, s32 arg1) |
| void | ftLib_StartItemRumble (HSD_GObj *arg0, s32 arg1, s32 arg2) |
| void | ftLib_StartItemRumbleAll (s32 arg0, s32 arg1) |
| void | ftLib_StopItemRumble (HSD_GObj *gobj) |
| s32 | ftLib_GetTeam (HSD_GObj *gobj) |
| | Get fighter's team ID.
|
| bool | ftLib_IsInHitstun (HSD_GObj *gobj) |
| bool | ftLib_CanBeMagnified (HSD_GObj *gobj) |
| bool | ftLib_80086F4C (HSD_GObj *gobj) |
| float | ftLib_GetNameTagHeight (HSD_GObj *gobj) |
| bool | ftLib_IsSwordSwing (HSD_GObj *gobj) |
| bool | ftLib_IsSamePlayer (HSD_GObj *gobj0, HSD_GObj *gobj1) |
| bool | ftLib_IsSleeping (HSD_GObj *gobj) |
| void | ftLib_IncFighterRefCount (s32 arg0) |
| void | ftLib_DecFighterRefCount (s32 arg0) |
| bool | ftLib_GetShakeOffset (HSD_GObj *gobj, Vec3 *v) |
| bool | ftLib_GetSubColor (HSD_GObj *gobj, GXColor *val) |
| void | ftLib_SetPercent (HSD_GObj *gobj, s32 x) |
| s32 | ftLib_GetPercent (HSD_GObj *gobj) |
| void | ftLib_80087140 (HSD_GObj *gobj) |
| void | ftLib_ApplyMetalBox (Fighter_GObj *gobj, Item_GObj *item_gobj) |
| bool | ftLib_80087284 (HSD_GObj *gobj) |
| | Unbounded: true for every motion state from ftCo_MS_LightThrowF4 on.
|
| FighterKind | ftLib_GetKind (HSD_GObj *gobj) |
| LbShadow * | ftLib_GetShadow (HSD_GObj *gobj) |
| bool | ftLib_CastsShadow (HSD_GObj *gobj) |
| s32 | ftLib_GetLastAttackerSlot (HSD_GObj *gobj) |
| s32 | ftLib_IsLastAttackerSubFighter (HSD_GObj *gobj) |
| s32 | ftLib_IsSleeping_8008731C (HSD_GObj *gobj) |
| bool | ftLib_IsDead (HSD_GObj *gobj) |
| bool | ftLib_IsDeadUp (HSD_GObj *gobj) |
| bool | ftLib_IsDeadUpStar (HSD_GObj *gobj) |
| bool | ftLib_IsDeadUpFall (HSD_GObj *gobj) |
| bool | ftLib_IsRebirth (HSD_GObj *gobj) |
| bool | ftLib_IsEntry (HSD_GObj *gobj) |
| HSD_GObj * | ftLib_FindBySpawnNum (u32 i) |
| float | ftLib_GetCrowdKnockback (HSD_GObj *gobj) |
| | Knockback reweighted by the crowd config's angle multiplier (un_803222EC); only the crowd sound code reads it.
|
| u32 | ftLib_GetSpawnNum (HSD_GObj *gobj) |
| s32 | ftLib_8008746C (HSD_GObj *gobj) |
| s32 | ftLib_IsSubFighter (HSD_GObj *gobj) |
| void | ftLib_800874CC (HSD_GObj *gobj, ItemKind arg1[], s32 arg2) |
| void | ftLib_LoadFighterCostume (s8 ft_kind, u8 arg1) |
| | void ftLib_LoadFighterCostume(FighterKind ft_kind, u8 arg1)
|
| void | ftLib_LoadFighterAllCostumes (s8 ft_kind) |
| | void ftLib_LoadFighterAllCostumes(FighterKind ft_kind)
|
| void | ftLib_LoadKirbyHats (u8 arg0) |
| | /* 087574 */ void ftLib_LoadFighterAllCostumes(FighterKind);
|
| void | ftLib_IsFramesRemaining (HSD_GObj *gobj) |
| bool | ftLib_IsChargingSmash (HSD_GObj *gobj) |
| s32 | ftLib_GetLastHitSourceType (HSD_GObj *gobj) |
| s32 | ftLib_GetLastHitSourceKind (HSD_GObj *gobj) |
| void | ftLib_GetGameWatchColor (HSD_GObj *gobj, void *dst) |
| void | ftLib_GetGameWatchOutlineColor (HSD_GObj *gobj, void *dst) |
| float | ftLib_GetGroundSlopeAngle (HSD_GObj *gobj) |
| bool | ftLib_IsBeingNudged (HSD_GObj *gobj) |