SSBM Decomp
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itluigifireball.h
Go to the documentation of this file.
1#ifndef GALE01_2C01AC
2#define GALE01_2C01AC
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
11
12/* 2C01AC */ void it_802C01AC(Item_GObj* gobj, Vec3* pos, ItemKind kind,
13 float facing_dir);
21/* 3F75C0 */ extern ItemStateTable it_803F75C0[];
22
23#endif
ItemStateTable it_803F75C0[]
Definition itluigifireball.c:24
bool itLuigiFireball_Logic89_DmgDealt(Item_GObj *)
Definition itluigifireball.c:96
void itLuigiFireball_Logic89_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itluigifireball.c:126
bool itLuigiFireball_Logic89_Clanked(Item_GObj *)
Definition itluigifireball.c:106
bool itLuigiFireball_Logic89_Reflected(Item_GObj *)
Definition itluigifireball.c:101
bool itLuigiFireball_Logic89_ShieldBounced(Item_GObj *)
Definition itluigifireball.c:121
bool itLuigiFireball_Logic89_Absorbed(Item_GObj *)
Definition itluigifireball.c:116
void it_802C01AC(Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir)
Definition itluigifireball.c:29
bool itLuigiFireball_Logic89_HitShield(Item_GObj *)
Definition itluigifireball.c:111
struct Vec Vec3
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10