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itluigifireball.h
Go to the documentation of this file.
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#ifndef GALE01_2C01AC
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#define GALE01_2C01AC
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C01AC */
void
it_802C01AC
(
Item_GObj
*
gobj
,
Vec3
* pos,
ItemKind
kind,
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float
facing_dir);
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/* 2C0490 */
bool
itLuigiFireball_Logic89_DmgDealt
(
Item_GObj
*);
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/* 2C0498 */
bool
itLuigiFireball_Logic89_Reflected
(
Item_GObj
*);
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/* 2C04B8 */
bool
itLuigiFireball_Logic89_Clanked
(
Item_GObj
*);
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/* 2C04C0 */
bool
itLuigiFireball_Logic89_HitShield
(
Item_GObj
*);
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/* 2C04C8 */
bool
itLuigiFireball_Logic89_Absorbed
(
Item_GObj
*);
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/* 2C04D0 */
bool
itLuigiFireball_Logic89_ShieldBounced
(
Item_GObj
*);
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/* 2C04F0 */
void
itLuigiFireball_Logic89_EvtUnk
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F75C0 */
extern
ItemStateTable
it_803F75C0
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F75C0
ItemStateTable it_803F75C0[]
Definition
itluigifireball.c:23
itLuigiFireball_Logic89_DmgDealt
bool itLuigiFireball_Logic89_DmgDealt(Item_GObj *)
Definition
itluigifireball.c:99
itLuigiFireball_Logic89_EvtUnk
void itLuigiFireball_Logic89_EvtUnk(Item_GObj *, HSD_GObj *)
Definition
itluigifireball.c:129
itLuigiFireball_Logic89_Clanked
bool itLuigiFireball_Logic89_Clanked(Item_GObj *)
Definition
itluigifireball.c:109
itLuigiFireball_Logic89_Reflected
bool itLuigiFireball_Logic89_Reflected(Item_GObj *)
Definition
itluigifireball.c:104
itLuigiFireball_Logic89_ShieldBounced
bool itLuigiFireball_Logic89_ShieldBounced(Item_GObj *)
Definition
itluigifireball.c:124
itLuigiFireball_Logic89_Absorbed
bool itLuigiFireball_Logic89_Absorbed(Item_GObj *)
Definition
itluigifireball.c:119
it_802C01AC
void it_802C01AC(Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir)
Definition
itluigifireball.c:28
itLuigiFireball_Logic89_HitShield
bool itLuigiFireball_Logic89_HitShield(Item_GObj *)
Definition
itluigifireball.c:114
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itluigifireball.h
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