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itluigifireball.h
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1#ifndef GALE01_2C01AC
2#define GALE01_2C01AC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <baselib/forward.h>
11
12#include <dolphin/mtx.h>
13
14/* 2C01AC */ void it_802C01AC(Item_GObj* gobj, Vec3* pos, ItemKind kind,
15 float facing_dir);
16/* 2C0490 */ bool it_2725_Logic89_DmgDealt(Item_GObj*);
17/* 2C0498 */ bool it_2725_Logic89_Reflected(Item_GObj*);
18/* 2C04B8 */ bool it_2725_Logic89_Clanked(Item_GObj*);
19/* 2C04C0 */ bool it_2725_Logic89_HitShield(Item_GObj*);
20/* 2C04C8 */ bool it_2725_Logic89_Absorbed(Item_GObj*);
22/* 2C04F0 */ void it_2725_Logic89_EvtUnk(Item_GObj*, HSD_GObj*);
23/* 3F75C0 */ extern ItemStateTable it_803F75C0[];
24
25#endif
bool it_2725_Logic89_DmgDealt(Item_GObj *)
Definition itluigifireball.c:103
void it_2725_Logic89_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itluigifireball.c:133
bool it_2725_Logic89_ShieldBounced(Item_GObj *)
Definition itluigifireball.c:128
bool it_2725_Logic89_HitShield(Item_GObj *)
Definition itluigifireball.c:118
bool it_2725_Logic89_Absorbed(Item_GObj *)
Definition itluigifireball.c:123
ItemStateTable it_803F75C0[]
Definition itluigifireball.c:25
bool it_2725_Logic89_Clanked(Item_GObj *)
Definition itluigifireball.c:113
void it_802C01AC(Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir)
Definition itluigifireball.c:30
bool it_2725_Logic89_Reflected(Item_GObj *)
Definition itluigifireball.c:108
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11