p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F75C0[]
Definition itluigifireball.c:26
bool itLuigiFireball_Logic89_DmgDealt(Item_GObj *)
Definition itluigifireball.c:102
void itLuigiFireball_Logic89_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itluigifireball.c:132
bool itLuigiFireball_Logic89_Clanked(Item_GObj *)
Definition itluigifireball.c:112
bool itLuigiFireball_Logic89_Reflected(Item_GObj *)
Definition itluigifireball.c:107
bool itLuigiFireball_Logic89_ShieldBounced(Item_GObj *)
Definition itluigifireball.c:127
bool itLuigiFireball_Logic89_Absorbed(Item_GObj *)
Definition itluigifireball.c:122
void it_802C01AC(Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir)
Definition itluigifireball.c:31
bool itLuigiFireball_Logic89_HitShield(Item_GObj *)
Definition itluigifireball.c:117
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55