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itluigifireball.h
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1#ifndef GALE01_2C01AC
2#define GALE01_2C01AC
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
11
12/* 2C01AC */ void it_802C01AC(Item_GObj* gobj, Vec3* pos, ItemKind kind,
13 float facing_dir);
21/* 3F75C0 */ extern ItemStateTable it_803F75C0[];
22
23#endif
struct Vec Vec3
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F75C0[]
Definition itluigifireball.c:23
bool itLuigiFireball_Logic89_DmgDealt(Item_GObj *)
Definition itluigifireball.c:99
void itLuigiFireball_Logic89_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itluigifireball.c:129
bool itLuigiFireball_Logic89_Clanked(Item_GObj *)
Definition itluigifireball.c:109
bool itLuigiFireball_Logic89_Reflected(Item_GObj *)
Definition itluigifireball.c:104
bool itLuigiFireball_Logic89_ShieldBounced(Item_GObj *)
Definition itluigifireball.c:124
bool itLuigiFireball_Logic89_Absorbed(Item_GObj *)
Definition itluigifireball.c:119
void it_802C01AC(Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir)
Definition itluigifireball.c:28
bool itLuigiFireball_Logic89_HitShield(Item_GObj *)
Definition itluigifireball.c:114
ItemKind
Definition forward.h:132
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12