SSBM Decomp
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ftLg_SpecialLw.c File Reference
#include <platform.h>
#include "forward.h"
#include "ftCommon/forward.h"
#include <dolphin/mtx/forward.h>
#include "ftLg_SpecialLw.h"
#include "types.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/ftCo_FallSpecial.h"
#include "lb/lbrefract.h"
#include <common_structs.h>

Macros

#define FTLUIGI_SPECIALLW_FLAG
 

Functions

void ftLg_SpecialLw_UpdateRot (HSD_GObj *gobj)
 
static void ftLuigi_SpecialLw_SetVars (HSD_GObj *gobj)
 
static void ftLuigi_SpecialLw_SetCall (HSD_GObj *gobj)
 
static void ftLuigi_SpecialLw_SetGFX (HSD_GObj *gobj)
 
void ftLg_SpecialLw_Enter (HSD_GObj *gobj)
 
void ftLg_SpecialAirLw_Enter (HSD_GObj *gobj)
 
static void ftLuigi_SpecialLw_SetNULL (HSD_GObj *gobj)
 
void ftLg_SpecialLw_Anim (HSD_GObj *gobj)
 Luigi's grounded Cyclone Animation callback.
 
void ftLg_SpecialAirLw_Anim (HSD_GObj *gobj)
 Luigi's aerial Cyclone Animation callback.
 
void ftLg_SpecialLw_IASA (HSD_GObj *gobj)
 Luigi's grounded Cyclone IASA callback.
 
void ftLg_SpecialAirLw_IASA (HSD_GObj *gobj)
 Luigi's aerial Cyclone IASA callback.
 
static void ftLuigi_SpecialLw_GroundToAir (HSD_GObj *gobj)
 
void ftLg_SpecialLw_Phys (HSD_GObj *gobj)
 
void ftLg_SpecialAirLw_Phys (HSD_GObj *gobj)
 
static void ftLuigi_SpecialLw_UnkAngle (HSD_GObj *gobj)
 
void ftLg_SpecialLw_Coll (HSD_GObj *gobj)
 Luigi's grounded Cyclone Collision callback.
 
static void ftLuigi_SpecialAirLw_AirToGround (HSD_GObj *gobj)
 
void ftLg_SpecialAirLw_Coll (HSD_GObj *gobj)
 

Variables

static ftCollisionBox ftLg_SpecialLw_CollisionBox
 

Macro Definition Documentation

◆ FTLUIGI_SPECIALLW_FLAG

#define FTLUIGI_SPECIALLW_FLAG
Value:
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:156

Function Documentation

◆ ftLg_SpecialLw_UpdateRot()

void ftLg_SpecialLw_UpdateRot ( HSD_GObj gobj)

◆ ftLuigi_SpecialLw_SetVars()

static void ftLuigi_SpecialLw_SetVars ( HSD_GObj gobj)
inlinestatic

◆ ftLuigi_SpecialLw_SetCall()

static void ftLuigi_SpecialLw_SetCall ( HSD_GObj gobj)
inlinestatic

◆ ftLuigi_SpecialLw_SetGFX()

static void ftLuigi_SpecialLw_SetGFX ( HSD_GObj gobj)
inlinestatic

◆ ftLg_SpecialLw_Enter()

void ftLg_SpecialLw_Enter ( HSD_GObj gobj)

◆ ftLg_SpecialAirLw_Enter()

void ftLg_SpecialAirLw_Enter ( HSD_GObj gobj)

◆ ftLuigi_SpecialLw_SetNULL()

static void ftLuigi_SpecialLw_SetNULL ( HSD_GObj gobj)
inlinestatic

◆ ftLg_SpecialLw_Anim()

void ftLg_SpecialLw_Anim ( HSD_GObj gobj)

Luigi's grounded Cyclone Animation callback.

◆ ftLg_SpecialAirLw_Anim()

void ftLg_SpecialAirLw_Anim ( HSD_GObj gobj)

Luigi's aerial Cyclone Animation callback.

◆ ftLg_SpecialLw_IASA()

void ftLg_SpecialLw_IASA ( HSD_GObj gobj)

Luigi's grounded Cyclone IASA callback.

◆ ftLg_SpecialAirLw_IASA()

void ftLg_SpecialAirLw_IASA ( HSD_GObj gobj)

Luigi's aerial Cyclone IASA callback.

◆ ftLuigi_SpecialLw_GroundToAir()

static void ftLuigi_SpecialLw_GroundToAir ( HSD_GObj gobj)
inlinestatic

◆ ftLg_SpecialLw_Phys()

void ftLg_SpecialLw_Phys ( HSD_GObj gobj)

◆ ftLg_SpecialAirLw_Phys()

void ftLg_SpecialAirLw_Phys ( HSD_GObj gobj)

◆ ftLuigi_SpecialLw_UnkAngle()

static void ftLuigi_SpecialLw_UnkAngle ( HSD_GObj gobj)
inlinestatic

◆ ftLg_SpecialLw_Coll()

void ftLg_SpecialLw_Coll ( HSD_GObj gobj)

Luigi's grounded Cyclone Collision callback.

◆ ftLuigi_SpecialAirLw_AirToGround()

static void ftLuigi_SpecialAirLw_AirToGround ( HSD_GObj gobj)
inlinestatic

◆ ftLg_SpecialAirLw_Coll()

void ftLg_SpecialAirLw_Coll ( HSD_GObj gobj)

Variable Documentation

◆ ftLg_SpecialLw_CollisionBox

ftCollisionBox ftLg_SpecialLw_CollisionBox
static
Initial value:
= {
12, 0, { -6, +6 }, { +6, +6 }
}