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itluigifireball.h
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1#ifndef GALE01_2C01AC
2#define GALE01_2C01AC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <baselib/forward.h>
11
12#include <dolphin/mtx.h>
13
14/* 2C01AC */ void it_802C01AC(Item_GObj* gobj, Vec3* pos, ItemKind kind,
15 float facing_dir);
23/* 3F75C0 */ extern ItemStateTable it_803F75C0[];
24
25#endif
struct Vec Vec3
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F75C0[]
Definition itluigifireball.c:26
bool itLuigiFireball_Logic89_DmgDealt(Item_GObj *)
Definition itluigifireball.c:102
void itLuigiFireball_Logic89_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itluigifireball.c:132
bool itLuigiFireball_Logic89_Clanked(Item_GObj *)
Definition itluigifireball.c:112
bool itLuigiFireball_Logic89_Reflected(Item_GObj *)
Definition itluigifireball.c:107
bool itLuigiFireball_Logic89_ShieldBounced(Item_GObj *)
Definition itluigifireball.c:127
bool itLuigiFireball_Logic89_Absorbed(Item_GObj *)
Definition itluigifireball.c:122
void it_802C01AC(Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir)
Definition itluigifireball.c:31
bool itLuigiFireball_Logic89_HitShield(Item_GObj *)
Definition itluigifireball.c:117
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:24
Definition types.h:11