SSBM Decomp
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ftLg_SpecialN.c File Reference
#include "ftLg_SpecialN.h"
#include <platform.h>
#include "ef/efsync.h"
#include "forward.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftCommon/ftCo_Wait.h"
#include "it/forward.h"
#include "it/items/itluigifireball.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx.h>

Macros

#define FTLUIGI_SPECIALN_COLL_FLAG   Ft_MF_UpdateCmd | Ft_MF_SkipColAnim
 SpecialN/SpecialAirN (Fireball)
 

Functions

void ftLg_SpecialN_Enter (HSD_GObj *gobj)
 0x8014267C https://decomp.me/scratch/dB9mj // Luigi's grounded Fireball Motion State handler
 
void ftLg_SpecialAirN_Enter (HSD_GObj *gobj)
 0x801426EC - Luigi's aerial Fireball Motion State handler
 
void ftLg_SpecialN_Anim (HSD_GObj *gobj)
 0x8014275C https://decomp.me/scratch/X40ls // Luigi's grounded Fireball Animation callback
 
void ftLg_SpecialAirN_Anim (HSD_GObj *gobj)
 0x80142798 - Luigi's aerial Fireball Animation callback
 
void ftLg_SpecialN_IASA (HSD_GObj *gobj)
 0x801427D4 https://decomp.me/scratch/JesBp // Luigi's grounded Fireball IASA callback
 
void ftLg_SpecialAirN_IASA (HSD_GObj *gobj)
 0x80142804 - Luigi's aerial Fireball IASA callback
 
void ftLg_SpecialN_Phys (HSD_GObj *gobj)
 0x80142834 - Luigi's grounded Fireball Physics callback
 
void ftLg_SpecialAirN_Phys (HSD_GObj *gobj)
 0x80142854 - Luigi's aerial Fireball Physics callback
 
void ftLg_SpecialN_Coll (HSD_GObj *gobj)
 0x80142874 https://decomp.me/scratch/xtPSc // Luigi's grounded Fireball Collision callback
 
void ftLg_SpecialAirN_Coll (HSD_GObj *gobj)
 0x801428E8 - Luigi's aerial Fireball Collision callback
 
void ftLg_SpecialN_FireSpawn (HSD_GObj *gobj)
 0x8014295C https://decomp.me/scratch/6miNL // Luigi's Fireball Spawn callback
 

Macro Definition Documentation

◆ FTLUIGI_SPECIALN_COLL_FLAG

#define FTLUIGI_SPECIALN_COLL_FLAG   Ft_MF_UpdateCmd | Ft_MF_SkipColAnim

SpecialN/SpecialAirN (Fireball)

Function Documentation

◆ ftLg_SpecialN_Enter()

void ftLg_SpecialN_Enter ( HSD_GObj gobj)

0x8014267C https://decomp.me/scratch/dB9mj // Luigi's grounded Fireball Motion State handler

◆ ftLg_SpecialAirN_Enter()

void ftLg_SpecialAirN_Enter ( HSD_GObj gobj)

0x801426EC - Luigi's aerial Fireball Motion State handler

◆ ftLg_SpecialN_Anim()

void ftLg_SpecialN_Anim ( HSD_GObj gobj)

0x8014275C https://decomp.me/scratch/X40ls // Luigi's grounded Fireball Animation callback

◆ ftLg_SpecialAirN_Anim()

void ftLg_SpecialAirN_Anim ( HSD_GObj gobj)

0x80142798 - Luigi's aerial Fireball Animation callback

◆ ftLg_SpecialN_IASA()

void ftLg_SpecialN_IASA ( HSD_GObj gobj)

0x801427D4 https://decomp.me/scratch/JesBp // Luigi's grounded Fireball IASA callback

◆ ftLg_SpecialAirN_IASA()

void ftLg_SpecialAirN_IASA ( HSD_GObj gobj)

0x80142804 - Luigi's aerial Fireball IASA callback

◆ ftLg_SpecialN_Phys()

void ftLg_SpecialN_Phys ( HSD_GObj gobj)

0x80142834 - Luigi's grounded Fireball Physics callback

◆ ftLg_SpecialAirN_Phys()

void ftLg_SpecialAirN_Phys ( HSD_GObj gobj)

0x80142854 - Luigi's aerial Fireball Physics callback

◆ ftLg_SpecialN_Coll()

void ftLg_SpecialN_Coll ( HSD_GObj gobj)

0x80142874 https://decomp.me/scratch/xtPSc // Luigi's grounded Fireball Collision callback

◆ ftLg_SpecialAirN_Coll()

void ftLg_SpecialAirN_Coll ( HSD_GObj gobj)

0x801428E8 - Luigi's aerial Fireball Collision callback

◆ ftLg_SpecialN_FireSpawn()

void ftLg_SpecialN_FireSpawn ( HSD_GObj gobj)

0x8014295C https://decomp.me/scratch/6miNL // Luigi's Fireball Spawn callback